Patch sur Blight du 13/11/2026 (Delta 321)

Une nouvelle Delta a été appliquée au serveur de test, Blight. Celle-ci s'articule principalement sur l'introduction, en bonne et due forme cette fois ci, des nouveaux types d'arcs magiques pour les Elemental Archers ainsi que la refonte des compétences Coordinated Attack qui en avaient bien besoin. S'ajoutent l'annonce du retour du Festival of The Brave ainsi que la traditionnelle période de double XP de fin d'année. 

Delta 321 has been captured and will be sent to the Blight shard for testing soon, below is a preview of all included changes & fixes included with this delta.
But first, as is tradition once December rolls around, our anniversary double experience period is coming to the game as well! This year's Double Experience will run from December 15th till January 5th. Lastly there will be something else to look forward to as well, but more details on that will follow in time!

Content

- Anarie, the Loyalty Vendor in Bristugo, now has Iron Filigree Jewelry Adornments for sale.
- Quest "Town Marshall: Dispatch To The Ice Palace" has been renamed to "Town Marshall: Dispatch To The Winter Fortress". All mentions of Ice Palace have been changed to Winter Fortress in this quest for better directions.
- Improved directions to find Restalroth in quest "Knowledge of Lairs: Become a Lairshaper".
- Breath of Acid questline has been modernized.
- Quest "Clear Out the Blighted Outpost" now requires an current adventure level of 18 instead of 16.
- Xerintha's Maple Leaves quests in Feladan are now available at level 65, 70 and 75 to match the targets' levels.
- Quest "Learning to Weave Baskets" available at the Holcomb Farmstead now requires 200 Lumbering skill to be obtained as a player needs to create Elm Wood Boards during the quest.
- Spitfyre now properly offers the player to lead them to Instructor Karkath while quest "Skalkaar Tutorial: Spitfyre's Introduction" is active.
- Tura, the Blighted Dye Expert, now offers to convert 3 Blighted items with the same dye into 3 Universal Dye Kits at once.
- Scorpion Island decoration has been completed:
*New Beetles, Dried Greater Ulmus Beetles have appeared at the end of Scorpion's Tail.
*Added a mine with Silver ore underneath an Ore Refinery on the northern side of the island. Added some Silver and Iron to the surface as well.
*Added new Lair to Kenaf Port (hint: water-loving dragons might like it)
*More Earthenware Clay Deposits can be found in the dried portion of the island.
*Darvus has been decorated and plots and lairs expanded.
*Added more gems, Bluegill and White Papyrus SW of Darvus.
*Added Bluegill to Darvus.
*Painted underwater reflections.
- Feladan Forest changes:
*Years after the liberation of Feladan, the poison of blight starts to loosen its grip on the forest. Life is coming back northeast of the elven city.
*Maple trees and Maple Treants now populate this area.
*A new logging camp is available for building in the heart of the forest.
*A new species has been sighted: the Forest Scarabs. New trophy quests are also available for these targets in Tier IV cities.
*Related Tier IV techniques changes:
.Adventure: Crossbow IV: Forest Scarab Mandibles replace Maple Treant Sapling Limbs.
.Craft: Carpentry IV: Greater Forest Scarab Carapaces replace Cobalt Golem Fragments.
.Craft: Woodworking IV: Forest Scarab Mandibles replace Flame Wolf Fangs.


Adventure

Elemental Archer

Arcane and Runic Bows were introduced a while ago, but they weren't usable because no school was gaining Magical Bow skill. This skill has now been given to Elemental Archer. While Elemental Archers can still use regular bows, Arcane and Runic Bows are meant as the focus of this school, in accordance with this a number of changes have been implemented:

- Elemental Archer now has the following Statistic Gain:
*11 Magical Bow skill per level.
*9 Bow skill per level (down from 10).
*9 Focus attribute per level (up from 6).
*6 Dexterity attribute per level (down from 9).
- Abilities:
*Ranged Flurry abilities can now be used with Arcane and Runic Bows.
*Missile Adept, Missile Expert and Missile Master abilities now work with Magical Bows.
- Weapons:
*Blighted equipments:
.Blighted equipment can now receive Magical Bow skill bonuses.
.Arcane Bows, Fine Arcane Bows, Runic Bows and Fine Runic Bows weapons now have their Blighted versions. Weapons and Formulas have been added to treasure tables. Formulas can also be obtained at the Formulatrons.
.Blighted Enchanted Bowstrings and Blighted Bow Limbs are required resources to craft Blighted Arcane Bows or Blighted Runic Bows. Beginner, Journeyman and Expert Formulas have been added Outfitter and Blacksmith trainers.
*Broken Arcane Bows:
.Can be crafted from Wood Weapon Repair formulas.
.Require a Broken Enchanted Bowstring.
.Broken Enchanted Bowstrings have been added to treasure tables and to Orjal Grimson's inventory in Bristugo.
.Blight only: Broken Enchanted Bowstrings can be purchased from Rose.
- Magical Bow bonuses:
*Adventure: Magical Bow techniques:
.Tier I to Tier IV versions can be purchased at Weaponsmith trainers.
.Tier V version has been added to treasure tables.
*Jewelry Crystals of Magical Bow (Tier I to VI) have been added to treasure tables.
*Talismans of Elements with Magical Bow bonuses have been added to Master Ancient Talismans of Magic and Master Ancient Talismans of Might formulas.
*Gift of Hunter augmentations now offer a bonus of Magical Bow.
- Other techniques:
*Adventure: Power Shot techniques can be added to Arcane and Runic Bows.
*These Tech Kits have been modified to work with Arcane Bows and Runic Bows:
.Weapon Tech Kit (Range): Calimir's Hide Grip. Now also gives a bonus of Magical Bow skill.
.Weapon Tech Kit: Fanged Arrow-Tip. Now also gives a bonus of Magical Bow skill.
.Weapon and Claw Tech Kit: Andorr's Ironwood Shaft. Now also gives a bonus of Focus attribute.
.Weapon and Claw Tech Kit: Blood Drainer (quest reward and crafted version).
.Weapon and Claw Tech Kit: Ezzar's Folly.
.Weapon and Claw Tech Kit: Fyakki Slayer (quest reward and crafted version).
.Weapon and Claw Tech Kit: Ironwood Shaft. Now also gives a bonus of Focus attribute.
.Weapon and Claw Tech Kit: Thurid's Undead Slayer. Now also gives a bonus of Power attribute.
.Weapon Tech Kit: Dire Wolf Hide Grip. Now also gives a bonus of Magical Bow skill.
.Weapon Tech Kit: The Stonepiercer.
*DoT Weapon Crystals: Lacerating Crystals, Bludgeoning Crystals, Puncturing Crystals and Exsanguinating Crystals have been modified to work with Magical Bows.
Blight only: Tester's Armor Tech Kit: Boon of Magical Bow Tech Kits have been added to Master Time Machine.


Coordinated Attacks Revamp

The concept of Coordinated Attacks is to entice a group to use a specific ability with a synergy. While the concept was interesting, the result was not really useful. With the new system, the group can debuff a monster up to six times with increased incoming damage (up to 400%) and precision, but only for Coordinated Attacks abilities themselves.
All Coordinated Attacks abilities give the same augmentation, Coordinated Fellowship. The debuff on the monster reacts to this augmentation to create a better debuff up to six times. This means that anyone can participate in the debuff chain, no matter the ability tier. The only requirement is to be able to hit the monster with a Coordinated Attack ability.

Additional changes for this system:
- All Coordinated Attacks abilities now have a damage bonus (increasing with ability level) to stay interesting for players who don't play with a group.
- All Coordinated Attacks abilities now share their recycle time: Coordinated Attacks are a group oriented feature and you're not supposed to raise the debuff chain all by yourself.
- Coordinated Attacks abilities don't benefit from bonuses like Multicast, Melee Flurry or Ranged Flurry anymore: only one hit per Coordinated Attack is allowed.
- Be wary: monsters also use this system now!
- Wizard school now receives Coordinated Energy Bolt I ability at level 8.
- Conjurer school now receives Coordinated Matter Bolt I ability at level 8.
- Burned, a debuff given by Fireball, Fiery Judge and Breath of Fire abilities, now works with Coordinated Flame Bolts and Coordinated Breath abilities.
- Jolted, a debuff given by Energy Blast and Beam of Pure Energy abilities, now works with Coordinated Energy Bolts abilities.


Other Changes:

-Thunder Cloud spells changes:
*These spells now apply a Moderate Stun instead of a Long one.
*The area of effect is now from 3 to 7m depending on the tier.
- King of Potions Draught and Blood of the Myloc Queen changes:
*Don't share their recycle time with epic spells anymore, but they share it with each other.
*Now have the same recycle time (20mn).
*The Queen's Strength now lasts for 90s (up from 30s).
- Removed school requirements for Multicast augmentations.
- Ranger school now receives 9 Dexterity attribute per level (up from 8).
- The Bromeliad of Tazoon description now properly mentions a Mystic Resistance malus instead of an Arcane Resistance one.
- Ethereal Claw effect now works with Special Attacks, except with Gold Rage abilities.
- DoT Weapon Crystals changes/fixes:
*Crystals for magical attacks now have the same chance as crystals for martial attacks (up to 5% from 3%) to apply the DoT to the target.
*Bright Exsanguinating Crystal now properly uses Exsanguination VII augmentation instead of Exsanguination VI augmentation.
*Radiant Decaying Crystal now properly uses Decaying XI augmentation instead of Decaying IX augmentation.
*Bright Erosion Crystal now properly uses Erosion VII augmentation instead of Erosion VI augmentation.
*Beaming Erosion Crystal now properly uses Erosion VIII augmentation instead of Erosion VII augmentation.
- Spell: Flesh Rot techniques were introduced with 26.1 content update, but they appear to be doubling with Spell: Taint techniques. They have been changed to Spell: Life Stream techniques which can be applied to offensive Life spells.
- Raise Armor, Raise Strength, Raise Dexterity, Raise Power, Raise Focus and Raise Health augmentations now have a duration of 30mn (up from 15mn).
- Energy Attack, Flame Attack, Ice Attack and Primal Attack augmentations now have a duration of 30mn (up from 15mn).
- Enhance Health augmentations requirements are now based on any current school level instead of adventure current school only.
- Fusion Burn augmentation no longer conflicts with ethereal damage modifiers as it doesn't belong to this category anymore.
- Partially Incorporeal from Fallen Paladin Ally now lasts for 45s (up from 30s).


Craft

- Gozar's Blessing formula changes:
*The formula has been renamed to Master Scroll: Gozar's Blessing.
*The formula now requires spells Special Fiery Strike V, Special Ice Bomb V; Special Energy Strike V and Special Primal Burst III instead of the regular spell versions to craft the scroll.
*The special spells are stackable, can be used in combat but can't receive any technique.
*The formulas for the special spells can be purchased at Hameth Fireborn in Aughundell and at Queriatia in Dralk for Expert Spell: Special Primal Burst only. It is intended for these formulas to not have the regular spells versions available, and for the regular spell formulas versions to not have the special ones available.
- (Improved) Blight Bolts can now be deconstructed.
- Fixed Journeyman Wooden Weapon Repair formula: Unraveled Flaxen Bowstring was mistakenly associated with Tier II broken bows/crossbow instead of the Tier I versions.
- Glowing Essence Sources in item "Autumn Trellis Wall - 5 meters" now require Enchanting skill instead of Ingenuity.
- Journeyman Weaponsmith trainers don't sell wooden weapon formulas anymore. These can be purchased at Fletcher trainers.
- Spellcrafter trainers:
*Many Beginner formulas were missing from trainers. That has been fixed.
*Trainers now have all Journeyman Dragon spells formulas for sale (they only had some of them).
- Expert Metal Casing formula, given during quest "Old Rachival: Engineering a Disaster (Part 3)", is now attuned.


Epic Content

- Thundering Strike augmentation now requires Demon's First Maul to be equipped.


Monsters

- Isle of Fire changes:
*Added a few more Pyrios and Kheprit Beetles.
*The wolf population was culled. As a consequence, Crimson Ravagers only have one Crimson Shredder as a follower now.
- Monster Spirit Shields changes:
*Lesser Spirit Shield duration now matches the Greater version and now lasts for 20s (down from 30s).
*Lesser Spirit Shield effect now fades after 3 martial attacks (down from 5).
*Greater Spirit Shield effect now fades after 6 martial attacks (down from 10).
- Monster augmentations Fully Incorporeal, Incorporeal Shift, Incorporeal Transformation and Monster Incorporeal now mention they are not efficient against Ethereal damage in their descriptions.
- Lost Elders in the Fiery Rift don't use Incorporeal Transformation ability anymore. Instead, they use Intangible Fire ability that makes them more resistant to all attacks for 15s, up to 3hits.
- Enraged Wisps now have the Elemental Blast ability tier matching their level.
- Tradok's Stand isn't invaded by Automatons anymore.


World

- Added missing previews to Changing Room:
*Shoulder Turtles.
*Rainbow Scarves.
*Gold Scarab, Tomb Scarab, Rainbow Jewel Loricatus.
*Portable Totes.
*Drarachnid Head Scale.
- Changing Room preview rooms now provide road bonus for faster movement.
- More granite exposures now spawns north of Granite Hill.
- "Genevia" teleport destination pad has been renamed to "Genevia Island"
- Added new teleport destination "City: Genevia Town" to the town proper, inside the trade center.
- Painted underwater reflections around Peak of Storms
- Fixed terrain seam east of North Crystal.
- Fixed terrain seam south of Draendel.
- Fixed terrain underneath floating bricks in Forgotten Cemetery.
- Fixed terrain seam in Ignatar.
- Fixed terrain gaps in entrance to Chiconis Vault, Wintherias' Lair.


Miscellaneous Changes & Fixes

- Selector colors (The ring of light/diamonds when selecting something) have been changed as the resources color was too close from controlled monsters color. Resources are now yellow and gatherable monsters are now orange.
- Fixed inventory sound issues with the following items:
*Perfect Maelstone and its Novian version.
*Violet Crystalline Lattice and its Novian version.
*Cast Stones (all Tier).
*Ceremonial Cape and Reklar Capes
- Dim Carpenter's CoG, Dusky Carpenter's Cog, Pale Carpenter's Cog, Pallid Carpenter's Cog, Glowing Carpenter's Cog, Gleaming Carpenter's Cog, Bright Carpenter's Cog, Beaming Carpenter's Cog and Shining Carpenter's Cog crystals descriptions no longer mention Confectioner school.


Typos & Grammar Fixes

- Quest "Niesa's Legacy (Part 10)".
- Grulnar's persistent dialogue to bipeds.
- Quest "Ancient Sorcerers: Meltikhen the Brainmolder".
- Quest "Town Marshall: Dispatch To The Winter Fortress".
- Quest "Shau's Wrath".
- Quest "Recovered Relics".
- Quest "The Novo Machine: Breaking Through The Barrier".
- Quest "Drulkar's Wrath Part 2: Caught in Crystal".
- Quest: "Attunement to Serenity: Semeneth's Tasks".
- Quest "Ahala's Sweet Tooth I".
- Quest "The First Hunt III".
- Quest "Old Rachival: Engineering a Disaster (Part 3)".


Previous Hotfixes

- Quest "Imperial Army: Protect Harro From A New Menace" requirement is now rating 95 minimum instead of current adventure school lvl 90 minimum to be aligned with the rest of the questline.
- Fixed quests that require to loot the same item at different quest step but that could only get it a first one:
*Quest "Druidic Order: The Tower Defense (Part 4)".
*Quest "Breath of Acid: Introduction".
*Quest "The Tale of Darkstaff the Ancient (5 of 5)".

Source : https://community.istaria.com/news/?id=1203

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