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Live patch du 11/07/2017: Surtheim Ascending

Ce nouveau patch sur les serveur régulier rassemble les Delta 298 à 299.2 de Blight.Celui-ci se focalise sur les monstres et équipements épiques et offre de nouvelles quêtes. Le système d'emotes est en cours de refonte et seuls les Dragons sont pour l'instant concernés.

Surtheim Ascending

 

Content Summary

- Epic Boss and Item Updates!
- The Gnomes of New Rachival are having trouble with wolves in the Dusk Forest
- Mysterious activity in the Eastern Deadlands
- New Decorative Plot Items

Excerpt from the New Rachival Research Institute Quarterly Letters
… Increased volcanic activity on the Island of Fire prompted the Directors of the NRRI to request an updated survey.  Dantor the Scout undertook the bounty and reported that the Fire Elemental known as Surtheim appears to have weakened significantly in strength.  The cause is not known at this time.  The NRRI has put in a request for an investigation.

Dantor also noted that while investigating the crater he found that a landslide has exposed what appears to be a mine entrance.  The entrance was collapsed so he could not investigate it further or discern where it might lead.  The NRRI…

Imperial Scout's Report, June 33 A.R…
Something strange sighted deep in the Eastern Deadlands; an object lay in the middle of a canyon surrounded by numerous grotesque, twisted trees and the minions of the Withered Aegis.  Due to the distance, my fear of discovery and the swirling maelstrom overhead, I could not discern many details.  I did not recognize the creatures, but they appeared to be undead as they walked with a strange gait.  Nor could I make out the nature of the object itself, except that it was as black as night and was nearly as large as those who stood near it … One thing, however, was clear and that was that they were protecting it.  It is certainly worthy of further investigation, though I advise extreme caution.


Feature Change - The Epics

- Son of Gigaroth
*Is now calling himself a Demonic Lord and specializes in summoning and supporting minions.
*He and his Shields are now members of the Demonic Guard faction.
- Falgut the Salver
*Will now fight back more fiercely.
*Shard of Freedom is now usable on other friendly targets at the range of 10 as well as self. For self-cast during combat the caster must target himself.
*Plague Breath, Life Breath, and Venomous Breath have now been renamed to fit with the current dragon breath ability naming convention. They are now: Breath of Plague, Breath of Life, and Breath of Venom. (Note: Renaming these will cause them to sort with your other breaths in your ability tab for easier searching)
- Memory of Elial
*Now counts as a Greater Epic, drops Void Essence, and has the Greater Epic loot tables.
*Is now level 140 as per other Greater Epics. (Down from 150)
- Surtheim
*Now counts as a Greater Epic, drops Fiery Essence, and has the Greater Epic loot tables.
*Is now level 140 as per other Greater Epics. (Up from 130)
- Fafnir the Defiler
*Got some of his old abilities back.
*Scorch once again deals potentially survivable damage but it's cooldown and cast times were slightly reduced.
- Valkor the Impaler
*Is now sporting some sweet shoulder pads.
- One new epic resource can now also be received from Epic Crates: Fiery Agate Gemstone
- A new component formula, Mystic Component, is now available for purchase from Vargas the Bold. It creates two new components for the creation of new epic items, utilizing Epic Spell Cores - Elemental Shard and Ethereal Rune.
- Multiple brand new epic items are available for creation! Please be aware that currently Elial's Thorn has no proper graphics. (This will be remedied soon!) Their formulas are available for purchase from Vargas as per all other epic formulas.
- New epic weapons crafted with Void Essence (Memory of Elial):
*Void Claw - Claw - +120 power, +100 primal, improves recycle of spells by 5%, 10% chance per spell hit to apply Disturbance, an ethereal Mind DoT
*Elial's Thorn - Dagger - +75 power, +75 focus, improves recycle of spells by 5%, 10% chance per spell hit to apply Disturbance
- New epic items crafted with Fiery Essence (Surtheim):
*Flame Elemental Ally - Dragon Only - Grants a passive Aura of Flame, which is a 10m AoE Flame DoT. Grants the active ability Breath of Magma, which is a 30m ranged Breath that costs 7.5k hoard and does major damage in a 7m area. Inflicts an unstoppable flame DoT.
*Surtheim Fragment Ally - Biped Only - Grants a passive Aura of Flame, which is a 10m AoE Flame DoT. Grants the active ability Magma Bomb, which is a 30m ranged attack that costs 5 Class 5 Recharge Cells and does major damage in a 7m area. Inflicts an unstoppable flame DoT.
*Combust - Biped Only - Epic flame spell that is a slightly toned-down version of Surtheim's Combust. Inflicts Total Combustion.
*Primal Combust - Dragon Only - Epic primal spell that is a slightly toned-down version of Surtheim's Combust. Inflicts Total Combustion.
- New epic weapons crafted with Myloc Essence (Shaloth the Queen):
*Primalist's Claw - Claw - +120 primal, +100 power, +25 dps on ranged spells, 10% chance to proc Primalist's Power on spell hit (spell delay/cooldown reduction), 5% chance to proc Primalist's Shell on spell hit (heal on receiving hits, spell immunity)
*The Queen's Vertebrae - Maul - +65 life, +65 nature, +100 power, 5% chance of "The Queen's Wisdom" (heal boost, +life/nature) on spell hit, 5% chance of "The Queen's Strength (+power and health) on spell hit
- Greater and Lesser Epic Auras will no longer conflict with each other.


Adventure

- Holy Armament of Istara (I through IV) now give the proper buff.
- Growling Purple Presents now use the proper loot table
- The casting animation should now properly play when casting the spells Resurrection I - V.
- The techniques Spell: Mind Range I-V now have the proper coin and hoard values.
- The description of Citrine Golem Chips now correctly displays the tier of the Heal Recycle technique.
- Accurate Breath will no longer be awarded from leveling at levels 15, 25 and 35.
- Key to New Rachival and 2017 Hours of Frost Ice Mask (Dragon & Biped) now properly show what they consume.
- Disorienting Venom debuffs are now known as Slightly, Moderately, Greatly and Enormously Disoriented.  They also now do unstoppable damage and all have increased damage output (up from 1-2).
- Fortified buffs now have a duration by Tier of 120, 135, 150, 165, and 180 and no longer conflict with Enhance and Raise Armor.
- Spell: Fortify V tech now has a correct 65% chance of applying Fortified V (down from 100%).
- Increased the duration of New Rachival's Blessing from 30s to 300s and lowered its coin value from 1000 to 300. Now boosts your Magic Defense by +50.
- Changed all Cure Poison spells to no longer be attuned (initial change pushed with the Menders)
- Changed level Breath of Flame Burst is received for Fire Golems to lvl 80 instead of lvl 20.
- Increased coin values of Pulsing Spectrum buffs so that they will overwrite Cloak of Thorns.
- Various small adjustments have been made to the damage output and buff application chance of some items.
- Lethal Poison will no longer conflict with other poisons
- Mind Bolt (all tiers) now have regular bolt casting animation
- Mind Damage technique (all tiers) now applies name modifiers
- Piercing Winds technique (all tiers) will no longer change attack type and prevent damage abilities from being used


Dragons

- Dragons now have five new decal tints. (Thank you Aekaitz!)
- Adult Dragon Statue Formula now requires use of Stone Cutter instead of Stoneworking Pedestal


Portal System Changes

- The portal system in general has been streamlined, removing extraneous and duplicate destinations from the outlands portal in Bristugo.
- Portal destinations have been renamed from "[Region Name]: [Destination]" back to their previous designation of Guild, Settlement, City, or no label.
- The portal menu now has a "region" column to the left of the destination that lists the region a destination lies in. All destinations should now conform to this new visual system.


Plots

- New plot decorations:
*Flower Planter, Mixed Flowers 1
*Flower Planter, Tulips
*Flower Planter, Mixed Flowers 2
*Flower Planter, Fruit & Herb
*Flower Planter, Sslik w/Pond
*Tree, Large Willow
*Tree, Leafy Branched
*Tree, Autumn Branched
*Tree, Twisted
*Tree, leafy 2
*Tree, Twisted Dead
*Tree Stump
*Tree Stump, Moss
*Tree, Dry Pine
*Tree, Scrub Pine
*Enchanted Fiendish Tree
*Dead Oak Tree
*Dead Hollow Tree
*Hollow Tree Log
*Hollow Tree Log w/Spider Webs
*Driftwood
*Cluster of Mushrooms
*Bush
*Fallen Rocks
*Cluster of Desert Rocks
*Large Snow Column
*Large Cactus
*Medium Cactus
*Small Cactus
- Player windmills now have rotating blades


Quests

- Ancient Barasavian Charm (tech kit) now properly requires the correct quest to use.
- The Sigil of Telak no longer requires you to be a dragon to wear, but requires level 40 adventure instead of level 7.
- Tsraari's Spirit Form Aura Effect now properly makes you glow instead of giving you a "no asset" box.
- "Avenge the Fallen (Part 5)" no longer incorrectly refers to the Fallen Patriarch as the Risen Patriarch and hints to the player to loot the corpse as required by future quests.
- "Blacksmith:  High Demand for Large Axes" now properly refers to Large Axes rather than "Bastards Swords"
- "Gerix's Quest:  Visit the Grand City of Chiconis" will no longer block attunement to Sable Shores.
- New trophy quests that ask for 100 trophies per turn in has been added to all trophy hunters from Tier 2 to Tier 6.
- Quest "Kerian: Learn to Technique a Spell" no longer sends you to Braekhis Camp, but instead sends you towards the Ore Refinery.
- Removed "quest_task_dragon" from Gerix and Xarinnis" quests so you can obtain more than one now.
- In'athoi at the Tower of Healing now offers the "Lore Quest: The Forgotten Ones"


Monsters

- Turoth the Fire Golem should no longer be able to use Breath of Flame Burst.
- Re-arranged and updated the spawns and rates of Brownback Wolves near Reed Lake.
- Dark Crawlers can now be found near Reed Lake and the Southern Swamp
- Large Muck Flies can now be found within the Southern Swamp
- Adjusted the spawn quantities within the Chiconis Battlefield
- Undead within the Chiconis Battlefield now have more predictable social behavior (followers are social with their leaders - Commander Turclid and Risen Adepts) but otherwise aren't social
- Scorpions now properly use all of their attack abilities
- Aggathos now has more health
- Some monsters in the Rift now have lower health


Trade

- Master Invisible Cargo Cap now exists as a formula and can be bought from Finagle Biggletorque alongside the rest of the master cargo gear set.
- Enchanting skill is now a primary skill for Alchemist school
- Tool: Tier 2 and higher Smithing Hammers and Tongs have tricking options when creating them.
- Staves now have a tricking (customization) option for blue orbs.
- Ssaulios sells Dirt for those who don't have patience to collect free Dirt from Barrels.
- Doubled the cost of Green Licorice
- Spell Mystery Boxes from Formulatrons can now give Mind Bolt formulas as they are drop-only formulas.
- Regular (not blighted) weapons re-verified and updated for consistency on texture, geometry, tinting, tricking. This round includes weapons that require Weaponsmith skill to create and those that should have wood handles and metal blades. These weapons will now have a normal wood (tinted) handle attached to a metal blade/head.


World Changes

- Decorations added to the Rift
- Lemnus now provides attunement to Frostwatch
- Shelter Pass now has outgoing destinations from its portal.
- A new emblem "Looking for Role-Play" is now available for purchase from Geoff.
- Emblem: AFK now limits your speed and fly speed to 0 as a reminder to take the title off when you return from being away.
- Drakul has been greatly beautified and has two new destination pads.
- Lerena once again has an NPC that offers attunement.
- New quests are available in New Rachival, involving the Dusk Forest.
- Re-adjusted the treasure chances (in particular the weights of "no treasure" and Rift Tokens) on all monsters in the Rift
- Crows now have color and don't look like a void. (Thank you Ghuran)


Client Changes

- The default dragon sit animation has been greatly slowed down and extended to avoid the ‘too much sugar' effect.
- Fixes to structure / lair build window so things move more smoothly from planning to being build.
- Fixes to planning window so that structures are properly scaled in planning window.
- Fixes to NPC dialog and quest channels so that NPC chat pop ups can not be hidden
- Dragon tiger-stripe and ripple markings cleaned up so they appear much smoother and more clearer.
- The dragon eating animations have been redone to be much more natural to the race.
- Special target frame to make GM recognition easier
- Support for teleporter regions in quests (future content)
- Idle animation integration with quest steps
- Fix for gem resource nodes sometimes being without color
- The beginning of the revamp for emotes with sound has begun. Dragons are the first to receive changes, though other races will be following suit in the future.This means:
*All emotes for the dragon stages (hatchling through ancient) no longer require or support /emote_s to add a sound to it. Sound is played by default. Emote sounds can, however, be silenced still with /setpref muteemotes true
*Nearly all dragon emotes have had their sounds changed to use existing and/or more natural sounds rather than music, sound effects, or chimes.
*The emote "dance" has been renamed to "cower" and given updated text to reflect the new purpose.
*A replacement brand new "dance" emote animation has been added to fill the gap.
*Emotes have been placed in proper alphabetical order.
- Fix for texture env / specularity rendering and multiplied env / specularity when re-equipping items so that double, triple, etc. equipping doesn't double / triple apply the env or specularity effects.
- Region columns in the teleport window no longer cut off the region names and the destination list now properly alphabetizes by default.
- Fix steelsilk cargo wristband so that color/tint shows when a dye kit is applied
- Change the color of feedback errors so that it's easier to see (make slightly less red). First pass is item creation window.
- Add creature rating to target window
- Fix broken textures for some normal weapons (normal + tricking options). Blighted not verified this round.
- Cancel AFK if player moves
- Support for hotkeys holding state about things they consume and updating ready status
- Set effect unload distance to be pref->effectMaxRange instead of object load distance
- Make emblem slot auto-hide when not in use
- Add pet slot to checks for novians when performing construction
- Noncas' Bi-Directional Scanner's icon no longer looks unfinished.


Server Changes

- Future support for max attribute checks with abilities
- Future support for steal health and convert into hoard
- Tighten up the variability of high interval timers to within 1 second.
- When consigning items, 5% up front and 5% when sale completes
- Correct the community name returned for plot
- Cap run speed at 275 because Friz Freleng says so
- Future support for spawn event in quests
- Adjust all combat so there's a 2% of failure, and 2% chance of success, no matter the stats.
- Future content support for preventing a player from unequipping an item
- Future support for kill target trigger
- Fix "ouline" to "outline" in feedback messages
- Optimize network messages for community info (sc-extended-community)
- Changes to fix npc name lookup / referencing problems
- Increase view distance of players / monsters to 150m to load and 200m to unload.
- Revise feedback message when equipment is preventing recall.
- Allow khuitit to hoard items
- Support for min/max % of health constraint (future content)

 

Live patch du 11/04/2017: The Cults Chapter II

Un nouveau patch a été appliqué sur les serveurs réguliers couvrant les Delta 294 à 297 publiées sur Blight. Les points les plus importants sont une nouvelle série de quêtes liées aux Cultes et une améliorations des terrains de certaines communautés.

Content Summary

- Major overhaul of player communities on the mainland.  Plots have been merged or enlarged, towns beautified, portals and pads added to some.
- Monk levels 1 to 10 has been given an upgrade.
- New Rachival and surrounding lands have undergone a transformation that includes new monsters and quests!


Communities

- Guild: Serenity - Has acquired a teleport gate and Tier 1 and 2 resources have been spotted nearby.
- Lower Sslanis - Merged all of the community's plots into a single large plot of land and has constructed a road from the beach to the top of the ridge.
- Sanctuary Bay - Merged and expanded some of the plots, added two Dragon lairs, and added a teleport gate.
- South March - Removed one of the lairs and several plots to make room for expansion of others.  There has been a boon of Tier 1 resources discovered near the community.
- Slate Hills - Removed several plots to make room for expansion of others.  Beautified the area including trees, a new gazebo, and a pond in front of the dragon lair.  Flax now spawns near the western side of town and the slate has been adjusted to align better with the terrain.
- North Mahagra - Merged the plots into one larger one, expanded the lair, and added an artifact for the community to enjoy.
- Parsinia - Merged and expanded the plots of the community. New structures have sprung up around town.
- Ar'delak - Formerly plots and lairs above Parsinia, this new community contains only the two lairs that have been expanded and the area in front beautified.
- Heart - Merged and expanded the plots, beautified the area in front of the lair and added a large plot that was formerly in Lower Heart to the community.  Some farm resources have been planted for the residents near the south end of town.
- Lower Heart - Removed all of the plots, making it a lair-only community, and renamed it Vel'akir.
- Pleasant Canyon - Constructed a teleport gate and renewed interest has led to the discovery of significant Tier 1 resources around the canyon.
- Duskhold - Merged and expanded the plots, added a destination pad, and beautified the area.
- Granite HIlls - Added a teleport gate and moved the destination pad into the Tazoon Region group (it now requires attunement).
- Frostwatch - Added a destination pad and teleport gate.
- Sable Shore - Merged and expanded plots.
- Lower Bridgeview - Merged and expanded plots.
- Upper Bridgeview - Merged and expanded plots, added the lair from Lower Bridgeview, and added a destination pad.
- Elmnic - Merged and expanded plots
- Scorpion's Claw - Moved teleport gate into the community, merged and expanded plots.
- Water's Edge - Added a teleport gate
- Bridgehold - Merged and expanded plots
- North Parsinia - Removed the plots, leaving only lairs.  Large Sand Beetles have quickly taken over the beaches and flax has been found in the hills across the road.
- Spire's Gate - Resized the lone plot, added a teleport gate near the northern end of town.
- Spire's Trail - Merged and expanded plots and enlarged the lair.
- King's Cross - Merged and expanded the plots, added a teleport gate, a shrine, and a new trade center.
- Dalimond Ridge Gate - Removed the lone plot, renamed the community Selikoth
- Frost Boulder - Resized the plots and added a destination pad
- Winter's Peak - Added a teleport gate, increased the size of the tiniest plot.  The destination pad now requires attunement.
- Shelter Pass - Merged and expanded the plots, added a destination pad and teleport gate.  Kenaf and Cedar have been found west and north of town.
- Forest Guard - Enlarged some plots, planted trees, redrew the roads around town, and added a teleport gate.
- Selen Shore - Community is now known as North Selen to match the map label, merged and expanded the plots, added a destination pad and a teleport gate.  Planted some trees to improve the look of the town and redrew the roads around town.
- Saritova - Beautified the area of the twin lairs.
- North Saritova - Added a pier and merged plots.
- Cedar Cove - Merged and expanded plots, redrew the cedar trees around town to align better with the new terrain and to not cross over roads, added more roads around town to plots as well as a lake and bridge.
- Mahagra now requires attunement, Gruntour the Trophy Hunter will offer it to players.
- Kirasanct now requires attunement, Maakhil the Sentinel will offer it to players.
- Feladan now requires attunement, Master Tareviel will offer it to players.
- Asenath in Lower Bridgeview now offers attunement to Upper Bridgeview as well.
- Dralk has been beautified! (Thanks Tilithia!)
- New Rachival NPCs have gotten a facelift and have re-arranged themselves in preparation for the continuance of the Tier 3 revamp.
- North Sarivota - Resized a small plot
- Saritova - Merged and resized several plots
- Guild: Surin - Merged and resized several plots
- Guild: Nong - Merged and resized several plots and added an artifact
- Fixed a tear in the terrain near Water's Edge
- Several Harro plots have had their plot markers moved outside of their boundary.
- Further improved looks of following Communities: Elmnic, Scorpion's Claw, Water's Edge, Bridgehold, South Point, Kenaf Port, North Parsinia, Spire's Gate, Spire's Trail, King's Cross, Selikoth, Frost Boulder, Winter's Peak, Shelter Pass, Forest Guard, North Saritova, Saritova, Cedar's Cove, Mia's Edge, Grayling, Dikaina, Lerena.


General

- The following creatures that have a polymorph potion to transform into them now have had some animation state fixes applied, or new animations created to fill voids in states. They should now be able to respond properly to most player actions while transformed such as gathering, fighting, sitting, sleeping, etc:  Deer, Wisp, Cow, Chicken, Sheep
- Polysplash potions are now correctly set up to consume themselves upon use
- Alchemists now get 8 Enchanting per level
- The Gnomekindle Cashiers have received a new shipment of presents to exchange with players for a hefty sum of ornaments.
- Cows and Sheep will now stand still while you gather resources from them
- Ancient Dragon Ghost costume fixed to appear as ghost instead of zombie
- Elm Tree spawns on Abandoned Isle have been split up
- Large Elm Trees have been spotted on Abandoned Isle
- Expanded the Blighted Glowing Essence Residue near Shelter Pass
- Enraged Glowing Wisps now spawn near Shelter Pass
- The following items can no longer be traded to Nadia (used by quests): Intact Mainboard, Corrupted Shade Ectoplasm, Greater Ghost Vapor, Undead Ectoplasm, Veteran Ghost Vapor, Weaker Ghost Ectoplasm
- Dragons have one new stripe marking.
- Durghol the Chaos Warrior Trainer is now known as Durghol Blightsmasher
- Allain Bakkhar is a new Chaos Warrior Trainer located in Dalimond.
- Biped Cargo Gear now requires craft rating instead of craft level and follows a uniform 15, 25, 55, etc, pattern instead of each individual part having a different requirement.
- A new set of Steelsilk Cargo Gear has been invented and is now available to the general public. See Finagle Biggletorque in Delgarath for the formulas.
- The Clerical Order has sent out menders to various towns and cities.
- Seal of the Clerical Order technique no longer tries to consume the wrong technique when being applied to armor.  
- Dragon Acceleration can now be used while in flight and lasts 20s (down from 30s).
- Improved Flame Wave I no longer gives enemy is immune to damage error. Now properly gives bonus damage when target is Burned.
- Shadowstem Processing now properly asks for a bucket in the tool description
- Parsinia has acquired a Loose Sand Deposit
- Jendre the Astronomer has taken Zebrie's Telescope and placed it near him as a memorial for the Winter Event … and science!
- Elixir of the Myloc's Focus and Strength both now produce 2 potions instead of 1, but also now require 2 Glass Vial.
- Personal Epic loot crates are now distinguishable from normal epic loot crates.
- Desert Scorpion Venom has been renamed to Hoarspur Venom and now drops solely from Stark Hoarspurs and Bound Hoarspurs.
- Pinion's debuff, Pinned, now lasts 15 seconds (up from 5 seconds).
- Memory of a Lost Elder can now be traded and consigned.
- New Trismus has become more fortified and residents are attempting to rebuild.  (Thank you Azramael)
- Reworked the cost of portals and pads across Istaria.
- Dragons have one new marking pattern.
- A spiritual remnant of Karvanoth now retells the story of the Hours of Frost
- Master Cargo Boots now properly creates Steelsilk Cargo Boots instead of Steelsilk Cargo Belts.


Monk

- Ki Strike is now received at level 1 instead of 4 and does 10% greater damage while in Red Stance.
- Evasion Boost I is received at level 2 (instead of 3)
- Chain Attack I is received at level 4 (instead of 2), recycles every 45s (down from 60s), and does 10% more damage while in Red Stance.
- Red Stance is received at level 3 (instead of 15)
- Foresight now recycles every 30s (down from 60s),
- Critical Strike I is received at level 6 (instead of ,
- Mind Over Body I is received at level 8 (instead of 10) and heals more while in Blue Stance
- Blue Stance is received at 8 (instead of 5)
- Coordinated Strike I is received at level 10 (instead of 9)
- Green Stance is received at 15 (instead of 10


Monsters

- Sand Crab's Dizzy mesmerize now breaks after 3 hits, but is no longer dispellable.
- Sand Crab's Sand Spit is no longer considered magic, can be used at melee range, and does nature instead of crush damage.
- Crabs of all kinds now have more health, some have more skill.
- Blighted Brambles no longer gets 3 attacks.
- Enraged Azulars now favor spellcasting over melee attacks.
- Noxious Maggots now respond to a Dung Pile's request for aid.
- Elial can no longer be damaged if you aren't in Rift Form
- Cleaned up the Dire Wolf spawns within the Selen Forest, removing the linked spawns, adjusting spawn times and quantities.  Mani can now spawn anywhere in the forest.


Quests

- Quest "Cleric's Quest 7: Speak with Mera in Kion about further training" now refers to Mera as Curate instead of Rector.
- Quest Earn Title: Expert Crystalshaper, from Aratanosh will now properly reward the title ability.
- Plundered Tombs: The Ritual of Eternal Rest quest will no longer add a counter to acquire 10 Pale Essence orbs. You don't need to gather these (can acquire from other players), but the quest was still forcing this as a required step.
- Drain Strike I quest now shows that you need to speak to Gerix instead of offering no quest steps.
- Quest: Momentos for Fillet will no longer deletes the Tattered  Book and Iron Mixing Spoon. Those items have always been needed, to exist, to begin Iron Confectioner quest.
- Quest: Iron Confectioner now requires Mementos for Fillet to be completed.
- Previously both quests required that both of these quests was incomplete. If you did Momentos quest, then was impossible to start Iron Confectioner, catch 22.
- Accurate Breath I now refers you to Vortis instead of the now retired Master Parsinia.
- Quest "Kerian's Quest: Learn How To Socket A Chest Scale!" has been updated to allow players to loot 10 ectoplasm instead of just 5 to help prevent it from getting "stuck".
- "Discover the Secrets of the Burning Archer" is now obtainable once again.
- "Tazoon Region: Attunement to Desert's Edge" now gives proper chat feedback
- "Tazoon Region: Attunement to Dryart" now gives proper chat feedback.


Plots

- Warehouses are available! These structures have a plot limit of 1, and offer massive bulk storage power. They are being offered at a massive resource reduced cost to an equal number of silos their size replaces. Silos are now best used for quick and cheap storage with a small footprint, while warehouses are meant for massive bulk and in the long run are cheaper than the ‘silo farms' you might see around.
- A standard warehouse grants 9 silos worth of stack and storage at its respective tier. It costs 40% of the resources of 9 silos to build at its tier.
- A large warehouse occupies the space of 16 silos approximately, but offers the bulk and stack of 20 silos at its respective tier. It costs 40% of what it takes to build 16 silos, and offers double the storage power of a standard warehouse.
- A grand warehouse is designed for overly ambitious individuals and guilds to build. This storage behemoth occupies the space of 36 silos, but offers the bulk and stack of 45 T6 silos. It costs 20% as much as the resources listed to build 36 silos at every tier, but offers double the bulk of a T6 large warehouse.
- To avoid devaluing certain structures such as houses and guild houses with their massive stack and bulk power - warehouses generally are only able to hold various kinds of resources and ingredients.
- Large Ice Statue: Adult Dragon has been renamed to Large Ice Statue: Adult Dragon (Facing Left).
- By popular request, there is now a Large Ice Statue: Adult Dragon (Facing Right) that mirrors the original.
- With winter (mostly) over, the ice statues now have versions of themselves made of stone.


Tazoon Region

- The valley near the community of Frostwatch has undergone a transformation and is now known as the Hoarfrost Vale.  Into this new landscape the Cult of Akkinelos has appeared and is spreading poisons and death.
- Earthquakes have shaken the land around New Rachival, causing landslides within the canyons.  Some cliffsides have collapsed, closing some passages and opening others.  Into this changed landscape has come the Cult of Telak, worshippers of the god of technology.
- Spirits and new enemies can now be found along the road between the Tower of Healing and New Rachival.  Old enemies, the Desert Wolves, have fled.
- A new passage has opened creating a quick route between New Rachival and the Granite Hills.  Into this new land, beyond that claimed by the Cult of Telak, a forest has begun to grow and flourish.
- New quests are available for players from New Rachival (level 45) as well as the settlement of Frostwatch (level 50).


Client and Server Fixes

- Fix movement of pets on irregular terrain (they will stay on the terrain when running really fast)
- Allow some monsters to stick to the the terrain
- Player search "tell" button should be a chat button
- Player chats going to the "npc chat" window
- When underground, don't do drowning checks
- Create separate channel for NPC tells to ensure they go to a read only / separate window 

 

Patch sur Blight du 19/12/2016 (Delta 293) et Live Patch du 20/12/2016

Ce nouveau patch sur le serveur de test apporte les bases du nouvel événement hivernal à venir, Hours of Frost, qui semble remplacer cette année l'habituel Gnomekindle. Cet événement, teasé sur le forum, recouvre Istaria de neige et apporte des paquets cadeau carnivores (vous n'avez pas été sages cette année) que vous pouvez apprivoiser et se terminera par un grand final orchestré par les GM. Les poisons ont été également encore rééquilibrés.

Edit: Ce patch est passé directement sur les serveurs réguliers le 20/12/2016 pour commencer l'événement.

Hours of Frost

- Istaria has been plunged into a quick and cold winter! All across the land, green land has been blanketed in a cold sheet of snow.
- Mysterious present-shaped mimics have been spotted popping up everywhere in the world, from the Lesser Aradoth to Harro and the edge of the Eastern Deadlands. Some intuitive Gifted have even managed to take them in as pets.
- Superior Antidote now requires a rating of at least 100 to use (instead of level 114).
- Updated the Gem Golem spawns west/northwest of the Tower of Healing Canyons.
- Primal Alacrity, Primal Health, Gift of Velocity, and Primal Restoration now can be used while costumed.
- You must now properly complete The Hidden Dragon: Recovering Knowledge to be able to pick up The Hidden Dragon: Primal Restoration.
- Lethal Poison is now even more lethal.
- Son of Gigaroth's Entangled debuff now gives a Deadly Poison instead of a Lethal.
- Gerix now sells a Sandstone Strength Wing Scale.
- Sheep and cows now have properly capitalized names.
- Ancient Barasavian Charm now refers to Magic Defense instead of MagDefense.
- Aura of the Forgotten now allows you to correctly loot the Faded Souls for their Recovered Memories.
- The quest "Memories of the Forgotten (Part 2)" now correctly asks for 12 memories in the quest step instead of 16.
- Rift Spirit Form now properly allows you to damage mobs in the Rift.
- Rift Spirit Form no longer turns you into a sparkly ghost. Instead, you are now a ghostly version of your own character's design!
- Fixed quest "Farmer Idamon's Chicken Troubles" so that the egg step says "Loot" instead of "Collect"
- "Avenge the Fallen" and "Remnants of the Artifact" and "Pacifying the Angry" quests from the Tower of Healing now all give XP and Coin upon completion and have had various fixes and tweaks.
- Quest "The NRRI needs your help!" is now "The NRDF needs your help!"
- Amulet of Scorpus now properly has 5% chance to trigger the buff Moderate Poison Immunity
- Updated the description and effect of the Pulsing Artifact Fragment tech kit.
- Amulet of Istara tech kit now applies a name modification to the item it is installed into, has a correct description, and applies to the proper statistics/skills.
- Seal of the Clerical Order tech kit is now fixed and given out as part of the "Avenge the Fallen (Part 2)" quest.
- Sshranu has researched his recently discovered potion formula more, and has made a new prototype that he has mailed to all apprentices who have helped him before. (Polymorph Splash Potions have been added, and been given to players who have completed the quest)
- Druid's Growth will, temporarily, only give Lesser Growth until the issues can be resolved.
- Quest "Trials of the Gifted: Test of Knowledge" no longer refers to Jarl and has an updated timeline.
- Lethal Poison now lasts only 5 minutes and does no recurring damage, but after nearly 5 minutes will kill you if not cured.
- Guild: Amon now has an outgoing portal.
- Corrected the terrain near one of the Guild: Amon plots so that the plot boundaries are no longer on the cliffside.
- Blighted Brambles no longer gives a Lethal Poison, but does damage over time directly.

 

Live patch du 13/12/2016: The Cults

Du nouveau contenu a été déployé sur les serveurs réguliers Chaos et Order. Celui ci a été appliqué en 2 fois, via le patch du 22/11/2016 avec les Delta 288 à 290 et le 13/12/2016 avec les Delta 291 et 292. The Cults est une refonte partielle de Dalimond Bay avec une nouvelle ligne de quêtes. Pour les autres modifications majeurs, on retrouve des ajustements sur les écoles d'aventure de base et le passage des écoles de construction au système d'expérience Primary Skill qui existe déjà pour les Confectionners et les Dragon Lairshapers.

The Cults, partie 2 (13/12/2016, Delta 291 et 292)

Content Summary

- Improvements to the first 10 levels of Druid!
- Biped Construction Schools now use the Primary Skill system!
- Fixes for update "16.2 The Cults"


Dragons

- Keori in Chiconis is now looking for willing Dragons to deliver a package for him.
- Rift Spirit Form now caps FlyHeight/FlySpeed at 0 and makes you a proper spirit.
- Dragon's Essence Harvesting Mastery, Quarrying Mastery, Mining Mastery quests have been fixed so the counter will work. It will also prevent the quest completing from across the world (without needing to speak to NPC).
- Focus of Spirit now has a 15s recycle (down from 60s) and does not share a timer with anything.
- Gerix in the city of Kion is now known as BattleMaster Gerix and his tag-line is now "Adventurer Trainer".  He also sells basic Tier 1 unteched scales to young Dragons who need a boost.
- Xarinnis in the city of Kion now has a tag-line of "Tradeskill Trainer"
- Avariatus on the island of New Trismus is now known as BattleMaster Avariatus and has a tag-line of "Adventurer Trainer".  He also sells basic Tier 1 unteched scales to young Dragons who need a boost.
- Kerian on the island of New Trismus is now known as Kerian the Wise and has a tag-line of "Tradeskill Trainer".
- Resliak on the island of New Trismus is now known as Resliak the Great.
- Denizens of the Rift can no longer be damaged by someone who is not in Rift Spirit Form.
- New decorations and decorative NPCs were added to Chiconis.
- Rift Guardians no longer count as Lesser Epic bosses


Druid

- Growth I now recycles every 30 seconds (down from 60), is received at level 5, and gives Greater Growth I while in Green Stance.
- Growth I buff is now known as Lesser Growth I.  Both Lesser and Greater Growth I have a duration of 30 seconds (down from 60) and pulse every 5 seconds (down from 6).
- Instant Heal I is now received at level 3
- Green Stance is now received at level 3
- Smash 1 is received at level 1
- Blue Stance is received at level 6
- Nature's Fury now recycles every 60 seconds (down from 90)
- Cloak of Thorns is received at level 8
- Petrify is received at level 6
- Coordinated Lightning Bolt I now recycles every 60 seconds (down from 180)


New Trismus

- Adjustments made to the spawns of wolf, deer, cedar treant saplings, spiders and wild gruoks.  Some areas have had more spawns added (treants, wolves, spiders).
- Red Tusks on now has a patrol route instead of a regular spawn, and it no longer stretches over the side of a hill.
- Added two new small brown wolf spawns east of the flax.
- "Blacksmith: Help the Gatherer Gather Wood" has been renamed to "Blacksmith: Help Elenna Gather Wood".  Broken step that doesn't recognize the creation of the 5 tree axes has been fixed.
- "Blacksmith:  Make Short Work of Short Swords" will now properly accept the 5 Bronze Short Swords and advance the quest.


Spirit Isle

- Spirit Isle Brown Spider Hatchlings are now known as Brown Crawlers
- Quest "Cellardus' Quest: Mage Part II" now refers to Fireball and Magic Shell (instead of Enhanced Flame Bolt and Safety) and Brown Crawlers instead of hatchlings.
- Quest "Cellardus' Quest: Cleric Part II" now refers to Brown Crawlers instead of hatchlings.
- Quest "Cellardus' Quest: Mage Part I" now refers to Magic Shell instead of Safety
- Quest "Cellardus' Quest: Mage Part III" now uses Incinerate instead of Engulf and refers to Fireball instead of Enhanced Flame Bolt.
- Quest "Cellardus' Quest: Scout Part II" now refers to Brown Crawlers instead of hatchlings.
- Quest "Cellardus' Quest: Warrior Part II" now refers to Brown Crawlers instead of hatchlings.


Tazoon Region

- New Rachival, Dalimond, and Chiconis are re-assigned to the City Racial Pads teleporter group.
- Aura of the Forgotten now properly works on Forgotten Souls, not Enraged Souls and Fallen Curates.  It also does not cap the total quantity of Recovered Memories at 1, but properly at 12.
- Grave Miasma will now last 5 minutes (up from 2 minutes) and will no longer appear as a pink box on a player's head.
- Cleaned up quest "Pacifying the Angry (Part 2)".  The quest also refers to the High Confessor instead of Senior Confessor
- Attuning to Tishlar now provides feedback.
- Amulet of Scorpus now has an armor crystal icon.
- Ancient Barasavian Charm now lists what it can be applied to and what it conflicts with.
- Cleaned up quest "Avenge the Fallen (Part 5)" and fixed it so that the quest now properly requires completion of quest "Remnants of an Artifact (Part 2)"
- Sigil of Toval is now properly called a Weapon Tech Kit, applies to weapons and claws (instead of armor and scales) and details what it does in its description.
- Depolarized Remnant nodes will now properly give Dull Fragments while on "Remnants of an Artifact (Part 1)" quest. These nodes will no longer give Amber Azulyte crystals nor any resources, unless you are on the quest.


Other Changes and Fixes

- Sshranu in Sslanis is looking for assistants to help him with a new potion formula.
- Deer are now known as Bucks and Does.
- Rend Armor debuff is now known as Rended.  Rend Armor I causes a greater reduction in armor while the user is in Green Stance.
- Adjusted the respawn rate and times of Adamantium Golems within the Barrier Vale.
- Son's Shields, Son of Gigaroth's guards, are now significantly taller.
- Commander Jatell now offers the title "Demon Slayer".
- Epic Combat Ally abilities now use a skill value of 1600 (up from 1000) to determine to-hit and damage.
- A number of Bolt (Standard and Improved) spells have had their damage adjusted to be more consistent with other bolt spells within the same tier.
- Incinerate I now causes a greater reduction in flame resistance while the caster is in Blue Stance. Note, the 10% increase in damage while in Red Stance remains as well.
- Updated some of the Jungle Crawler spawns within the Sslanis Jungle
- Scorpions have been given a facelift with ability rebalancing and, for Stygian Scorpions, more health.
- Scorpion Left Pincer attack now recycles every 30 seconds (was 15s).
- Scorpion Tail Stinger attack now recycles every 35 seconds (was 30s).
- Monster-generated poisons now have a much longer duration.
- Blight Poison and Ally Poisons are no longer dispellable
- Poison Bite is now known as Poisonous Bite and has a chance to inflict a Benign Poison instead of a simple DoT
- Root I to VI are now known as Slightly, Partially, Moderately, Greatly, Extremely and Completely Rooted.  They can no longer be dispelled (Slightly could not before), last 25 seconds (across the board), but have varying rates at which they will be removed when hit (ranging from 1 to 6 hits and 50 to 800 damage).  Note that for now this does not impact other root-like debuffs such as Ice Shackles, Patch of Bramble, Debase, etc.
- Construction schools now use the Primary skill system (this means you will only get XP from creating products that use your finishing skill or from applying resources to structures).
- Master Leather Construction Canvas formula  is now for sale by Frig Tallowgar at the Imperial Outpost.
- Oastic Belch now has a 15m range and does nature damage.
- Guardian of Rage in the Fiery Rift no longer counts as a Lesser Epic boss
- Spirit Form, a Spirit Disciple ability, now has a 120s recycle (down from 300s).
- Rhagool and Rhahool now have "Oddities Broker" beneath their name instead of a title
- Two new junk dealers have begun offering their services in Istaria.  Kelansu in the city of Kion and Elber Helmsplitter in the outpost of Delgarath.
- Missing water added to ponds east of Pleasant Canyon 232/202
- Flattened a plot at the guild community of Crucita.
- The guild community of Crucita has requisitioned a new outgoing teleport gate.
- Doc Tarrant at the outpost of Delgarath now sells a Master Antidote formula.  Superior Antidotes are the only known way of curing a Lethal Poison.
- Weapon Tech Kit: Flaming Weapon will now be usable if either the Warrior or Scout #6 quest on New Trismus is completed


Client and Server Fixes

- Construction Contribute UI
*Slider bar allows click of the arrow to move the amount used by 1 unit (calculates how much you could contribute)
*If tool needed is not equipped, UI shows red lettering for the tool and disables OK button
*If not enough material in inventory, disables OK button
*If resources are added to inventory, auto-calculates new max resources, etc.
*Clicking "Use Novians" recalculates totals and adjusts the slider to the new possibility
- When trying to delete a structure, sometimes the selected structure will shift after clicking the Okay button
- After planning a structure and then clicking the "move" controls, the wrong structure is moved (until you select in the structure in the planned list)
- Disable camera look when plot editing controls are pressed (alt or ctrl)
- If clicking on plot structure, require ctrl and alt keys to rotate / move structure ( so that no confusion with look camera / unintended movement)



The Cults, partie 1 (22/11/2016, Delta 288 à 290)
    
Content Update Summary

- Lands along the Dalimond Bay coast have seen a flourish of life and an explosion in population.  New enemies, friends, stories, and rewards can be found in Tishlar, Desert Shore, and the Tower of Healing.
- Levels 1 to 10 abilities for Clerics, Dragons, Mages, Scouts and Warriors have been tweaked to produce a better new player experience.


The Cults

- The lands along the coast of the Dalimond Bay have undergone some dramatic changes including more growth of trees and more thanks to the continued efforts by the Dryad.
- As a result of this new growth, new monsters and enemies have moved into the regions along the Dalimond Bay. Wolves, spirits, and even more humanoid enemies can be found in these regions.
- Tishlar, Desert Shores Outpost and the Tower of Healing have become more populated as a result of the growth and change.  Numerous quests can be obtained from these locations and its residents.
- For those who completed the Vandus Confederation quest line in T2, speak with Micklin Vandus to begin "Vandus Confederation: Unease in Tishlar".  Note that this quest is not required to begin the T3 quest series in Tishlar, but it does provide a bridge between the T2 and T3 storylines.
- Master Dryart, the Gatekeeper, is now known as Felnith and has moved south of the teleport gate to a shop.  He will offer to attune players to Dryart.
- Bixben Lindnottin is now the Guard-Captain, a member of the NRDF, and will offer to attune players to New Rachival.


Adventure

- The Dragon spells Ignore Mysticism, Countercheck Primal, and Arcane Refusal now conflict instead of outright overwriting one another.
- Skilts now properly share armor values with greaves instead of chest pieces.
- Exsanguinate now has a 150 second recycle (down from 300).
- Epic Travel Scrolls Box 1 (Sold by Vargas) no longer contains Tower of Healing travel scroll, but instead is replaced with Tower of Summoning scroll.
- Epic Travel Scrolls Box 2 (Sold by Vargas) no longer contains Council of Chambers travel scroll, but instead is replaced with Tower of Bonds scroll.


Cleric

- Increased the damage bonus on Smash 1 from +3 to +5
- Smash now has a 50% chance of causing "Smashed", a debuff that lasts for 15s and causes -25 crush resistance.
- Instant Heal 1 now heals better while the Cleric is in Green Stance.
- Green Stance is now received by Clerics at level 3 instead of level 5.
- Increased the damage bonus on Power Strike 1 from +5 to +8.  
- Power Strike 1 now does 10% more damage in Red Stance (as opposed to simply +5).
- Dispirit Foe and Dispirit Foes no longer reference simply melee attacks as they alter ranged and spell attacks as well.
- Dispirited debuff no longer has a level 10 minimum requirement.


Dragon

- Claw Strike 1 does 10% more damage in red stance (instead of +5), +8 instead of +5 additional damage
- Bite 1 does 10% additional damage in Red Stance
- Galewind 1 does 10% more damage in Green Stance
- Refreshing Breeze 1 recycles every 60s (down from 90s), heals 10% more while in Blue Stance


Mage

- Enhanced Flame Bolt 1 is now known as Fireball.
- Fireball will cause the target to be "Burned" when it hits.  While a target is "Burned", Tier 1 Flame spells (Bolt, Strike, Bomb, Spear, Wave) will cause 10% additional damage.
- Safety 1 is now known as Magic Shell.
- Magic Shell 1 now enhances ethereal armor as well as physical armor.
- Engulf 1 is now received at level 5 instead of level 3.
- Blue Stance is now received at level 3 instead of level 5.
- Melee Ward is now known as Androgos' Armor.
- Androgos' Armor now increases physical wards by +17 instead of +11.
- Burnout 1 is now known as Affinity to Flame.
- Burn Armor 1 is now known as Incinerate and gives a debuff called Incinerated.
- Incinerated 1 now reduces flame resistance by -25 instead of -22.
- Incinerate 1 is now received at level 3 instead of level 5.
- Incinerate 1 now does 4-7 flame damage when it hits.


Scout

- Increased the damage bonus on Power Shot 1 from +7 to +10.
- Power Shot 1 now does 10% more damage while in red stance (instead of +5)
- Block is now received at level 8 instead of level 3
- Dodge is now received at level 3 instead of level 8
- Long Shot 1 now gives a damage bonus of +7
- Blue Stance is now received at level 3 instead of level 5


Warrior

- Increased the damage bonus on Power Strike 1 from +5 to +8.  
- Power Strike 1 now does 10% more damage in Red Stance (as opposed to simply +5).
- Red Stance is now received at level 3 instead of level 5
- Rend Armor 1 now does +5 additional damage
- Defensive Style now recycles every 30 seconds (down from 90 seconds)


Tradeskills

- Minnows in Crystal of Tear Lakes (2 smaller ponds) no longer swim on land.
- Beginner Key and Journeyman Key formulas are now purchased from Tinkerer trainers (instead of Finagle Biggletorque). Beginner costs 3s and Journeyman is 14s. Expert formula continues to be a quest reward from Finagle Biggletorque: Frozen Towers quest.
- Resources: Basic Key Pattern is now 100c (from 375), Advanced Key Pattern is now 200c (from 375) and Complex Key Pattern is 300c (from 375). Key Mold resources can now be purchased from Tinkerer Trainers (no longer sold by Finagle Biggletorque of Delgarath).
- Set T2 Pale, T3 Glowing, T5 Shining and T6 Radiant wisp AI to be like T1 Dim and T4 Bright wisp AI
- Radiant Sources applied to Large Human Tavern are now 2 optimal/3 non-optimal (instead of 1 optimal/2 non-optimal).
- Fixed the description of tech "Statistic: Speed IV"
- Tool Tech Kit: Atta-nuk's Stylus will no longer conflict with other Papermaking or Scribing techniques.
- Round Shield formulas (not Fine) are no longer available from the Formulatron
- Golden Grouper Cargo Disk now has 8,000 bulk capacity
- Formulas sold by NPC's, for regular coin, and marked as attuned are no longer attuned.
- Geleon's Master Scroll Replica is now tradeable (the formula is not) and has a coin/hoard value


Monsters

- Ice Elementals near Winter Vale will now agro
- Project X is now a level 130 Lesser Epic boss
- Sumaac, the Named Forest Oastic will no longer spawn on Saritova Isle (near Guild Clearport/Yewn). It will continue spawning in Yew Forest.
- Emerald and Peridot Golem spawn quantity on Saritova Island has minor increase.
- Flame and Fire Beetles spawns on Char has been overhauled. Each spawn region will only contain one type of monster and no longer have multiple species mixed. They will progress from Small Flame Beetle, Flame Beetle, Small Fire Beetle to Fire Beetle as you travel from DeSokul to southwestern section of the fiery areas.
- Small Ice Beetle and Ice Beetle spawns in Mahagra Tundra has been overhauled. Small Ice and regular Ice Beetles no longer share spawns. There are dedicated spawns for Small Ice Beetles and regular Ice Beetles (near Frozen Lodge). Spawns on Trandalar continue to be mixed small and regular Ice Beetles. Shiktin will only spawn where normal Ice Beetle spawns.
- Obsidian Boulder Golems spawn quantities has a minor increase.
- Obsidian Golems are no longer cross linked to more than one region.
- Adamantium Golem spawn quantity and timers slightly adjusted.
- Undead Warriors on New Trismus are now known as Raiders and Pillagers.
- Undead on the road to the Minor Anchor on New Trismus now have more consistent spawn quantities and rates.
- Undead near the camp also have more consistent spawn quantities and rates.
- Weaker Saris Ghosts no longer spawn near the Minor Anchor.
- Forgotton Souls are now Forgotten Souls
- Myloc Harbringer Heart is now known as Myloc Harbinger Heart
- Myloc Harbringer Claw is now known as Myloc Harbinger Claw
- Adamantium Golem drops have been alligned with the loot system
- Adjusted the spawn rate of Ul'zilgat Fyakki in the Eastern Deadlands
- Evolved Fyakki now have a whirlwind attack
- Ul'Zilgat Broodmasters now spawn amongst the other Ul'Zilgat Fyakki


Quests

- 'Unsung Hero: Need A Hero'  now refers to the Major Blight Anchor rather than a Greater Blight Anchor.
- Various quests have received more fixes in their text.
- Cedar Treant Seed Cone, used in the Withered Bane quest, now stacks.
- Updated quest "Joggler Snimms: Bonding the Blades" to have list of items needed in step 15.
- "Breath of Acid: Thunder Underground" now asks for a Brachine Beetle Membrane rather than a Brachina Beetle Gland Membrane.
- Quest - "Kalas: Haunt in the Attic" is now correctly handed out by Mayor Clause instead of Kalas.
- Quest - "Kalas: A Tale for the Present" - Broken link in chat dialogue fixed.
- Attunement: Winter Vale now gives proper feedback.
- Fixed a broken chat link in quest "Traditions of Gnomekindle"
- Quest "Town Marshall: Thinning the Crowd" now refers to the New Rachival Town Marshall, rather than Mahagra and points players at the new location for Jasper golems.
- Quest "Go Bag 5 Citrine Golem Gemstones" refers to the correct location for Citrine Golems
- Quest "Dragon Healing Expert: Defeat Dramentus the Citrine Golem" now refers to the updated location for Dramentus.
- Quest "Drain Strike V: Battle in the Desert" updated to refer to the new location for Aquamarine Golems.
- Quest "Town Marshall: Color Blind" now refers to the New Rachival Town Marshall, rather than Mahagra and points players at the new location for Aquamarine Golems.
- Dimensional Pocket IX: Deliver Supplies to the Guards will now properly prevent the use of teleporters. The 45 minute timer now works correctly.
- Trials of the Gifted: Test of Endurance - The item given ‘Weight of the World' now has a very large bulk 15,000 that will overburden you and slow you down as intended. The very high bulk also prevents clever players from putting it on a cargo disk (highest possible disk is 13,500).
- Avariatus' Quest: Claw Up The Local Spiders now refers to Brown Spiders rather than Brown Spider Hatchlings
- Spirit Isle School Quests
*"Cellardus' Quest: Cleric Part II" and "Cellardus' Quest: Cleric Part III" both refer to Smash instead of Instant Heal
*Minor wording changes to "Cleric's Quest 1:  Display your Clerical Skills!"
*Cellardus' Part 4 quests now require you to be level 1 in your respective school (Mage, Cleric, Scout or Warrior).
*"Cellardus' Quest: Mage Part III" now refers to Engulf instead of Burn Armor.
- New Trismus School Quests
*"Warrior's Quest 1:  Prove your fighting skills!" now refers to Charge instead of Negate Attack.
*"Warrior's Quest 6: Coordination against Beetles" is now known as "Warrior's Quest 6: Critical Help" and refers to Critical Strike instead of Coordinated Strike.
*"Cleric's Quest 6:  Coordination Against Beetles" is now known as "Cleric's Quest 6:  Protecting Others" and refers to Protectorate instead of Coordinated Strike.
*"Scout's Quest 6: Coordination Against Beetles" is now known as "Scout's Quest 6: Seeking Beetles" and refers to Heart-Seeker instead of Coordinated Shot.


World

- Various races have received fixes in their emote text
- Flax no longer spawns north of Lakes of Crystal Tears on Lesser Aradoth (206/231). Flax spawns were previously linked to spawns near Kion Clothworking Center. Spawn quantities in this area has been adjusted slightly.
- Furniture Additions/Upgrades (Thanks Tilithia)
*Elemental Towers (Cleric, Nature, Sorcery, Spirit, Wizard).
*Player structures - Vaults
*Player structures - Barn
*Player structures - Consigners
*Player structures - Pawn Brokers
*Player structures - Small Houses
*Player structures - Medium Houses
*Player structures - Large Houses
*Player structures - Stores
*Player structures - Taverns
- Date Trees, Cedar Trees and Deer can now be found near the guild community of Immons
- Guild: Immons has acquired a teleport gate and has had a few plots resized.
- Resized plots in Mia's Edge and Dikaina
- Desert's Edge now has an outgoing portal
- Desert's Edge, Dryart, Tishlar, and Sanctuary Bay are now all linked to a Tazoon Region portal group that starts/ends with Bristugo
- The Tower of Healing now has a destination pad and shrine

 

Niesa's Fate: Live patch du 24/05/2016

Le contenu des Delta 281 à 285 a été ajouté au serveur réguliers. Au programme, de nombreuses modifications sur le contenu épique dont une nouvelle quête ainsi que de nombreux correctifs et ajustements.

Niesa's Fate

Giltekh, Alchemist Extraordinaire, who spends his time researching new potions on the Island of Ice has received a mysterious letter that speaks of his lost love, Niesa.  He is looking for players, with adventure level 90 or higher, to help him discover who sent the letter and if Niesa still lives!

- This is an epic-sized quest series for all types of players level 90 or higher (though parts do require groups of players).
- A new epic boss, Falgut the Slaver, is introduced as part of this quest series.
- An epic alchemist potion, King of Potions Draught, is introduced on the final chapter of the quest series.  This is for Alchemists level 90 and above.
- New Epic Combat Allies are introduced (11 in all) that require players to defeat Falgut!


Epic Items/Bosses!

- Speaking of Epic Items and Bosses, numerous tweaks and improvements have been made to the Epic Items and Bosses in this update.  These include: Epic boss respawn times reduced to 15-30 minutes (from 60-120)!


Epic Boss Changes:

- Lesser and Greater Epic bosses will no longer spawn with a range of levels. They will always spawn at their highest (some are even higher).
- Gruk the Frigid is now a member of the Winter's Curse faction, is larger, and has new followers.
- Reklar:
*Terrifying Roar now does actual mind damage instead of crush.
*Plague Breath debuff is now known as Plague and does significantly more damage.
- Numerous changes to the health values of Epic Bosses (some significantly increased).
- Fafnir's Scorch does significantly more damage.
- Surtheim is now surrounded by a Greater Aura of Flame and has followers known as Surtheim Fragments.
- Rift Guardians will now ignore player rating and will drop specific Essence on death.
- Valkor's Bats will do more damage than before.
- Guardians of Heart, Mind, Blood, Bone and Rage now count as Lesser Epic Bosses.
- Son of Gigaroth's followers are now known as the Son's Shield
- Avatar of Pain is now level 130.  He and he followers have had their AI behavior adjusted.


Epic Item Changes:

- Demon Flurry now has a different default arrow effect than normal bows.
- Demon weapons each now have their own icon.
- Bloodthorn Bow now has a delay of 3.4 (down from 4.0), boosts the Bow skill by +70 and Dexterity by +80.
- Reklar's Sash of Fury now has a 15% chance (up from 5%) of proc'ing its effect.
- Demonbane Spike now does greater damage and has a 10% chance (up from 5%) to proc its dispel.
- Demonskin Staff now does greater damage, has a slightly higher recycle (45 up from 41) and has a 10% chance to proc both its buff and debuff.
- Demonskin Armor now absorbs 750 damage and includes Ranged attacks as well as melee.
- Blood of the Myloc Queen potion now has a 30 second recycle (down from 600) and a 2.50 pre-delay (up from 1.00). The potion now gives a buff known as "The Queen's Blood" that lasts for one hour.  On death it will resurrect the player and give another buff called "The Queen's Strength".  This second buff gives a player a 25% boost to Strength, Power, Focus and Dexterity for 30 seconds as well as recycling all of the player's abilities, spells, and items.
- Bloodthorn Bow now has a 15% chance of giving Blood Drain, a powerful but short life drain.
- Demon's Blood Battle-Axe now causes greater damage and has a 15% chance of causing Laceration to enemies.
- Valkor's Blood Sword now does slightly greater damage and has a lower delay
- Bloodthorn Staff now does greater damage, has a slightly higher recycle (45 up from 41) and has a 10% (up from 5%) chance to proc Vampiric Bats.
- Vampiric Bats (given from Bloodthorn Staff) now has a 10m AoE range (up from 5m)
- Demon's Fist Maul now does greater damage, has a 10% chance of proc'ing Thundering Strike.
- Thundering Strike now has a 15% chance (down from 100%) of stunning the target on attack.
- Demonogii now does greater damage and boosts 2-Handed Slash by +100 in addition to Dexterity.
- Chaos Chakram now has a 25 delay (down from 31), boosts Dexterity by +150, and 1-H Slash by +100 (up from 30).
- Cudgel of Power now boosts 1-H Crush by +100 (up from +30), Power by +150 (up from +!00), does greater damage and has a 10% chance (up from 5%) to proc its debuff.
- Vargas the Bold, Epic Vendor, is now selling a weapon known as The Harbinger (Crossbowmen should be particularly interested in this new weapon!)
- Drulkar's Wrath, Volcano, Shining Blades, Dark Cyclone and Burning Archer now both recycle every 300 seconds (down from 600).
- Reklar's Tail Scale is now known as Reklar Tail Scale of Power and boosts Power/Primal by +150 (up from +100)
- A new epic Tail scale, known as Reklar's Tail Scale of Strength, is available for purchase/creation.
- Dark Cyclone has been given a boost to its damage, but has heftier level/skill requirements.


Adventure

- Dung Pile Combat Dummy added in Kion beside Militia Barracks. It has 100 Armor and heals itself fully every 1 minute. This is just for testing different weapons damage amounts, etc. You will not gain any experience killing the mob.
- Primal Roar's buff is now known as Verity.
- Determined and Verity now have a duration of 1 hour.
- Dragon's Reach abilities recycle time has been reduced from 1:00 to 0:30.
- Dragon adventurers now gain 24 health points per level (up from 20), 8 Strength per level (up from 7) and 8 Power per level (up from 7)
- Blighted Armor, Scale, Weapons and Jewelry are rechargeable again.  You will right click Use the item to consume the appropriate Recharge cell.
- Sorcerer's now gain Clarity of Thought at level 59.  Clarity of Thought allows the player to give themselves a 1 hour resistance to stun/mez.
- Nervous Tick now lowers Focus instead of Strength
- Mace of Divine Intervention now does greater damage.
- Hero's Resolve now works with spells.
- Healing Touch now recycles every 180 seconds (down from 300).
- Human Magical Aptitude is now known as Magical Aptitude (both ability and buff).  The ability now recycles every 120 seconds (down from 300) and has a post-delay of 15 (down from 40).
- Aura of Health will now stack with other HoTs
- Defender of New Trismus tech kit now correctly states '+ 5 to Dexterity' rather than '* 5'
- Combat Training Dung Pile, in Kion beside Barracks, replaced with 5 Archery Combat Training models/mobs. Health is now triple 12.7k.
- Gummy Maggots now use the correct keyword and will conflict with other delay modifying buffs.
- Preeminent Acclaim (Tech Kit)  will now properly stun target when using Spells.
- Primal Rage crystal (augmentation) now properly triggers with Spells instead of Melee or Specials (Abilities).
- Lightning Breath debuff is now known as Electrified
- Shredded Armor now stacks with other armor debuffs.
- Volcano spell for biped is now an arcane spell
- Mental Bane (both quested and crafted versions) now do delay-adjusted damage and no longer gives a timed buff.


Crafting

- Spells: Stupidity and Scatterbrain will no longer conflict and fail to cast when teched with Spell: Deranged tech)
- Spells: Malady will no longer conflict when teched with Spell: Bane
- Relstaroth, the Lairshaper trainer, now offers a quest called 'Lairshaping Mastery Emblem'. When you are 100 Lairshaper and 100 Crystalshaper you will be offered this quest to obtain the Master Lairshaper emblem. This quest is simply just a greet and receive emblem. Previously this emblem was only available from the Aughundell town marshall, requiring Gratitude Tokens to purchase.
- Relstaroth, the Lairshaper trainer, now offers a quest called 'Mark of the Grand Master Dragon Crafter'. When you are 100 Lairshaper, 100 Crystalshaper and 100 Dragon Crafter you will be offered this quest to obtain the Grand Master Dragon emblem.
- Aughundell Town Marshall no longer sells Expert or Master emblems that are normally free from the Imperial Recognition Officer in Dalimond Tavern. These would be emblems awarded for reaching 100 in crafting schools.
- Expert Dragon Lairshaper emblem can now be obtained from Solistan (free). Just greet him while joined in Lairshaping school.
- Animal Hides now count as gathered and organic resources (instead of looted and technique).
- Anthas root icon was renamed so it displays correctly.
- Expert Primal Health formula fixed so it doesn't require Dim essence orbs for T1 Primal Health spell.
- A few sheep have been spotted grazing in the Kenaf fields on Fabric Isle.
- Istarian, Browngill and Roughcap fungus have been found along the sea-side cliffs and road on Fabric Isle.
- Enchanters no longer receive the Salvaging skill.
- Blagarath in Dralk now sells a Crystalshaper ability, Inspire Void, and two formulas (Rift Crystal Shard, and Rift Crystals) that may interest Crystalshapers.
- Dim Essence Residue will spawn on New Trismus
- Grand Master Dragon Crafter emblem will now check correct requirements.
- Expert Damage Crystal formula no longer requires both shining and dim orbs for T5 crystals, only shining.
- Expert Essence Construction Source formula now has correct constraints to skill level.
- Cedar, Sandstone, Flax, Dim Wisps and Dim Wisp Residue can now be found growing near Aughundell
- A Crystal Shaper has been added to the Island of Fire
- Bitterroot in Spirituous Swamp now only spawns around Tower of Spirit and land in the immediate vicinity.  They will no longer spawn across the entire swamp or underwater.
- Cleric's Tower now has a Cauldron, Distillery, and Cooking Table.
- New dragon animation for gathering mushrooms and herbs
- Cotton Sack is now correctly tinted
- All sacks can now be dyed with Weapon and Tool Dye Kits


Events

- Shoulder Red-Rumped Parrot is now available from Purple Cashier in Winter Festival. Thank you Miira !
- Beginner Snowball now lists as a Gadget instead of Spell in formula filters.
- Level restrictions removed from all Winter Festival shoulder pets, except Shoulder Treants. Pre-order Shoulder Parrots also had level restriction removed (incorrectly added on Delta 280 - sorry about that)
- Spider Head Scale, Mika and Undead Mika masks are available from Jacques the Costume Vendor in New Brommel.


General

- Many new icons, replacing default/generic icons.
- Mahagra Trading Hall, Town Center and Small trainer shop buildings and has been decorated with furniture. Thank you Tilithia!
- Half Giant Small Shops in Mahagra has been decorated. Thank you Tillithia!
- Trader's Hall in Mahagra now has a Point of Interest region around it.
- Point of Interest label typo Braekis changed to Braekhis' Camp
- Point of Interest label typo Nahguk Territory renamed to Nag'huk Territory
- Books decorating the Lair plot structure: Library are no longer upside-down
- Teleporters play sound ambience when approached.
- Bristugo and Genevia uses colored ring portals to help quickly determine destination categories.
- Water surface on ponds uses a different water shader.
- Spirit of Sigrun has been moved about 100 meters west of his previous location.
- Statue at end of Helian's Tomb now should cry, as intended.
- Louisah Traadi now has the <Cleric Trainer> tag.
- 2 new decals for dragons (spots on body and wing) on character creation screen.
- The Riddle Solver emblem renamed to Title: The Riddle Solver so that it will properly filter under 'Titles' in Abilities on character sheet.
- Elainor McGrubben in New Trismus is once again an active Guard, has joined the Warrior school, and has a special Aura for players.
- Archbishop Tomas Aqua, Bishop Adan Orlas, Bishop Ronae il'Tor now identify themselves as a member of the Clerical Order
- Aura of the Ornate Chest will pulse every 5 seconds (down from 15)
- Most furniture is now collidable.
- Twelve (12) new wing textures for Dryads.
- Fix for non-visible items and combat animations (like hand wraps)
- Several NPCs within Dalimond have been moved around in order to accomodate the introduction of idle actions and also to make more sense.
- Fixed the terrain around 28500, 31245


Monsters

- Enraged Shining Wisps will now attack properly again.
- Ul'zilgat Defiler (Fyakki) will no longer show the name of Ul'zilgat Flayer floating above their heads. You will now be able to tell them apart.
- Lieutenant Acphlegm no longer uses Human Magical Aptitude ability, but instead Satyr abilities.
- Rebalanced the spawns at the Forgotten Camp
- Risen Sergeant uses Aegis Skeleton Chaos Warrior instead of Aegis Ghost Chaos Warrior.
- A new faction of Blight Anchors, the Fallen of Rachival, has been spotted on the Frontier.
- Brachina Beetle's Acid Spray ability is now known as Acidic Spray, recycles a little faster and does nature damage.  
- Acid Spray's debuff is now known as "Sprayed with Acid" instead of "Sprayed with Beetle Acid", lasts 30 seconds (down from 70) and does nature damage.
- Brachina Beetle (and other Death Beetles) now have a Necrotic Bite and a new version of Hardened Shell
- Male deer (bucks with antlers) can now be seen mingling with the deer population.
- Delgarath Anchor no longer counts as a Greater Epic anchor.
- Adamantium Golems now properly resist mind damage.
- Ancient Mummy on Lesser Aradoth now has less health and carries weapons for a Tier1 monster (instead of Tier2).
- Corrupted Iron Guard Sergeant rating is now 108-110
- Fallen Plague-Dragons/warriors are now guaranteed to drop a shard when killed.
- The Enslavers on the island of Draak can now be killed in any order for the Lunus RoP.
- Incorporal Shift is now known as Incorporeal Shift
- Shrunken Purple Weaver drop quantity increased from Min 1 / Max 1 to 2.
- Shaloth the Queen has empowered her colony with greater health and power.
- Fallen Plague-Dragons and Plague-Warriors now have more health


Plots

- Memorial Structure: Dryad, Elven, Human and Saris Cenotaph - some construction keystones and blocks incorrectly required Fitting Mallet tool instead of Masonry Trowel.
- Memorial Structure: Elven Cenotaph will now show up in the plot construction list of buildable structures.
- Plot guild houses has been decorated with furniture. Thank you Tilithia!
- All Stone Flooring 5x15 tiles (except grass) resources now requires 20 Slate Construction Blocks and 35 Sandstone Construction Blocks (was 45/70).
- Grass Stone Flooring tiles: 5x15 resources now requires 20/35 blocks (was 10/15). 10x15 now requires 35/55 blocks (was 15/25).
- Journeyman Metal Construction Jointing formula now requires 500 fitting skill to scribe.
- Human Medium Store will properly spawn consigner and pawnbroker when built.
- Two new lair murals: Comrades in Arms, Familial Bonds


Quests

- (Hourly) Fending Off Grulets quest will now correctly show the quest log step to Speak to Rancher Elden.
- Kerian's Quest: Learn How To Socket A Chest Scale! has been updated with new text and trigger points.
- Blacksmith Quest: Make Short Work of Short Swords will now correctly display and advance quest to next step "Return to Sergeant Gaedin with 5 Bronze Short Swords".
- Multiple typos on multiple quests - Thank you all for the reports !
- Multiple quest typos fixed - too many to list. Thank you all for the support and forum reports.
- Quest "The Forest Skulk Menace III" will no longer delete itself if you die before completing it.
- Odd-Shaped Key and Strange-Looking Key have 3 charges.
- Quest "Investigate the Abandoned Quarry" now ends before Shasses sends you to Jurixx.  Quest "The Tale of Kiatar" now begins with Shasses and continues with Jurixx.  This creates a better link between the two quests without leaving players "in the dark".
- Quest "The Tale of Kiatar" and "Investigate the Abandoned Quarry" have had their Sslik dialog "sslikified"
- Quest "Plundered Tombs: The Ritual of Eternal Rest" now tracks if you Acquire or Create the Pale Essence Orbs using the new "Branching Quest" feature.
- Grammar and typo fixes in various seasonal event quests as well as T1.
- Ishenar is no longer confused about his location in Cleric's Quest 2.
- The quest description for Accurate Breath I no longer directs players to the ocean.
- Trigger spot for finding Braekhis' camp in 'Kerian's Quest: Learn how to Socket a Chest scale' has been changed to reflect the new directions.
- Directions and Trigger spot have been updated for 'Kerian's Quest: Learn how to Technique a Spell'.
- Fix Holy Symbols: The Tomb of Moravvis step 5 dialog
- A large assortment of quests accros multiple tiers have had errors in their text fixed. (Thanks to everyone who reported them)
- Quest "Tame the Cyclone" is once again available to players, this time at level 95. It no longer gives the formula for Dark Cyclone, but instead gives the spell itself. Note: This means the spell cannot be techniqued.  This is a temporary situation.  Speak to Iseru the Nature Keeper for more information.
- (Daily) Nature's Bastion Chough (61) and Jackdaw (66) rank quests fixed to properly count the mobs in Western Deadlands


Client Features

- Sleep animations for some biped races/genders
- New relaxed and canine dragon sit animations (/sit_relaxed  /sit_canine)
- Make completed quests names / dates sortable
- Support for dragon tool animations (starting with essence shaping)
- Allow the use of £ and other special characters in chat
- Added default greet for NPCs with action sets to further improve idle animations
- Dragons can now experience the true joys of picking fresh springtime flowers (dragons have new gathering animations)
- New music for peak of storms region - thank you Shawn Badolian
- Add new format for ChatPromotePlayer to support chats with spaces
- Juvenile Dragon Roar Emote sound
- Allow guild window to sort by guild points / guild management columns to sort
- Add option to character abilities tab to separate out titles from other abilities
- Anyone you ignore also can't see you / mutual ignore lists (you ignore something, and they ignore you)
- Preview of new encyclopedia window (/window EncyclopediaWindow)
- Increase trade limit to 30 items
- Dragons have a unique sleep animation for /sleep (Thank  you Racktor!)
- Group size increased to 20
- Optimizations for machine distance checking to improve frame rate when accessing machines
- New feature to allow temporary augmentation to provide temp ability - will be used with quests to provide cool new temporary abilities
- Custom Names for Structures
- Add distance to target for resources


Client Fixes

- Allow /emote command to specify an emote to play (instead of automatically converting to ** your character <does something>)
- Prevent IdleActions when in Trade so NPC don't wander around while you're trying to trade
- When in Khutit  form, allow equip the highest quality tool for the job to work
- Fix position hopping when in situations of very high network lag / out of order packets
- Adjustments to improve font rendering quality
- Improve combat music playing
- Fix for NPC idle movement and how they move between objects / terrain
- Valkor the Impaler now uses boss music
- Fix for gathering flax as a dryad and character does strange motion
- Fix for window position eventually cascading off screen (if you open a lot of property windows)
- Racial music will correctly play
- Adjust Half Giant button text and racial ability font size in character creation
- Correct vault window saving position
- Better position pets when flying / offset from adult / ancient dragons
- Fix golem blob shadow
- Remove obsidian golem invisibility cloak
- Make adamantium chest not appear in floor
- Font rendering won't pixelate when under low video memory conditions
- When attempting to build a structure on plot, the structure can be planned, but then can't be built because "The position you selected is not on the plot owned by you".
- When recharging blighted items, don't reduce charge on recharge.
- Fix for losing keyboard input when running another application that acquires exclusive keyboard input
- Players not in range of monster (but in player's group) no longer count for damage calculations
- If client gets out of synch with server for target health, force down a dead health update
- Fix for crash when checking input for custom name of structure / plot
- Newly created structures don't have the proper new name
- Crash when clicking some tutorial popup windows when really slowly loaded
- Fix for quest list not showing duplicate quests
- Fix for knowledge window products - should show duplicate products because some formula can make the same item, but with different ingredients
- More animation features (turns) in idle actions
- Fix so that when a quest is accepted, the available quests list shows any updates to that quest text
- Fix for temp items leaving hole in equipment UI
- Crash fix when logging out in middle of combat, and then logging back in really, really quickly
- Fix for golem shader showing up brown on Intel video cards
- Don't render players on ignore list
- Further fringe cases for network port detection at startup