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Live patch du 11/07/2017: Surtheim Ascending

Ce nouveau patch sur les serveur régulier rassemble les Delta 298 à 299.2 de Blight.Celui-ci se focalise sur les monstres et équipements épiques et offre de nouvelles quêtes. Le système d'emotes est en cours de refonte et seuls les Dragons sont pour l'instant concernés.

Surtheim Ascending

 

Content Summary

- Epic Boss and Item Updates!
- The Gnomes of New Rachival are having trouble with wolves in the Dusk Forest
- Mysterious activity in the Eastern Deadlands
- New Decorative Plot Items

Excerpt from the New Rachival Research Institute Quarterly Letters
… Increased volcanic activity on the Island of Fire prompted the Directors of the NRRI to request an updated survey.  Dantor the Scout undertook the bounty and reported that the Fire Elemental known as Surtheim appears to have weakened significantly in strength.  The cause is not known at this time.  The NRRI has put in a request for an investigation.

Dantor also noted that while investigating the crater he found that a landslide has exposed what appears to be a mine entrance.  The entrance was collapsed so he could not investigate it further or discern where it might lead.  The NRRI…

Imperial Scout's Report, June 33 A.R…
Something strange sighted deep in the Eastern Deadlands; an object lay in the middle of a canyon surrounded by numerous grotesque, twisted trees and the minions of the Withered Aegis.  Due to the distance, my fear of discovery and the swirling maelstrom overhead, I could not discern many details.  I did not recognize the creatures, but they appeared to be undead as they walked with a strange gait.  Nor could I make out the nature of the object itself, except that it was as black as night and was nearly as large as those who stood near it … One thing, however, was clear and that was that they were protecting it.  It is certainly worthy of further investigation, though I advise extreme caution.


Feature Change - The Epics

- Son of Gigaroth
*Is now calling himself a Demonic Lord and specializes in summoning and supporting minions.
*He and his Shields are now members of the Demonic Guard faction.
- Falgut the Salver
*Will now fight back more fiercely.
*Shard of Freedom is now usable on other friendly targets at the range of 10 as well as self. For self-cast during combat the caster must target himself.
*Plague Breath, Life Breath, and Venomous Breath have now been renamed to fit with the current dragon breath ability naming convention. They are now: Breath of Plague, Breath of Life, and Breath of Venom. (Note: Renaming these will cause them to sort with your other breaths in your ability tab for easier searching)
- Memory of Elial
*Now counts as a Greater Epic, drops Void Essence, and has the Greater Epic loot tables.
*Is now level 140 as per other Greater Epics. (Down from 150)
- Surtheim
*Now counts as a Greater Epic, drops Fiery Essence, and has the Greater Epic loot tables.
*Is now level 140 as per other Greater Epics. (Up from 130)
- Fafnir the Defiler
*Got some of his old abilities back.
*Scorch once again deals potentially survivable damage but it's cooldown and cast times were slightly reduced.
- Valkor the Impaler
*Is now sporting some sweet shoulder pads.
- One new epic resource can now also be received from Epic Crates: Fiery Agate Gemstone
- A new component formula, Mystic Component, is now available for purchase from Vargas the Bold. It creates two new components for the creation of new epic items, utilizing Epic Spell Cores - Elemental Shard and Ethereal Rune.
- Multiple brand new epic items are available for creation! Please be aware that currently Elial's Thorn has no proper graphics. (This will be remedied soon!) Their formulas are available for purchase from Vargas as per all other epic formulas.
- New epic weapons crafted with Void Essence (Memory of Elial):
*Void Claw - Claw - +120 power, +100 primal, improves recycle of spells by 5%, 10% chance per spell hit to apply Disturbance, an ethereal Mind DoT
*Elial's Thorn - Dagger - +75 power, +75 focus, improves recycle of spells by 5%, 10% chance per spell hit to apply Disturbance
- New epic items crafted with Fiery Essence (Surtheim):
*Flame Elemental Ally - Dragon Only - Grants a passive Aura of Flame, which is a 10m AoE Flame DoT. Grants the active ability Breath of Magma, which is a 30m ranged Breath that costs 7.5k hoard and does major damage in a 7m area. Inflicts an unstoppable flame DoT.
*Surtheim Fragment Ally - Biped Only - Grants a passive Aura of Flame, which is a 10m AoE Flame DoT. Grants the active ability Magma Bomb, which is a 30m ranged attack that costs 5 Class 5 Recharge Cells and does major damage in a 7m area. Inflicts an unstoppable flame DoT.
*Combust - Biped Only - Epic flame spell that is a slightly toned-down version of Surtheim's Combust. Inflicts Total Combustion.
*Primal Combust - Dragon Only - Epic primal spell that is a slightly toned-down version of Surtheim's Combust. Inflicts Total Combustion.
- New epic weapons crafted with Myloc Essence (Shaloth the Queen):
*Primalist's Claw - Claw - +120 primal, +100 power, +25 dps on ranged spells, 10% chance to proc Primalist's Power on spell hit (spell delay/cooldown reduction), 5% chance to proc Primalist's Shell on spell hit (heal on receiving hits, spell immunity)
*The Queen's Vertebrae - Maul - +65 life, +65 nature, +100 power, 5% chance of "The Queen's Wisdom" (heal boost, +life/nature) on spell hit, 5% chance of "The Queen's Strength (+power and health) on spell hit
- Greater and Lesser Epic Auras will no longer conflict with each other.


Adventure

- Holy Armament of Istara (I through IV) now give the proper buff.
- Growling Purple Presents now use the proper loot table
- The casting animation should now properly play when casting the spells Resurrection I - V.
- The techniques Spell: Mind Range I-V now have the proper coin and hoard values.
- The description of Citrine Golem Chips now correctly displays the tier of the Heal Recycle technique.
- Accurate Breath will no longer be awarded from leveling at levels 15, 25 and 35.
- Key to New Rachival and 2017 Hours of Frost Ice Mask (Dragon & Biped) now properly show what they consume.
- Disorienting Venom debuffs are now known as Slightly, Moderately, Greatly and Enormously Disoriented.  They also now do unstoppable damage and all have increased damage output (up from 1-2).
- Fortified buffs now have a duration by Tier of 120, 135, 150, 165, and 180 and no longer conflict with Enhance and Raise Armor.
- Spell: Fortify V tech now has a correct 65% chance of applying Fortified V (down from 100%).
- Increased the duration of New Rachival's Blessing from 30s to 300s and lowered its coin value from 1000 to 300. Now boosts your Magic Defense by +50.
- Changed all Cure Poison spells to no longer be attuned (initial change pushed with the Menders)
- Changed level Breath of Flame Burst is received for Fire Golems to lvl 80 instead of lvl 20.
- Increased coin values of Pulsing Spectrum buffs so that they will overwrite Cloak of Thorns.
- Various small adjustments have been made to the damage output and buff application chance of some items.
- Lethal Poison will no longer conflict with other poisons
- Mind Bolt (all tiers) now have regular bolt casting animation
- Mind Damage technique (all tiers) now applies name modifiers
- Piercing Winds technique (all tiers) will no longer change attack type and prevent damage abilities from being used


Dragons

- Dragons now have five new decal tints. (Thank you Aekaitz!)
- Adult Dragon Statue Formula now requires use of Stone Cutter instead of Stoneworking Pedestal


Portal System Changes

- The portal system in general has been streamlined, removing extraneous and duplicate destinations from the outlands portal in Bristugo.
- Portal destinations have been renamed from "[Region Name]: [Destination]" back to their previous designation of Guild, Settlement, City, or no label.
- The portal menu now has a "region" column to the left of the destination that lists the region a destination lies in. All destinations should now conform to this new visual system.


Plots

- New plot decorations:
*Flower Planter, Mixed Flowers 1
*Flower Planter, Tulips
*Flower Planter, Mixed Flowers 2
*Flower Planter, Fruit & Herb
*Flower Planter, Sslik w/Pond
*Tree, Large Willow
*Tree, Leafy Branched
*Tree, Autumn Branched
*Tree, Twisted
*Tree, leafy 2
*Tree, Twisted Dead
*Tree Stump
*Tree Stump, Moss
*Tree, Dry Pine
*Tree, Scrub Pine
*Enchanted Fiendish Tree
*Dead Oak Tree
*Dead Hollow Tree
*Hollow Tree Log
*Hollow Tree Log w/Spider Webs
*Driftwood
*Cluster of Mushrooms
*Bush
*Fallen Rocks
*Cluster of Desert Rocks
*Large Snow Column
*Large Cactus
*Medium Cactus
*Small Cactus
- Player windmills now have rotating blades


Quests

- Ancient Barasavian Charm (tech kit) now properly requires the correct quest to use.
- The Sigil of Telak no longer requires you to be a dragon to wear, but requires level 40 adventure instead of level 7.
- Tsraari's Spirit Form Aura Effect now properly makes you glow instead of giving you a "no asset" box.
- "Avenge the Fallen (Part 5)" no longer incorrectly refers to the Fallen Patriarch as the Risen Patriarch and hints to the player to loot the corpse as required by future quests.
- "Blacksmith:  High Demand for Large Axes" now properly refers to Large Axes rather than "Bastards Swords"
- "Gerix's Quest:  Visit the Grand City of Chiconis" will no longer block attunement to Sable Shores.
- New trophy quests that ask for 100 trophies per turn in has been added to all trophy hunters from Tier 2 to Tier 6.
- Quest "Kerian: Learn to Technique a Spell" no longer sends you to Braekhis Camp, but instead sends you towards the Ore Refinery.
- Removed "quest_task_dragon" from Gerix and Xarinnis" quests so you can obtain more than one now.
- In'athoi at the Tower of Healing now offers the "Lore Quest: The Forgotten Ones"


Monsters

- Turoth the Fire Golem should no longer be able to use Breath of Flame Burst.
- Re-arranged and updated the spawns and rates of Brownback Wolves near Reed Lake.
- Dark Crawlers can now be found near Reed Lake and the Southern Swamp
- Large Muck Flies can now be found within the Southern Swamp
- Adjusted the spawn quantities within the Chiconis Battlefield
- Undead within the Chiconis Battlefield now have more predictable social behavior (followers are social with their leaders - Commander Turclid and Risen Adepts) but otherwise aren't social
- Scorpions now properly use all of their attack abilities
- Aggathos now has more health
- Some monsters in the Rift now have lower health


Trade

- Master Invisible Cargo Cap now exists as a formula and can be bought from Finagle Biggletorque alongside the rest of the master cargo gear set.
- Enchanting skill is now a primary skill for Alchemist school
- Tool: Tier 2 and higher Smithing Hammers and Tongs have tricking options when creating them.
- Staves now have a tricking (customization) option for blue orbs.
- Ssaulios sells Dirt for those who don't have patience to collect free Dirt from Barrels.
- Doubled the cost of Green Licorice
- Spell Mystery Boxes from Formulatrons can now give Mind Bolt formulas as they are drop-only formulas.
- Regular (not blighted) weapons re-verified and updated for consistency on texture, geometry, tinting, tricking. This round includes weapons that require Weaponsmith skill to create and those that should have wood handles and metal blades. These weapons will now have a normal wood (tinted) handle attached to a metal blade/head.


World Changes

- Decorations added to the Rift
- Lemnus now provides attunement to Frostwatch
- Shelter Pass now has outgoing destinations from its portal.
- A new emblem "Looking for Role-Play" is now available for purchase from Geoff.
- Emblem: AFK now limits your speed and fly speed to 0 as a reminder to take the title off when you return from being away.
- Drakul has been greatly beautified and has two new destination pads.
- Lerena once again has an NPC that offers attunement.
- New quests are available in New Rachival, involving the Dusk Forest.
- Re-adjusted the treasure chances (in particular the weights of "no treasure" and Rift Tokens) on all monsters in the Rift
- Crows now have color and don't look like a void. (Thank you Ghuran)


Client Changes

- The default dragon sit animation has been greatly slowed down and extended to avoid the ‘too much sugar' effect.
- Fixes to structure / lair build window so things move more smoothly from planning to being build.
- Fixes to planning window so that structures are properly scaled in planning window.
- Fixes to NPC dialog and quest channels so that NPC chat pop ups can not be hidden
- Dragon tiger-stripe and ripple markings cleaned up so they appear much smoother and more clearer.
- The dragon eating animations have been redone to be much more natural to the race.
- Special target frame to make GM recognition easier
- Support for teleporter regions in quests (future content)
- Idle animation integration with quest steps
- Fix for gem resource nodes sometimes being without color
- The beginning of the revamp for emotes with sound has begun. Dragons are the first to receive changes, though other races will be following suit in the future.This means:
*All emotes for the dragon stages (hatchling through ancient) no longer require or support /emote_s to add a sound to it. Sound is played by default. Emote sounds can, however, be silenced still with /setpref muteemotes true
*Nearly all dragon emotes have had their sounds changed to use existing and/or more natural sounds rather than music, sound effects, or chimes.
*The emote "dance" has been renamed to "cower" and given updated text to reflect the new purpose.
*A replacement brand new "dance" emote animation has been added to fill the gap.
*Emotes have been placed in proper alphabetical order.
- Fix for texture env / specularity rendering and multiplied env / specularity when re-equipping items so that double, triple, etc. equipping doesn't double / triple apply the env or specularity effects.
- Region columns in the teleport window no longer cut off the region names and the destination list now properly alphabetizes by default.
- Fix steelsilk cargo wristband so that color/tint shows when a dye kit is applied
- Change the color of feedback errors so that it's easier to see (make slightly less red). First pass is item creation window.
- Add creature rating to target window
- Fix broken textures for some normal weapons (normal + tricking options). Blighted not verified this round.
- Cancel AFK if player moves
- Support for hotkeys holding state about things they consume and updating ready status
- Set effect unload distance to be pref->effectMaxRange instead of object load distance
- Make emblem slot auto-hide when not in use
- Add pet slot to checks for novians when performing construction
- Noncas' Bi-Directional Scanner's icon no longer looks unfinished.


Server Changes

- Future support for max attribute checks with abilities
- Future support for steal health and convert into hoard
- Tighten up the variability of high interval timers to within 1 second.
- When consigning items, 5% up front and 5% when sale completes
- Correct the community name returned for plot
- Cap run speed at 275 because Friz Freleng says so
- Future support for spawn event in quests
- Adjust all combat so there's a 2% of failure, and 2% chance of success, no matter the stats.
- Future content support for preventing a player from unequipping an item
- Future support for kill target trigger
- Fix "ouline" to "outline" in feedback messages
- Optimize network messages for community info (sc-extended-community)
- Changes to fix npc name lookup / referencing problems
- Increase view distance of players / monsters to 150m to load and 200m to unload.
- Revise feedback message when equipment is preventing recall.
- Allow khuitit to hoard items
- Support for min/max % of health constraint (future content)

 

Patch sur Blight du 30/06/2017 (Delta 299.1)

Un nouveau patch a été appliqué sur le serveur de tests. En plus des correctifs et ajustements habituels, celui-ci introduit de nouvelles décorations pour les terrains des joueurs.


- Cursed summoning potion now summons the Cauldron for 5 minutes.
- Cursed Glass Strength potion now give 3K strength.
- Adult Dragon Statue Formula now requires use of Stone Cutter instead of Stoneworking Pedestal
- Adjusted the spawn quantities within the Chiconis Battlefield
- Undead within the Chiconis Battlefield now have more predictable social behavior (followers are social with their leaders - Commander Turclid and Risen Adepts) but otherwise aren't social
- Scorpions now properly use all of their attack abilities
- Lethal Poison will no longer conflict with other poisons
- Mind Bolt (all tiers) now have regular bolt casting animation
- Mind Damage technique (all tiers) now applies name modifiers
- Player windmills now have rotating blades
- Tool: Tier 2 and higher Smithing Hammers and Tongs have tricking options when creating them.
- Regular (not blighted) weapons re-verified and updated for consistency on texture, geometry, tinting, tricking. This round includes weapons that require Weaponsmith skill to create and those that should have wood handles and metal blades. These weapons will now have a normal wood (tinted) handle attached to a metal blade/head.
- New plot decorations:
*Flower Planter, Mixed Flowers 1
*Flower Planter, Tulips
*Flower Planter, Mixed Flowers 2
*Flower Planter, Fruit & Herb
*Flower Planter, Sslik w/Pond
*Tree, Large Willow
*Tree, Leafy Branched
*Tree, Autumn Branched
*Tree, Twisted
*Tree, leafy 2
*Tree, Twisted Dead
*Tree Stump
*Tree Stump, Mossy
*Tree, Dry Pine
*Tree, Scrub Pine
*Enchanted Fiendish Tree
*Dead Oak Tree
*Dead Hollow Tree
*Hollow Tree Log
*Hollow Tree Log w/Spider Webs
*Driftwood
*Cluster of Mushrooms
*Bush
*Fallen Rocks
*Cluster of Desert Rocks
*Large Snow Column
*Large Cactus
*Medium Cactus
*Small Cactus
- Dragons have one new decal pattern. (Thank you Azramael!)
- Re-adjusted the treasure chances (in particular the weights of "no treasure" and Rift Tokens) on all monsters in the Rift
- Some monsters in the Rift now have lower health
- Aggathos now have more health
- Valkor the Impaler is now sporting some sweet shoulder pads.

 

Live patch du 11/04/2017: The Cults Chapter II

Un nouveau patch a été appliqué sur les serveurs réguliers couvrant les Delta 294 à 297 publiées sur Blight. Les points les plus importants sont une nouvelle série de quêtes liées aux Cultes et une améliorations des terrains de certaines communautés.

Content Summary

- Major overhaul of player communities on the mainland.  Plots have been merged or enlarged, towns beautified, portals and pads added to some.
- Monk levels 1 to 10 has been given an upgrade.
- New Rachival and surrounding lands have undergone a transformation that includes new monsters and quests!


Communities

- Guild: Serenity - Has acquired a teleport gate and Tier 1 and 2 resources have been spotted nearby.
- Lower Sslanis - Merged all of the community's plots into a single large plot of land and has constructed a road from the beach to the top of the ridge.
- Sanctuary Bay - Merged and expanded some of the plots, added two Dragon lairs, and added a teleport gate.
- South March - Removed one of the lairs and several plots to make room for expansion of others.  There has been a boon of Tier 1 resources discovered near the community.
- Slate Hills - Removed several plots to make room for expansion of others.  Beautified the area including trees, a new gazebo, and a pond in front of the dragon lair.  Flax now spawns near the western side of town and the slate has been adjusted to align better with the terrain.
- North Mahagra - Merged the plots into one larger one, expanded the lair, and added an artifact for the community to enjoy.
- Parsinia - Merged and expanded the plots of the community. New structures have sprung up around town.
- Ar'delak - Formerly plots and lairs above Parsinia, this new community contains only the two lairs that have been expanded and the area in front beautified.
- Heart - Merged and expanded the plots, beautified the area in front of the lair and added a large plot that was formerly in Lower Heart to the community.  Some farm resources have been planted for the residents near the south end of town.
- Lower Heart - Removed all of the plots, making it a lair-only community, and renamed it Vel'akir.
- Pleasant Canyon - Constructed a teleport gate and renewed interest has led to the discovery of significant Tier 1 resources around the canyon.
- Duskhold - Merged and expanded the plots, added a destination pad, and beautified the area.
- Granite HIlls - Added a teleport gate and moved the destination pad into the Tazoon Region group (it now requires attunement).
- Frostwatch - Added a destination pad and teleport gate.
- Sable Shore - Merged and expanded plots.
- Lower Bridgeview - Merged and expanded plots.
- Upper Bridgeview - Merged and expanded plots, added the lair from Lower Bridgeview, and added a destination pad.
- Elmnic - Merged and expanded plots
- Scorpion's Claw - Moved teleport gate into the community, merged and expanded plots.
- Water's Edge - Added a teleport gate
- Bridgehold - Merged and expanded plots
- North Parsinia - Removed the plots, leaving only lairs.  Large Sand Beetles have quickly taken over the beaches and flax has been found in the hills across the road.
- Spire's Gate - Resized the lone plot, added a teleport gate near the northern end of town.
- Spire's Trail - Merged and expanded plots and enlarged the lair.
- King's Cross - Merged and expanded the plots, added a teleport gate, a shrine, and a new trade center.
- Dalimond Ridge Gate - Removed the lone plot, renamed the community Selikoth
- Frost Boulder - Resized the plots and added a destination pad
- Winter's Peak - Added a teleport gate, increased the size of the tiniest plot.  The destination pad now requires attunement.
- Shelter Pass - Merged and expanded the plots, added a destination pad and teleport gate.  Kenaf and Cedar have been found west and north of town.
- Forest Guard - Enlarged some plots, planted trees, redrew the roads around town, and added a teleport gate.
- Selen Shore - Community is now known as North Selen to match the map label, merged and expanded the plots, added a destination pad and a teleport gate.  Planted some trees to improve the look of the town and redrew the roads around town.
- Saritova - Beautified the area of the twin lairs.
- North Saritova - Added a pier and merged plots.
- Cedar Cove - Merged and expanded plots, redrew the cedar trees around town to align better with the new terrain and to not cross over roads, added more roads around town to plots as well as a lake and bridge.
- Mahagra now requires attunement, Gruntour the Trophy Hunter will offer it to players.
- Kirasanct now requires attunement, Maakhil the Sentinel will offer it to players.
- Feladan now requires attunement, Master Tareviel will offer it to players.
- Asenath in Lower Bridgeview now offers attunement to Upper Bridgeview as well.
- Dralk has been beautified! (Thanks Tilithia!)
- New Rachival NPCs have gotten a facelift and have re-arranged themselves in preparation for the continuance of the Tier 3 revamp.
- North Sarivota - Resized a small plot
- Saritova - Merged and resized several plots
- Guild: Surin - Merged and resized several plots
- Guild: Nong - Merged and resized several plots and added an artifact
- Fixed a tear in the terrain near Water's Edge
- Several Harro plots have had their plot markers moved outside of their boundary.
- Further improved looks of following Communities: Elmnic, Scorpion's Claw, Water's Edge, Bridgehold, South Point, Kenaf Port, North Parsinia, Spire's Gate, Spire's Trail, King's Cross, Selikoth, Frost Boulder, Winter's Peak, Shelter Pass, Forest Guard, North Saritova, Saritova, Cedar's Cove, Mia's Edge, Grayling, Dikaina, Lerena.


General

- The following creatures that have a polymorph potion to transform into them now have had some animation state fixes applied, or new animations created to fill voids in states. They should now be able to respond properly to most player actions while transformed such as gathering, fighting, sitting, sleeping, etc:  Deer, Wisp, Cow, Chicken, Sheep
- Polysplash potions are now correctly set up to consume themselves upon use
- Alchemists now get 8 Enchanting per level
- The Gnomekindle Cashiers have received a new shipment of presents to exchange with players for a hefty sum of ornaments.
- Cows and Sheep will now stand still while you gather resources from them
- Ancient Dragon Ghost costume fixed to appear as ghost instead of zombie
- Elm Tree spawns on Abandoned Isle have been split up
- Large Elm Trees have been spotted on Abandoned Isle
- Expanded the Blighted Glowing Essence Residue near Shelter Pass
- Enraged Glowing Wisps now spawn near Shelter Pass
- The following items can no longer be traded to Nadia (used by quests): Intact Mainboard, Corrupted Shade Ectoplasm, Greater Ghost Vapor, Undead Ectoplasm, Veteran Ghost Vapor, Weaker Ghost Ectoplasm
- Dragons have one new stripe marking.
- Durghol the Chaos Warrior Trainer is now known as Durghol Blightsmasher
- Allain Bakkhar is a new Chaos Warrior Trainer located in Dalimond.
- Biped Cargo Gear now requires craft rating instead of craft level and follows a uniform 15, 25, 55, etc, pattern instead of each individual part having a different requirement.
- A new set of Steelsilk Cargo Gear has been invented and is now available to the general public. See Finagle Biggletorque in Delgarath for the formulas.
- The Clerical Order has sent out menders to various towns and cities.
- Seal of the Clerical Order technique no longer tries to consume the wrong technique when being applied to armor.  
- Dragon Acceleration can now be used while in flight and lasts 20s (down from 30s).
- Improved Flame Wave I no longer gives enemy is immune to damage error. Now properly gives bonus damage when target is Burned.
- Shadowstem Processing now properly asks for a bucket in the tool description
- Parsinia has acquired a Loose Sand Deposit
- Jendre the Astronomer has taken Zebrie's Telescope and placed it near him as a memorial for the Winter Event … and science!
- Elixir of the Myloc's Focus and Strength both now produce 2 potions instead of 1, but also now require 2 Glass Vial.
- Personal Epic loot crates are now distinguishable from normal epic loot crates.
- Desert Scorpion Venom has been renamed to Hoarspur Venom and now drops solely from Stark Hoarspurs and Bound Hoarspurs.
- Pinion's debuff, Pinned, now lasts 15 seconds (up from 5 seconds).
- Memory of a Lost Elder can now be traded and consigned.
- New Trismus has become more fortified and residents are attempting to rebuild.  (Thank you Azramael)
- Reworked the cost of portals and pads across Istaria.
- Dragons have one new marking pattern.
- A spiritual remnant of Karvanoth now retells the story of the Hours of Frost
- Master Cargo Boots now properly creates Steelsilk Cargo Boots instead of Steelsilk Cargo Belts.


Monk

- Ki Strike is now received at level 1 instead of 4 and does 10% greater damage while in Red Stance.
- Evasion Boost I is received at level 2 (instead of 3)
- Chain Attack I is received at level 4 (instead of 2), recycles every 45s (down from 60s), and does 10% more damage while in Red Stance.
- Red Stance is received at level 3 (instead of 15)
- Foresight now recycles every 30s (down from 60s),
- Critical Strike I is received at level 6 (instead of ,
- Mind Over Body I is received at level 8 (instead of 10) and heals more while in Blue Stance
- Blue Stance is received at 8 (instead of 5)
- Coordinated Strike I is received at level 10 (instead of 9)
- Green Stance is received at 15 (instead of 10


Monsters

- Sand Crab's Dizzy mesmerize now breaks after 3 hits, but is no longer dispellable.
- Sand Crab's Sand Spit is no longer considered magic, can be used at melee range, and does nature instead of crush damage.
- Crabs of all kinds now have more health, some have more skill.
- Blighted Brambles no longer gets 3 attacks.
- Enraged Azulars now favor spellcasting over melee attacks.
- Noxious Maggots now respond to a Dung Pile's request for aid.
- Elial can no longer be damaged if you aren't in Rift Form
- Cleaned up the Dire Wolf spawns within the Selen Forest, removing the linked spawns, adjusting spawn times and quantities.  Mani can now spawn anywhere in the forest.


Quests

- Quest "Cleric's Quest 7: Speak with Mera in Kion about further training" now refers to Mera as Curate instead of Rector.
- Quest Earn Title: Expert Crystalshaper, from Aratanosh will now properly reward the title ability.
- Plundered Tombs: The Ritual of Eternal Rest quest will no longer add a counter to acquire 10 Pale Essence orbs. You don't need to gather these (can acquire from other players), but the quest was still forcing this as a required step.
- Drain Strike I quest now shows that you need to speak to Gerix instead of offering no quest steps.
- Quest: Momentos for Fillet will no longer deletes the Tattered  Book and Iron Mixing Spoon. Those items have always been needed, to exist, to begin Iron Confectioner quest.
- Quest: Iron Confectioner now requires Mementos for Fillet to be completed.
- Previously both quests required that both of these quests was incomplete. If you did Momentos quest, then was impossible to start Iron Confectioner, catch 22.
- Accurate Breath I now refers you to Vortis instead of the now retired Master Parsinia.
- Quest "Kerian's Quest: Learn How To Socket A Chest Scale!" has been updated to allow players to loot 10 ectoplasm instead of just 5 to help prevent it from getting "stuck".
- "Discover the Secrets of the Burning Archer" is now obtainable once again.
- "Tazoon Region: Attunement to Desert's Edge" now gives proper chat feedback
- "Tazoon Region: Attunement to Dryart" now gives proper chat feedback.


Plots

- Warehouses are available! These structures have a plot limit of 1, and offer massive bulk storage power. They are being offered at a massive resource reduced cost to an equal number of silos their size replaces. Silos are now best used for quick and cheap storage with a small footprint, while warehouses are meant for massive bulk and in the long run are cheaper than the ‘silo farms' you might see around.
- A standard warehouse grants 9 silos worth of stack and storage at its respective tier. It costs 40% of the resources of 9 silos to build at its tier.
- A large warehouse occupies the space of 16 silos approximately, but offers the bulk and stack of 20 silos at its respective tier. It costs 40% of what it takes to build 16 silos, and offers double the storage power of a standard warehouse.
- A grand warehouse is designed for overly ambitious individuals and guilds to build. This storage behemoth occupies the space of 36 silos, but offers the bulk and stack of 45 T6 silos. It costs 20% as much as the resources listed to build 36 silos at every tier, but offers double the bulk of a T6 large warehouse.
- To avoid devaluing certain structures such as houses and guild houses with their massive stack and bulk power - warehouses generally are only able to hold various kinds of resources and ingredients.
- Large Ice Statue: Adult Dragon has been renamed to Large Ice Statue: Adult Dragon (Facing Left).
- By popular request, there is now a Large Ice Statue: Adult Dragon (Facing Right) that mirrors the original.
- With winter (mostly) over, the ice statues now have versions of themselves made of stone.


Tazoon Region

- The valley near the community of Frostwatch has undergone a transformation and is now known as the Hoarfrost Vale.  Into this new landscape the Cult of Akkinelos has appeared and is spreading poisons and death.
- Earthquakes have shaken the land around New Rachival, causing landslides within the canyons.  Some cliffsides have collapsed, closing some passages and opening others.  Into this changed landscape has come the Cult of Telak, worshippers of the god of technology.
- Spirits and new enemies can now be found along the road between the Tower of Healing and New Rachival.  Old enemies, the Desert Wolves, have fled.
- A new passage has opened creating a quick route between New Rachival and the Granite Hills.  Into this new land, beyond that claimed by the Cult of Telak, a forest has begun to grow and flourish.
- New quests are available for players from New Rachival (level 45) as well as the settlement of Frostwatch (level 50).


Client and Server Fixes

- Fix movement of pets on irregular terrain (they will stay on the terrain when running really fast)
- Allow some monsters to stick to the the terrain
- Player search "tell" button should be a chat button
- Player chats going to the "npc chat" window
- When underground, don't do drowning checks
- Create separate channel for NPC tells to ensure they go to a read only / separate window 

 

Patch sur Blight du 24/03/2017 (Delta 295)

Un nouveau patch a été déployé sur le serveur de test. Pas de fil conducteur particulier dans ce lui-ci, mais des réaménagements dans certaines communautés de terrains, une refonte de abilities des 10 premiers niveaux de l'école Monk et des modifications de certaines régions en rapport à l'apparition des cultes sont à signaler.

- Accurate Breath I now refers you to Vortis instead of the now retired Master Parsinia.
- Communities:
*North Sarivota - Resized a small plot
*Saritova - Merged and resized several plots
*Guild: Surin - Merged and resized several plots
*Guild: Nong - Merged and resized several plots and added an artifact
- Fixed a tear in the terrain near Water's Edge
- Quest "Kerian's Quest: Learn How To Socket A Chest Scale!" has been updated to allow players to loot 10 ectoplasm instead of just 5 to help prevent it from getting "stuck".
- "Discover the Secrets of the Burning Archer" is now obtainable once again.
- "Tazoon Region: Attunement to Desert's Edge" now gives proper chat feedback
- "Tazoon Region: Attunement to Dryart" now gives proper chat feedback.
- More Menders have appeared in capital cities around istaria, and now offer a curing service free of charge.
- Parsinia has acquired a Loose Sand Deposit
- Shadowstem Processing now properly asks for a bucket in the tool description
- Jendre the Astronomer has taken Zebrie's Telescope and placed it near him as a memorial for the Winter Event … and science!
- Elixir of the Myloc's Focus and Strength both now produce 2 potions instead of 1, but also now require 2 Glass Vial.
- Personal Epic loot crates are now distinguishable from normal epic loot crates.
- Several Harro plots have had their plot markers moved outside of their boundary.
- Further improved looks of following Communities: Elmnic, Scorpion's Claw, Water's Edge, Bridgehold, South Point, Kenaf Port, North Parsinia, Spire's Gate, Spire's Trail, King's Cross, Selikoth, Frost Boulder, Winter's Peak, Shelter Pass, Forest Guard, North Saritova, Saritova, Cedar's Cove, Mia's Edge, Grayling, Dikaina, Lerena.
- Desert Scorpion Venom has been renamed to Hoarspur Venom and now drops solely from Stark Hoarspurs and Bound Hoarspurs.
- Pinion's debuff, Pinned, now lasts 15 seconds (up from 5 seconds).
- Cleaned up the Dire Wolf spawns within the Selen Forest, removing the linked spawns, adjusting spawn times and quantities.  Mani can now spawn anywhere in the forest.
- Monk
*Ki Strike is now received at level 1 instead of 4 and does 10% greater damage while in Red Stance.
*Evasion Boost I is received at level 2 (instead of 3)
*Chain Attack I is received at level 4 (instead of 2), recycles every 45s (down from 60s), and does 10% more damage while in Red Stance.
*Red Stance is received at level 3 (instead of 15)
*Foresight now recycles every 30s (down from 60s),
*Critical Strike I is received at level 6 (instead of 8 ),
*Mind Over Body I is received at level 8 (instead of 10) and heals more while in Blue Stance
*Blue Stance is received at 8 (instead of 5)
*Coordinated Strike I is received at level 10 (instead of 9)
*Green Stance is received at 15 (instead of 10
- Memory of a Lost Elder can now be traded and consigned.
- The valley near the community of Frostwatch has undergone a transformation and is now known as the Hoarfrost Vale. Into this new landscape the Cult of Akkinelos has appeared and is spreading poisons and death. 
- Earthquakes have shaken the land around New Rachival, causing landslides within the canyons.  Some cliffsides have collapsed, closing some passages and opening others. Into this changed landscape has come the Cult of Telak, worshippers of the god of technology. 
- Spirits and new enemies can now be found along the road between the Tower of Healing and New Rachival. Old enemies, the Desert Wolves, have fled.
- A new passage has opened creating a quick route between New Rachival and the Granite Hills. Into this new land, beyond that claimed by the Cult of Telak, a forest has begun to grow and flourish.
- New quests are available for players from New Rachival (level 45) as well as the settlement of Frostwatch (level 50).
- Ancient Barasavian Charm boosts Magical Evasion instead of Magical Key Resistance.
- New Trismus has become more fortified and residents are attempting to rebuild. (Thank you Azramael)

 

Patch sur Blight du 19/12/2016 (Delta 293) et Live Patch du 20/12/2016

Ce nouveau patch sur le serveur de test apporte les bases du nouvel événement hivernal à venir, Hours of Frost, qui semble remplacer cette année l'habituel Gnomekindle. Cet événement, teasé sur le forum, recouvre Istaria de neige et apporte des paquets cadeau carnivores (vous n'avez pas été sages cette année) que vous pouvez apprivoiser et se terminera par un grand final orchestré par les GM. Les poisons ont été également encore rééquilibrés.

Edit: Ce patch est passé directement sur les serveurs réguliers le 20/12/2016 pour commencer l'événement.

Hours of Frost

- Istaria has been plunged into a quick and cold winter! All across the land, green land has been blanketed in a cold sheet of snow.
- Mysterious present-shaped mimics have been spotted popping up everywhere in the world, from the Lesser Aradoth to Harro and the edge of the Eastern Deadlands. Some intuitive Gifted have even managed to take them in as pets.
- Superior Antidote now requires a rating of at least 100 to use (instead of level 114).
- Updated the Gem Golem spawns west/northwest of the Tower of Healing Canyons.
- Primal Alacrity, Primal Health, Gift of Velocity, and Primal Restoration now can be used while costumed.
- You must now properly complete The Hidden Dragon: Recovering Knowledge to be able to pick up The Hidden Dragon: Primal Restoration.
- Lethal Poison is now even more lethal.
- Son of Gigaroth's Entangled debuff now gives a Deadly Poison instead of a Lethal.
- Gerix now sells a Sandstone Strength Wing Scale.
- Sheep and cows now have properly capitalized names.
- Ancient Barasavian Charm now refers to Magic Defense instead of MagDefense.
- Aura of the Forgotten now allows you to correctly loot the Faded Souls for their Recovered Memories.
- The quest "Memories of the Forgotten (Part 2)" now correctly asks for 12 memories in the quest step instead of 16.
- Rift Spirit Form now properly allows you to damage mobs in the Rift.
- Rift Spirit Form no longer turns you into a sparkly ghost. Instead, you are now a ghostly version of your own character's design!
- Fixed quest "Farmer Idamon's Chicken Troubles" so that the egg step says "Loot" instead of "Collect"
- "Avenge the Fallen" and "Remnants of the Artifact" and "Pacifying the Angry" quests from the Tower of Healing now all give XP and Coin upon completion and have had various fixes and tweaks.
- Quest "The NRRI needs your help!" is now "The NRDF needs your help!"
- Amulet of Scorpus now properly has 5% chance to trigger the buff Moderate Poison Immunity
- Updated the description and effect of the Pulsing Artifact Fragment tech kit.
- Amulet of Istara tech kit now applies a name modification to the item it is installed into, has a correct description, and applies to the proper statistics/skills.
- Seal of the Clerical Order tech kit is now fixed and given out as part of the "Avenge the Fallen (Part 2)" quest.
- Sshranu has researched his recently discovered potion formula more, and has made a new prototype that he has mailed to all apprentices who have helped him before. (Polymorph Splash Potions have been added, and been given to players who have completed the quest)
- Druid's Growth will, temporarily, only give Lesser Growth until the issues can be resolved.
- Quest "Trials of the Gifted: Test of Knowledge" no longer refers to Jarl and has an updated timeline.
- Lethal Poison now lasts only 5 minutes and does no recurring damage, but after nearly 5 minutes will kill you if not cured.
- Guild: Amon now has an outgoing portal.
- Corrected the terrain near one of the Guild: Amon plots so that the plot boundaries are no longer on the cliffside.
- Blighted Brambles no longer gives a Lethal Poison, but does damage over time directly.