Patch sur Blight du 07/10/2025 (Delta 319)
Une nouvelle mise à jour est en test sur le serveur Blight. Les deux points majeurs sont la refonte de l'école Sorcerer où il est maintenant possible de faire passer des monstres temporairement du côté du joueur pour combattre avec lui et leur attribuer des bonus pendant cette phase. La deuxième est l'introduction des armures brisées: en Tier VI uniquement, elles peuvent être reconstituées pour donner des équipements plus puissant que ceux issus de l'artisanat classique et être enchâssées avec un talisman pour des bonus supplémentaires.
Content
Quest Item Review
In preparation for a future update to bring some quality of life to quest items and how they interact with the inventory we have made a number of changes to existing quest items, primarily making sure quest related items only drop while on quests to clean up drop tables, as well as making sure that items that can be gathered after completing a quest are no longer considered quest items (and thus won't trigger delete warnings).
- Hunter Scorpion Claws will now only drop while on the quest Ranger: Envenomed Arrow III.
- Having the Wolf Hide Items formula (either from the Kill the Lone Wolf quest or buying it from Pratt for Tokens of Gratitude) now makes it so that players have a chance of looting additional Lone Wolf Hides from the Lone Wolf of New Trismus.
- Token of the Saris now hints at its usage in the description.
- Nature's Vanguard is now properly deleted in Breath of Acid: Thunder Underground after speaking with Aelthis.
- Cleansed Storm Core is now properly deleted in the quest Medallion of the Storms like the other requested components when brought to Antaniel.
- Added a description to Risen Gruok Tusk, a reward from Blackhammer: Protect the Farm, to indicate that its primary use is to be sold.
- The following rare bottlecaps, which have been able to drop from the Bitter Pickle denizens, now provide a quest upon being used:
*Mt. Orian Slippery Gear Bottle Cap.
*Gunak Taniqel Bottle Cap.
*Ribeth White Heart Bottle Cap.
- Sigrun's Letter Pieces:
*While on the quest "Sigrun's Letter", the Iron Guard and Chests within Dralnok's Doom have a chance to drop a piece of Sigrun's Letter.
*The letter pieces no longer drop when not on the quest.
- Blight Hound Hides:
*While on the quest "Imperial Army: Protect Harro From A New Menace" Blight Hounds have a chance to drop the scraps of hide.
*Now no longer drop from Blight Hounds while not on the quest.
- The Kwellen Hides for the quest "Imperial Army: Battle Orders" now give a feedback message when looted, as well as an additional feedback message once all three required ones have been looted.
- Chieftain Bulok's Charm has been made obsolete and removed from the drop tables. Developer's Note: This item had no prior uses and was just an extra drop.
- Twilight Essence and Twilight Essence Orb no longer display the Quest Item warning upon deletion.
- Fire Materia no longer displays the Quest Item warning, instead using the more generic warning upon deletion.
- Beetle Wing-Membranes:
*The Quest "Alchemical Gathering" from Voliss now requires players to get Torn Beetle Wing-Membranes, which will drop while on the quest.
*Regular Beetle-Wing Membranes, dropped from having either the potion formula or the passive ability, now no longer display any delete warnings.
- Fiery Golem Core:
*The quest "Niesa's Draught (Part 3)" now requires players to get the new item, Pristine Fiery Golem Core, which will drop while on the quest.
*Regular Fiery Golem Cores, dropped by Fire Opal Golems, now no longer display any delete warnings.
- Memory of a Lost Elder:
*Drops from Lost Elders as personal loot so long as the player has either the Special Potion: Memories formula or the Collect Memories of Lost Elders ability (awarded from the quest Aratanosh: Memories of the Elders).
*No longer drops from the Lost Elders in the Fiery Rift as part of their standard loot table.
*Now has a variant, the Dusky Memory of a Lost Elder, which is dropped from Lost Elders while on the various quests that involved Memory of a Lost Elder before.
*Memory of a Lost Elder no longer has a delete warning.
- Ethereal Shard
*Now has a variant called the Flawless Ethereal Shard that is used within quests and only drops while on the said quests ("Become a Primal Master (Part 2)" & "Earn Title: General Reklar Plaguebearer - Knight")
*Regular versions still drop from the undead at Reklar's Fortress like before, and no longer have any delete warnings.
- The Spirit Shard item used in the quest "Corruption on the Battlefield II" now only drops when this quest is active. Previously it was erroneously connected to a number of quests which did not actually use the item.
Other Changes & Fixes
- Quest "Kalamendar's Tale" now requires a minimum rating of 20 (instead of 60) to be obtained.
- Ortan's Teleporter now has a visible step after using the Stone of Seeking.
- The Reanimation Studies quests in Silvane now properly have the "(Daily)" prefix.
- In quest "Niesa's Enslavement (Part 6)", the first quest step now refers to Inspire Freedom ability and Shard of Freedom formula instead of just "Freedom".
- Fixed Rialtos the Wary's bargain in quest "The Badge of The Scorched Légion": he now properly gives you a Credit Slip.
- Quest "Sshranu: The Venom of Alchemy" now properly refers to Dragon's Draught I instead of Bolster Health I Potion.
- All Artisan X quests now follow "Artisan Training" scheme like their adventuring counterparts
- Quest "Drain Bolt VI: Performance Enhancement" now properly refers to Niatha's Potion of Power IV instead of Bolster Power IV Potion and to Potion of Assiduity IV instead of Bolster Focus IV Potion.
- Travertine Golems now count for the quest "Storm Disciple: The Way of Stone".
- In quest "Honoring An Old Friend (Part 2)", Frozen Essence now needs to be looted instead of gathered. Frozen Wisps drop more Frozen Essence while this quest is active.
- Quest "The Forest Skulk Threat III" now properly mentions Sergeant Jonis is in Bristugo instead of Dalimond.
- Armor and Scale Defense Tech Kit: Evasion (all tiers) can now properly go on all skilts and leggings with tech slots.
- The following techniques now properly take up one technique slot.
*Armor and Scale Tech Kit: Blessing of the Sun
*Weapon and Claw Tech Kit: Bite of the Sun
*Weapon and Claw Tech Kit: Tactician Spirit I
*Weapon and Claw Tech Kit: Tactician Spirit II
*Weapon and Claw Tech Kit: Tactician Spirit III
*Weapon and Claw Tech Kit: Tactician Spirit IV
*Weapon and Claw Tech Kit: Tactician Spirit V
*Weapon and Claw Tech Kit: Tactician Spirit VI
- Quest "Become a Primal Master (Part 1)" changes:
*Quests targets are now Fallen Plague-Befoulers and Fallen Plague-Defiler instead of Fallen Plague-Dragons and Fallen Plague-Warriors. Their location is similar.
*The issue that sometimes made the Fallen Plague-Zealot spawn anywhere in the Eastern Deadlands should be fixed now.
- New technique components for tier six have been added.
*Ul'zilgat Defilers and Flayers now drop Ul'zilgat Fyakki Abdomen.
*Roaming Fragments, Surtheim, Diminished Surtheim, and its Surtheim Fragments now drop Fire Elemental Splinters alongside their trophy.
*Travertine Boulder Golems now drop Travertine Boulder Golem Fragments.
*Vile Maggots and Engorged Vile Maggots now drop Vile Maggot Entrails.
*Dark Stalkers now drop Dark Stalker Fangs.
Adventure
Sorcerer Revamp
Sorcerer is a school with a focus on mind manipulating magic, but aside from some ability flavor text and a handful of things related to stunning and mesmerizing this didn't reflect well within the school itself.
With this revamp we're introducing some new mechanics to give Sorcerers some truly mind bending capabilities, making it possible to control monsters to fight for them. These controlled monsters cannot be healed but abilities have been introduced which can buff the minions to pack a bigger punch, take a larger beating, and more!
New Abilities
- Puppeteer abilities allow players to take control of monsters of their respective tier. Not all monsters can be controlled like named monsters, group leaders, epic monsters and more. These abilities are first obtained at level 7 and then every 20 levels.
- Puppet abilities convert controlled monster damage to a specific type. These abilities are first obtained at level 10 and then every 20 levels.
- Devious Pawn abilities lower a controlled monster's health but raise its outgoing damage. It is first obtained at level 13 and then every 20 levels.
- Expendable Bait abilities raise a controlled monster's defense and causes them to generate threat over time to lure in attacks from other monsters as a decoy, but lower its outgoing damage. It is first obtained at level 16 and then every 20 levels.
- Final Gambit abilities give a controlled monster a buff that lets it use a unique ability (when its health is low enough) in which it sacrifices the remainder of its health to unleash a devastating but inaccurate attack on the target. Be aware that the monster retains this ability so long as the buff is on it, whether it is still under player control or not. This ability is gained at level 20 and then every 20 levels.
Revamped Abilities
- Mind Bullets (I through X) is now obtained at level 1, and every 10 levels after that. They deal more damage, give an augmentation on hit and are more powerful in Combat Stance: Offensive.
- Spellbind I through V:
*Now obtained at level 2, and every 20 levels afterwards.
*The Spellbound augmentations now require one more hit per tier to be removed.
- Manifested Power (I through V) abilities are now obtained at level 4, and every 20 levels afterwards, deal more damage, and have a higher chance to mesmerize the target.
- Blur (I through V) is now obtained at level 6, and every 20 levels afterwards.
- Coordinated Mind Bolt (I through X) is now obtained at level 9, and every 10 levels afterwards.
- Awareness (I through V) is now obtained at level 19, and every 20 levels afterwards.
- The Enthralling Light augmentation, Enthralled, now also increases the incoming mind damage by 150%.
- Disconcert now comes in 3 levels, obtained at levels 28, 58, and 88, and its augmentation now decreases Magical Alacrity.
Spells
- A new damaging mind spell has been added, Psionic Beam, similar to Energy Strike.
- Beginner and Journeyman formulae for Psionic Beam have been added to Spellcrafter trainers, the Expert formula has been added to tier 5 treasure tables and Formulatrons.
New Content
While we would have liked to incorporate it with this update, sadly we missed the deadline to include a range of new content to go along with Sorcerer's new toolkit, our quest designers are hard at work to make sure we can deliver it with the next update, Delta 319.1
Priceless Armor (Repaired Item Revamp - Part 2)
With Content Update 25.1 we implemented the first part of our Priceless Armor project, where we looked at existing formulae for repaired weapons, jewelry and scales to make some room for the new additions needed for Priceless Armor. Now we're bringing you the real meat of this project.
A new tier of armor, Priceless Armor, can now be crafted in a similar fashion to repaired weapons and scales. Rather than the usual two variants across four weights of armor (e.g. cloth and padded cloth for textiles), only the stronger variant is available to be repaired. This leaves Priceless Steelsilk Padded, Radiant Leather, Adamantium Chainmail, and Adamantium Platemail armor to craft. These pieces of armor can take a unique socket, known as a Talisman Socket, to further enhance your abilities through socketed Ancient Talismans.
Note: For now, all formulas will only be available in the GM testing warehouse while we finish the method in which they are obtained.
- Repaired Priceless Armor has been added to the game for use by all biped classes.
*Priceless Padded, Leather, Chainmail, and Platemail armor is available.
*Lighter weights offer more health, while heavier weights offer more armor.
*Each armor piece can take up to three techniques.
*The armor requires a minimum of Adventure Rating 111 and an appropriate school to wear.
- Five new broken items have been added to the loot tables:
*Singed Ancient Accessory
*Scorched Ancient Headwear
*Charred Ancient Bodywear
*Blackened Ancient Garment
*Steelsilk Cloth Fragment
- Radiant Leather Bands have had their drop rate increased to match other repair materials as they now have more broad use.
- Master Padded, Leather, Chainmail, and Platemail Armor Repair may be used to combine broken items and relevant repair resources into finished armor.
*Belts, Gloves / Gauntlets, and Wristbands / Bracers may be repaired using Singed Ancient Accessories.
*Boots, Shoulderpads, and Sleeves / Armguards may be repaired using Blackened Ancient Garments.
*Caps / Helms and Masks may be repaired using Scorched Ancient Headwear.
*Tunics / Chestguards and Leggings / Greaves / Skilts may be repaired using Charred Ancient Bodywear.
*Each weight requires a different repair resource. Padded Armor requires the new Steelsilk Cloth Fragments, Leather requires Radiant Leather Bands, Chainmail requires Adamantium Metal Nuggets, and Platemail requires Adamantium Metal Chunks.
- Priceless Armor may be socketed using Talisman Socketing, a new socket type that may be drag-and-dropped or applied at creation like other sockets. Only one may be applied per piece of armor.
*On creation, this requires 4 Radiant Essence Orbs and 8 Adamantium Metal Bars to apply.
- Ancient Talismans and their respective formulae have been added to the game. These are unique crafted socketable crystals that may only be used with repaired priceless armor, providing a boost to a specific skill and strength/dexterity or power/focus.
*All talismans need to be crafted from Talisman Vessels of Might or Magic, tier six technique components, and radiant essence orbs using the Spellcrafting skill.
*Talisman Vessels are crafted using Ruby or Sapphire alongside Unfocused Violet Azulyte using the Jewelcrafting skill.
New Content
As mentioned above currently the formulae related to the Priceless Armor content will be available in our GM testing warehouse in Bristugo, in a future update we're hoping to introduce the full storyline related to the discovery of these unique armor pieces and their customization.
Other Changes & Fixes
- Nature's Fury damage kicker (all tier) is now triggered by spells instead of weapons.
- Thorn shot description was updated to reflect that it no longer roots.
- Clarity of Thought ability now properly gives Clarity of Mind and Steeled Thoughts augmentations.
- Might of Istaria's Army description now also mentions the Ceremonial Cape as a requirement to keep the augmentation active.
- Arcane and Runic Bows now have the same rating requirements as other weapons, but they are still exclusive to Elemental Archer school by design. (Hotfixed: June 27th 2025)
- Fixed Power/Focus and Strength/Dex values on Priceless Adamantium Necklaces.
- Adventure: Vital Defiance now applies its debuff properly.
- Removed description of the technique "Weapon and Claw Tech Kit: Hunter's Retribution" that describes the function of the technique, as the tooltip already covers this.
- Fixed Numbing Haze IV to work while targeting an enemy.
- Weapon and Claw Tech Kit: Thurid's Undead Slayer & Weapon and Claw Tech Kit: Undead Slayer no longer have a conflicting description & effect tooltip.
- Electrify, granted by Than'kuk Ally now has a range of 30m, like the other allies.
- Vampiric Touch augmentations no longer pause while offline as they're not saved on logout.
- Kazrok in Sslanis now mentions requirements to join Guardian school.
- Splendor augmentation from Dryad Dazzle doesn't raise Magic Evasion anymore as this skill no longer exists. Description updated accordingly.
- Gained Affinity (Flame) augmentations no longer pause while offline as they're not saved on logout.
- Spirit Shield, the ability given by the Myloc Ally pet, now has a more accurate description.
- Active: Skulk Damage augmentations no longer mention Forest/Blood Skulks as it is for all Skulk types.
Craft
- Brownback Matron Tail is now obsolete and has been replaced by Diseased Brownback Fang for Ability: Power Shot II and Dragon Claw Tech Kit: Deadly II.
- Fixed Expert Fine Runic Bow fletching skill requirement to be scribed. (Hotfixed: June 27th 2025)
- Julie Balish, the Dalimond confectioner trainer, now sells the Beginner Advanced confectioner formulae.
- Myloc Harbinger Claw, Myloc Hierophant Heart, Myloc Gatherer Leg, and Myloc Veteran Vertebrae descriptions now include their usage in Master Jewelry and Scale Tech Kit: Myloc Rune.
- Bane of Androgos V in Expert Weapon Tech Kit: Bane of Androgos now correctly requires 4 Shining Essence Orbs.
- Beginner, Journeyman, and Expert Dragon Scale Repair Formulae now follow the same optimal skill values as the Master formula.
Plots & Lairs
- Fixed footprints for the newest walkways T junction.
- Updated quantity of required Granite Construction Block on Snowy Granite Boulders, 4 meters from 0 to 20 (hotfixed July 20th 2025)
- New Trismus rebuildable structures now correctly use a wood saw for the cedar planks.
- Novian Anniversary Crystal Heart no longer has a bulk value.
- Improved Pond texture (player plot structure) - special thanks to Miira for Pebble Pond texture!
- Woodburned Welcome Sign formula now correctly uses Istarian Army Knife as the required tool, the formula is now also seen as an expert level formula.
- Woodburned Welcome Sign (resource) now is no longer attuned.
- Epic Displays now refer to allies and pets with a different description from weapon displays.
- Trophy Displays now refer to the replicas with a different description than weapon displays.
- Every structure for plots & lairs that use the Water resource, should now use "Bucket or Ingenuity Ability" instead of just Bucket, Istarian Army Knife or Ingenuity Ability, or Weaving Awl.
- The following structures have received an update to their name to be more uniform:
*Tazoon Medium Pawn Shop -> Tazoon Medium Shop - Pawnbroker
*Half-Giant Pawn Shop -> Half-Giant Shop - Pawnbroker
*Small Dwarven Pawn Shop -> Small Dwarven Shop - Pawnbroker
*Medium Dwarven Pawn Shop -> Medium Dwarven Shop - Pawnbroker
*Large Dwarven Pawn Shop -> Large Dwarven Shop - Pawnbroker
*Sslik Medium Pawn Shop -> Sslik Medium Shop - Pawnbroker
*Sslik Tiny Pawn Shop -> Sslik Tiny Shop - Pawnbroker
*Saris Tiny Pawn Shop -> Saris Tiny Shop - Pawnbroker
*Fiendish Pawn Shop -> Fiendish Shop - Pawnbroker
*Tier 1 Human Pawnbroker Store -> Tier 1 Human Shop - Pawnbroker
*Tier 2 Human Pawnbroker Store -> Tier 2 Human Shop - Pawnbroker
*Tier 3 Human Pawnbroker Store -> Tier 3 Human Shop - Pawnbroker
*Tier 4 Human Pawnbroker Store -> Tier 4 Human Shop - Pawnbroker
*Tier 5 Human Pawnbroker Store -> Tier 5 Human Shop - Pawnbroker
*Tier 6 Human Pawnbroker Store -> Tier 6 Human Shop - Pawnbroker
*Sslik Medium Consignment Shop -> Sslik Medium Shop - Consigner
*Fiendish Consignment Shop -> Fiendish Shop - Consigner
*Tier 1 Human Consignment Store -> Tier 1 Human Shop - Consigner
*Tier 2 Human Consignment Store -> Tier 2 Human Shop - Consigner
*Tier 3 Human Consignment Store -> Tier 3 Human Shop - Consigner
*Tier 4 Human Consignment Store -> Tier 4 Human Shop - Consigner
*Tier 5 Human Consignment Store -> Tier 5 Human Shop - Consigner
*Tier 6 Human Consignment Store -> Tier 6 Human Shop - Consigner
*Half-Giant Consignment Shop -> Half-Giant Shop - Consigner
*Tazoon Medium Consignment Shop -> Tazoon Medium Shop - Consigner
*Small Dwarven Consignment Store -> Small Dwarven Shop - Consigner
*Medium Dwarven Consignment Store -> Medium Dwarven Shop - Consigner
*Large Dwarven Consignment Store -> Large Dwarven Shop - Consigner
- The following structures now refer to their NPC as a "Pawnbroker" instead of "Pawn Broker".
*Tier 1 Human Pawnbroker Store
*Tier 2 Human Pawnbroker Store
*Tier 3 Human Pawnbroker Store
*Tier 4 Human Pawnbroker Store
*Tier 5 Human Pawnbroker Store
*Tier 6 Human Pawnbroker Store
*Half-Giant Shop - Pawnbroker
*Saris Tiny Shop - Pawnbroker
*Human Shopkeeper's Hut
Monsters
- Reduced Winter Wolf Alpha respawn time on the Dalimond Ridge.
- Reduced the respawn time of Nipper, the named Winter Wolf.
- Increased the spawn numbers of Weak Arbotus around Holcomb Farmstead.
- At the Almighty Cauldron, 50% more skeletons are spawned and respawn time has been reduced by 50%.
- Bel'Kath's chest is visible again (hotfixed July 20th 2025)
- Bitter Pickle monsters' treasure tables have been reviewed and junk loot now matches the right tier and the right type (elemental or ghost) for all monsters.
- Shadow Wisps now spawn between levels 101 and 103 to better match the rest of Dralnok's Doom. Their junk loot has been updated to match the tier change.
- Frost Hounds no longer drop Frost Hound Hearts. Existing Frost Hound Hearts have been changed to Blight Hound Manes and added to said monster's loot table.
- Regular Greater Nix Beetles no longer give double XP. Their health and damage are no longer doubled either.
- Regular Diamond Golems now spawn alongside Mohs throughout the diamond resource fields to offer more opportunities for harvesting their chips.
- Drulgomm, the Fire Elemental, got some fixes:
*It is now a lvl 70 monster, instead of a lvl 95 one to fit its location.
*Its treasure table has been adjusted accordingly.
*It only patrols inside the volcano now.
World
- Morning Light has been decorated.
*Plots and lairs are expanded and the community has a few large community projects to build.
*Master Morning Light has been retired and Arishat took his place.
*Two more small lakes appeared. The area with the three lakes is now known as "Misted Lakes". Some
*mackerel and more silver papyrus can be found around them.
- Scorpion Island decoration - these settlements have been decorated, plots and lairs resized:
*Mambow Point
*Solitaire
*Elmnic
- Mambow Point, Solitaire and Elmnic now require you to visit and attune with gatekeepers before being able to teleport to the areas.
- Seasonal decorations have been expanded - gazebos, ivy arches, trellis and some more trees now change with Autumn and Winter season.
- Decorative instance npcs have been added to Genevia Island.
- Fixed terrain hole on Island of Elnath.
- Fixed terrain hole in the desert near Tishlar.
- Fixed terrain hole in Western Deadlands' Spiral.
- Plugged hole in Dralk's floating training isle.
- Fixed issue with characters getting stuck in the floor inside Imperial Changing Room.
- Fixed water south-west of Morning Light.
- Added a lair to South Point inside a waterfall cave.
- Painted underwater reflections around Delgarath and Morning Light.
Miscellaneous Changes & Fixes
- Fixed occlusion issue around the big gate in Sandstone Bluffs.
- Fixed Arcane and Runic Bows descriptions to describe the right wood type.
- Fixed Eternal Watcher title ability requirements. (Hotfixed: July 9th 2025)
- Lauri on Spirit Isle no longer brings up multi-schooling on Spirit Isle in the quest "Introduction to Fortshire", instead directing players to speak to trainers on New Trismus once they go there.
- The Lairshaper and Crystalshaper boon techniques (Boon, Bounty, Blessing, Benefit, Benevolence) no longer contain the "Dragon" prefix in their name.
- The Dragon Lairshaping and Dragon Crystalworking abilities are now known as simply Lairshaping and Crystalworking.
- Enchanted keys and all involved items have been made obsolete as there are no plans to implement associated content currently. Developer note: The Enchanted Bronze Key supplied and used in the Rangers in Danger questline remains functional.
- Gwyrath in New Trismus will once again speak about Resistances and Wards.
- Crystals of Gathering icon colors now match their names.
- Repaired weapons, jewelry, and dragon scales now scale in coin and hoard values more consistently with other equipment in the game.
*Weapons and jewelry now range from 32c to 1s 24c and from 50 to 1600 hoard, up from 32c - 200c and 50 - 500 respectively.
*Scales now range from 42c - 1s 344c, up from 42c - 252c. Their hoard value remains at 0 to avoid accidental hoarding of equipment.
Typos & Grammar Fixes
- Dralnok's dialogue after having completed the quest quest "Dralnok's Doom (Chapter 3): The Relics of Kings"
- Quest "Dimensional Pocket X: Return with News from the Towers of Magic".
- AxE Blade broken pieces description.
- Claw Mastery passives.
- Drannor's opening dialogue in "Go Bag 5 Swamp Ruxus Skulls" and "Go Bag 100 Swamp Ruxus Skulls".
- Quest "Vandus Confederation: The Lost Patrol".
- Fixed Dryad Ghosts of rating 100+ to have the proper prefix of Elite.
- Fixed Half-Giant Ghosts of rating 100+ to have the proper prefix of Elite.
- Extra space in all variants of Sslik Zombies.
- Quest "(Daily) Reanimation Studies: Damaged Undead Cores".
- Quest "(Daily) Reanimation Studies: Intact Undead Cores".
- Quest "(Daily) Reanimation Studies: Perfect Undead Cores".
- Quest "The Rank and File (Part 1)".
- Quest "Town Marshall: Big Problems".
- Quest "Relics of the Ancients".
- Quest "The Perfect Rose Quartz Shard".
- Crystals of Gathering.
- Quest "Gold Rage III: Wintheria's Challenge".
- All Essence Construction Sphere and Source formulas now properly display "Enchanting Focus" as tool instead of "Essence Structurer".
- Quest "Town Marshall: Ice Breakers".
- Quest "Town Marshall: Cobalt Curiosity"
- Quest "Recovered Relics"
- Quest "Shau's Vengeance: Specters of the Past"
- Item "Map of the Ruin of Tazoon"
- Quest "Imperial Army: The Prisoner"
- Quest "The Battlefields: The Leader's Strength"
- Quest "Delgarath Militia: Scout the Surrounding Area"
- Quest "The Battlefields: Identifying the Leader"
- Quest "The Battlefields: Scouting the Battlefield"
- Quest "The Battlefields: Exploring the Chiconis Battlefields"
- Shadow Wisp Vitality now reads "a Shadow Wisp" instead of "an Shadow Wisp" in its description.
- Quest "Draak Attunement: I Speak For This One", visibility step for returning to Semeneth
- Quest "The First Hunt III"
- Quest "Hunter... or Hunted?"
- Quest "Niesa's Draught (Part 5)"
- Quest "Primal Mastery VIII: Prove Your Primal Power"
Known Issues
- Controlled Monster behavior is still being worked on.
- Icons for the Priceless Armor content aren't finished yet.
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