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Patch sur Blight du 13/03/2015 (Delta 169) et Live patch du 17/03/2015

Un nouveau patch sur Blight, rapidement déployé sur les serveurs réguliers, a été publié. Au programme, Virtrium continue ses modifications et ajustements sur les différentes écoles d'aventure et propose un nouveau client avec son lot de correctifs et d'optimisations:

Delta 269

- Denizens of The Rift now drop their own set of hoardable items
- Monsters in the Rift now have a chance to drop a line of Rift-specific consumable crystals. With this change they no longer drop regular non-Rift crystals
- Doubled the value of the Rift Tokens (x5 for the Symbol).
- Lair Mural Cerulean Azulyte Geode has been renamed (Legacy) Lair Mural Cerulean Azulyte Geode and flagged as obsolete. It was a duplicate of Lair Mural Blue Geode.
- Mental Bane now has a 15% chance (up from 5%) to apply its buff.
- Breath of Flame Burst I is now just known as Breath of Flame Burst
- Breaths of Acid, Lightning, Ice, and Flame Burst no longer share a timer
- Shield of Gold is no longer tied to the Utility category
- Tail Whip is no longer linked to the Multi category
- Dragons now get Claw Strike every 10 levels, starting at level 5.
- Go Bag 5 Giant Loricatus Beetle Compound Eyes is now available in Chiconis and Dalimond.
- Fixed constraints on Go Bag 5 Bronze Golem Mettle
- Mage's Quest: Test Experimental Spell has been fixed to now point to Rennis at the end of the quest.
- Scout's Quest 6: Coordination Against Beetles now properly tracks the beetles on New Trismus and asks players to use Coordinated Shot ability.
- The cost of doing business with the Town Marshalls in Istaria has been adjusted. Now the longest it should take someone to obtain an item if they complete all "like tiered" quests available to them at a time is about a week of solid questing.
- Town Marshall quests with the exception of quests from Steward Pratt can be taken at the same time. (There is still a keyword on Steward Pratt's quests so that he hands them out one at a time still because he has a variety of quests.) As a note on this, it is possible that if you return to a Town Marshall with multiple quests completed, you will find that you get multiple rewards and "turn in" dialog at onces, so you should use this at your own risk.)
- Formula "Niesa's Rub" now has the formula_skill_expert keyword
- Formula "Niesa's Draught" now has the formula_potion keyword
- Niesa's Draught formula now gives XP, has an optimal skill of 1110 (not 1100), and uses the default icon (for now).
- Niesa's Draught will now properly consume itself on use.
- Ironwood Shaft tech kit will now attune on equip, not install.
- Undead Slayer tech kit will now attune on equip, not install.
- Removed Tinkering constraint from Biggletorque's quests to that they can be completed by Dragons. Any dragon completing this quest will still be given the key formulas which can be hoarded.
- Complex Key Mold and Expert Key formulas are no longer tradeable as they are quest rewards. Both require the completion of the quest Biggletorque: The Frozen Tower for use.
- Spiritist Trainer Kamilari will now allow players to rejoin school and no longer displays a link for Shaman school.
- Zombies who are members of the Warrior school will no longer get to use Dwarven Toughness when they aren't Dwarves.
- Sinth, the Jade Snarler Alpha, now spawns with the other Alphas near Desert Shore
- Surtheim's death now has an associated particle effect
- Officer Amonsu in Kion now carries a Short Sword.
- Employ Shield's buff is now known as Shielded and lasts 30 minutes (up from 60 seconds)
- Employ Shield is known as Shield Stance and recycles every 5 seconds (down from 300)
- Iron Body now recycles every 60 seconds and its buff now has a 5 minute duration (up from 1 minute), but will fade after 20 hits are taken.
- Knit Bones now recycles every 30 seconds (down from 300) and has a 3.5 post-delay (down from 6.0), and heals 5% of your health every second for 5 seconds.
- Engulf now recycles every 30 seconds (down from 60), no longer has a 5.0 post-delay, but instead has a 3.0 pre-delay.
- Heart-Seeker now recycles every 180 seconds (down from 300).
- Hillside Bastion now recycles every 60 seconds (down from 120).
- Monk's Dexterity Boost II is now received at level 47 instead of 58.
- Monk's now get an exclusive ability, Dexterity Boost III, at level 87.
- Petrify now recycles every 30 seconds (down from 60)
- Petrify's debuff is now known as "Petrified by Fear" and has an updated description.
- Spirit Walk's buff is now known as Incorporeal and negates the next 3 incoming physical attacks
- Spirit Walk has a 30 second recycle (down from 120) and a 2.0 pre-delay (instead of post-delay)
- Mind Over Body now recycles every 5 seconds (down from 300)
- Mind Over Body's buff is now known as Regenerating and lasts for 30 minutes (up from 2)
- Pinion now recycles every 45 seconds (down from 60)
- Soul Link’s debuff is now known as Linked and does 25% more damage to the target
- Soul Link now recycles every 120 seconds (down from 300) and has a 3.0 pre-delay (instead of 5.0 post-delay).
- Ki Strike’s debuff is now known as Slowed, lasts for 25 seconds (down from 60), and impacts the target by 25% at all tiers.
- Ki Strike now recycles every 30 seconds (down from 120) ans has a 2.0 pre-delay (instead of 5.0 post-delay).
- Cleave now recycles every 60 (down from 80).
- Glaring Quills abilities will once again overwrite one another.
- Syphon ability (all levels) has been lowered to be 120 seconds recycle.
- Instant Heal and Primal Instant Heal now have a recycle of 45 seconds.
- Demon’s Claw damage is now 75-100 and has a 10% chance to give Shredded Armor.
- Valkor’s Blood Talon now boosts T&C by +100 and Dexterity by +120.
- Valkor's Blood Sword now boosts Strength by +100 and Health by +250
- Increased the Spell Book capacity to 250
- Fixed the few remaining Expert Processing formulas so that the T5 resource was OPT at 1100 so that it matches the Master formulas.
- Resource quantities used to make Epic Components have increased significantly.
- Fixed optimal skill in Scale Component formula for Tavarist Crystals from 3275 to 1375.
- Fixed optimal skill in Wooden Component formula for Velanthis Wood Strips from 1325 to 1375.
- Epic Core cost increased by 15%
- Added a "Weekly Epic" quest
- Reward for completing Daily Epic quests reduced from 10 to 8 Tokens
- Fine Shillelagh now uses correct texture and is distinguishable from the regular shillelagh.
- Repaired Crossbows now uses the correct texture.
- Fixed "Armor and Scale Tech Kit: Bone Lacing" so that it is looking for the right quest (Tradok: Technomancer Woes) to be completed rather than the title quest for Technomancers.
- Mental Bane has now been separated out to have a different quest reward from the crafted version. The quest reward is not tradeable, but the crafted version is.
- Added a Beginner Table Saw Station to the logging came out the south gate of Dalimond.
- Purchased formulas now have a hoard value so that they may be hoarded.
- The trinket "Enraged" has been renamed "Fury of Daggarth" to distinguish it from the Crystalshaper ability.
- Ceremonial Tower Shield or Scale now have a 25% chance to proc a defensive buff "Might of Istaria's Army".
- The Might of Istaria's Army buff provides a reduction in damage from non-standard melee or spell attacks for 5 minutes.
- Aura of Fire duration to 30 minutes (from 1 hour)
- Freezing Touch recycle to 5 seconds (from 30), duration to 30 minutes (from 2 hours)
- Ice Armor recycle to 5 seconds (from 30), duration to 30 minutes (from 2 hours)
- Primal Roar duration to 30 minutes (from 1 hour)
- Determination duration to 30 minutes (from 1 hour)
- Tokens from the Rift now have 0 bulk.
- Energize duration to 30 minutes (from 1 hour)
- Melee Flurry recycle to 90 seconds (from 4 minutes), duration to 30 seconds (from 1 minute)
- Flow like Water recycle to 90 seconds (from 5 minutes), buff duration to 15 seconds (from 1 minute), increase dodge value to +75
- Static Aura duration to 30 minutes, pulse to 15 seconds
- Sprint recycle to 90 seconds (from 3 minutes)
- Vampiric Touch recycle to 5 seconds (from 30), duration to 30 minutes (from 2 hours)
- Pillage Spirit recycle to 180 seconds (from 5 minutes)
- Fist of Flame recycle to 5 seconds (from 30), duration to 30 minutes (from 2 hours)
- Shatter recycle to 120 seconds (from 5 minutes)
- Numbing Cold recycle to 180 seconds (from 10 minutes)
- Rend Armor recycle to 30 seconds (from 1 minute)
- Cripple recycle to 30 seconds (from 1 minute)
- Puncture recycle to 30 seconds (from 1 minute)
- Feint recycle to 30 seconds (from 1 minute)
- Ranged Flurry recycle to 90 seconds (from 2 minutes), duration to 30 seconds (from 1 minute)
- Superior Heal recycle to 90 seconds (from 3 minutes)
- Full Heal recycle to 180 seconds (from 5 minutes)
- Primal Rebirth recycle to 180 seconds (from 10 minutes)


Client 386.118

Fixes:

- Fix for crash when opening corrupt / malformed notepad file.
- Fix for crash when player position relative to sound position is invalid.
- When entering a 'Text' command for a hotkey, fixed random characters appearing in tooltip field
- Ensure that tazoon walkways always load (model is larger than anything else in game).
- Fix for opening pouches in storage structures.
- Speed up / fix login if object under player is missing.
- Fix for invisible character if object under player is missing.
- Crash at startup if really fast computer (occurred with recent optimizations).
- Fix problems with environment regions applying underground (like jungle leaves).
- Hotkey Editor Window overwrite tooltips.
- Fix for selecting correct environment to fade / maintain.
- Fix auto equip tool crash.
- Correct problem "day drift" on computers with very high framerate.
- Fixes for issues reported with player position while under ground.
- Fixes for dual wielding storage structures.
- Fixes for casting animations / sounds.
- Include keyword matches with item effect information.
- If damage is zero, ablative event still processes.
- Feedback for crafting items showing item name properly.
- If we get action information about an entity that is invisible, do not process the action. This prevents buffs from being displayed in mid air (before a monster has loaded) and improves start up time.
- Don't warp NPC to destination when NPC is performing idle action animations with large differences between movement positions.
- When shutting down, fade out music instead of stopping immediate.
- When in combat, monsters should surround and face.
- Prevent debug logs from being moved to logs_old when they are new logs (happens on computers that don't build cache of writes).
- Fix %race% replacement in feedback / quest dialogue.
- Missing animation assets for human male ghosts.
- Crash fix for loading UI def files that are malformed.
- Fix for Entombed Dragon moving when greeted (he's entombed and should not move).
- If game files are missing, display error message and strongly suggest patching.
- Reduce repetition / duplicating already calculated values in main loop.
- Fix Auto Equip for Quarrying Ability.
- Leak in chat logging.
- Crash fix for anchor spell assets.
- Correct extra space on end of combat feedback.
- Emote List truncated.
- Crash fix for item deconstruction.
- Crash fix for receiving chat from NPC that have not finished loading / just unloaded.
- Fix for some textures compositing incorrectly (affected Cedar Staff).
- Catch game window resize below 800 x 600 and stop drawing - prevents situation of invalid window ratio.
- Catch situations where texture fails to be created (causes instability and later crash).


Optimizations:

- Improvements to environment manager so it uses less resources / more maintainable for future updates.
- Improvements in when composite textures are saved.
- Monitor for resolution change every 2 seconds, instead of every frame.
- Do not update statistics manager unless it's running.
- Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
- Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
- Characters use much faster calculation (less accurate) when sending ground position and use interpolated position when flying (needed when landing or taking off).
- Improvements to time / work allocated to subsystems. Should improve frame rate on more basic computers.
- Improvements in when composite textures are saved.
- Do not update statistics manager unless it's running.
- Don't render monsters when initially logging in. The positions are wrong until the player actually moves, so no need to draw until player moves and we get a good position. Prep assets from disk though.
- Speed improvements in biote setup when transitioning from invisible (for startup setup) to visible.
- Add support for SSE2 processor instructions.
- Spread out terrain and sector loading so frame hitches are reduced.


Features:

- Allow idle actions to specify a movement speed.
- Fixes to auto-equip when using quarrying ability.
- Crossbow and Shillelagh textures.
- Provide interface for accessing hidden / protected chat channels.
- Display warning if technique application would overwrite with an existing tech and prompt.
- Display the name of hot key number and bank being edited.
- When an item is dragged for action types, add a generic tooltip and icon.
- For action type Use item, when an item is dragged dropped, add the action to the list.
- For action type Open Window, add the icon of the selected window automatically and a tooltip with the windows name.
- Allow events to be tagged as replace / no-replace (will be used with root) so events can be tagged for stacking / not-stacking.
- Password feature for creating chat channels.

 

Patch sur Blight du 27/02/2015 (Delta 268) et Live du 03/03/2015

Un nouveau patch a été appliqué sur le serveur de test. Dans celui ci, le nouveau système d'objets épiques a droit à son polissage et de nombreux ajustements ont été réalisés sur les abilities des écoles d'aventure:

Edit: patch appliqué sur les Live shards le 03/03/2015

Epic Loot and Monsters

- The cost of purchasing one of the specific Epic Item Formulas (such as Epic Armor: Reklar's Sash of Fury) has been lowered to cost 24 Tokens
- The cost of purchasing the Epic Component Formulas has been changed to cost 144 Tokens.
- The cost of purchasing the Epic Core component needed for crafting items has been changed to cost 96 Tokens.
- Changed the timer on the Epic Boss quests so that it is now 22 hours instead of 24.
- Lesser Anchors, the Fire Elemental Surtheim, and the Greater Anchor by Delgarath all have the proper Aura on them to give to players so that those fighting will get the proper Epic Tokens.
- Surtheim is now much larger (200% scale) and fragments upon death.
- Fafnir now has more health, but Scorch now takes a short toll on him after he uses it.
- Shaloth now has less health.
- Vampiric Bats from the Bloodthorn Staff now has slightly higher damage, but heals 50% (up from 25%).
- Demonbane Spike will now properly give the Demon's Bane buff to the spear-wielder, not the target.
- Vargas the Bold now gives the Greater Epic Aura or Lesser Epic Aura to those preparing to hunt epics. The duration of the buff has been increased as well so that it lasts longer. (Note the buff still remains on the bosses and will pulse from them at times for any who wish to try going out without speaking to Vargas first.)
- Created a new Lesser Epic Boss known as the Memory of Elial who now spawns on the Peak of Storms instead of Elial the Mercenary.
- Son of Gigaroth items now properly use Demon Essence for crafting rather than Plague Essence.


Dragons

- Strength now plays as large a role in Dragon Breath skill calculation as Power
- Breath of Fire 1 now has a 10m range, 3 has a 14m range
- Breath of Fire 1 to 3 now all have a 1.5 second cooldown.
- Breath of Ice has a 30 second recycle and 1.5 second cooldown.
- Breath of Lightning has a 30 second recycle, 12 meter range, 1.5 second cooldown and a minimum damage of 175 (up from 40).
- Breath of Flame Burst now has a 90 second recycle and 2.5 second cooldown, but does less damage per hit (20% reduction).
- Breath of Acid has a 45 second recycle and 1.5 second cooldown.
- Bite's bleed are now known as Lacerations, lasts 15 seconds (was 35), ticks every 3 (was 5), and causes more damage per tick.
- Bite now recycles every 30 seconds, has a 2.5 second cooldown, has less variance in its damage, and shares a timer with the Power category.
- Shield of Gold now uses the Utility category instead of Critical (it will no longer share a timer with Gold Rage).
- Drain Bolt 9 and 10 will now accept 1 tech kit.
- Priceless Dragon Scales now have 2 tech slots and come in two varieties: Conqueror and Primalist.
- Updated XP and Skill scaling for the Master Scale Repair formula.
- Preeminent Acclaim is now a tech kit available for sale by Blagarath in exchange for Rift tokens and works on spells as Greater Renown does for melee attacks.
- The Lunus Path 3 quest has been reworked yet again. Now it is four sub-quests without a tracker quest. The first one still begins with Valkoth, but the final quest now starts with Lantenal.
- Drain Bolt (all levels) has been raised to have a longer casting time to match the animation. The damage has been raised to compensate.
- Blagarath now sells the Rift Scale Techs instead of V'Tieru
- Tail Whip recycles every 30 seconds (down from 40), shares a timer with Power abilities, and has a 2.0 cooldown. It is also has an 8 meter AoE range.
- Rift Guardians no longer receive Neutral Stance, are now immune to special damage types (melody, feasting, key, etc), now have ethereal armor, and have adjusted resistances.
- New Dragon Rift Tech Kits will consume themselves on application and will apply correctly (had an incorrect keyword applied).
- Ferocious Roar now recycles every 75 seconds (down from 90).
- Split the Kill Elial steps from the quest “AROP24 - Defeat the Guardians” into a new quest called “ARoP24b - Retribution: Defeat Elial” that is handed out by the Guardian of Elial.
- Quest "Dragon's Gift V: Kaliphar's Reagants" now refers you to Gheniem's proper spawn location on Saritova.
- Quest "Primal Mastery IX: Trophies of the Isles" will now track the kill (and looting) of Ice Gnawer and Flamentus.
- Drain Strike now shares a timer with other Power category abilities and recycles every 45 seconds (down from 60).
- Snarl 2, 3 and 4 now do mind damage instead of crush.


Trinkets

- Trinkets will no longer drop as loot. They will instead be sold on vendors. "Old style" trinkets have been phased out so that while they can still be used, they will no longer be handed out from quests either.
- Trinkets of all tiers now use the proper scripts when the item is used. Previously there was little consistency with what tier the item was and what script was used.
- All Shiny Trinkets now have a chance to give beneficial buffs of their tier only.
- All Blessed Trinkets now have a slight chance to give a chance at a buff one tier higher than the item itself.
- All Ethereal Trinkets now have a roughly even chance of giving a buff of their tier or one tier higher than the item itself.
- Pawnbrokers across Istaria now sell single-use trinkets. These trinkets, which are available for cash, provide the buffs like what the drop-items trinkets had provided, but rather than having a random effect they now give the buff which matches their name.


Adventure

- Fungal Regeneration now has a 3 minute recycle (down from 10 minutes).
- Forest Skulk Avenger buff is now known as “Skulk Avenger” and works against all Skulks.
- Forest Skulk Slayer buff is now known as “Skulk Slayer” and works against all Skulks.
- Wizard ability, Stunner, now stuns for 3 to 5 seconds (down from 6 to 14).
- Head Butt is now known as Headbutt
- Monk ability, Stunning Blow, now stuns for 3 seconds (stun length does not increase with ability tier), but chance to stun increases from 40 to 80 (was 40 to 60).
- Dryad Dazzle buff is now known as Splendor
- Mental Bane tech now conflicts with Damage Kickers instead of Augment Kickers.
- Debase debuff is now properly classified as a root, not a stun.
- Tearing Blade I is now known as Tearing Blades and is an active ability with a 60 second recycle. It gives a 30 second buff known as Tearing Blades that has a 5% chance for melee attacks to cause Lacerations, a 5 second bleed.
- Glare’s debuff is now known as Blinded
- Changed ability "Inspire Courage VI" to use the proper constraint now.
- Safety no longer takes up a gift slot, but has a duration of 30 minutes (down from 120).
- Life’s Blessing no longer takes up a gift slot, has a duration of 30 minutes, and ticks every 20 seconds
- Heroism no longer works with special attacks.
- Heroism and Hero’s Resolve no longer stack with Flurry abilities.
- Guardian's Force and Shimmer Field no longer take up a gift slot, but have a duration of 30 minutes.
- Mind Shock's debuff is now known as Shocked
- Shimmer Field will no longer conflict with Employ Shield
- Defender of New Trismus tech kit now properly boosts Dexterity and not Focus and also no longer conflicts with other Strength/EtherealArmor/Dexterity techs.
- Cleric's Gift, Antolathes' Gift, Scout's Gift, Thanthor's Gift, Warrior's Gift and Mage's Gift will no longer occupy a gift slot or conflict with existing buffs since these are NPC/Quest-given.
- Stand Against Darkness has been modified so that it will now effect Undead only.
- Attack Modifiers have been removed from all titles for now until the proper tech can be made for them. This will allow players to still wear their titles and still attack.
- Conjurer's now gain the ability, Glare, at level 54.
- Stuns now grant a temporary resistance to the victim at the end of their duration. In addition, Stuns and Mesmerizes will no longer overwrite one another in many cases. This is done to prevent stun-lock. Note: This applies equally to players and monsters.
- Chain Lightning Shock is now known as Shocked
- Satyr Charge is now known as Satyr’s Charge, recycles every 180 seconds (down from 300), does more damage. It's debuff is now known as Stunned, not Charge Stunned, and lasts 6 seconds (down from 12).
- Sorcerer now gets Enthralling Light at level 74.
- Lightning Stun debuff is now known as Electrified
- Lightning Arrows and Lightning Claws now have a duration of 30 minutes (down from 2 hours).
- Mage’s Maddening Trick debuff is now known as Maddened.
- Magus Stun debuff is now known as Dismayed
- Magus Style now has a duration of 30 minutes (down from 1 hour).
- Shocking Blast now gives a regular stun named Shocked that lasts 10 seconds and caps speed at 0.
- Bloodmage ability, Stop Blood, now recycles every 180 seconds (down from 300).
- The spell, Thunder, now gives a regular 3 second stun instead of the old 2-second Thunder-stun.
- Storm Disciple’s Clap of Thunder now recycles every 45 seconds (down from 90), does damage, is tied to the Emergency Critical category for shared recycling, and has a 10 meter range (in addition to the AoE range).
- Monk’s Nerve Strike now recycles every 60 seconds (down from 180) and has a 2.50 post-delay (instead of a 5.00 pre-delay).
- Life Strike now does greater damage and has a 2.0 post-delay.
- Critical Strike now recycles every 180 seconds (down from 300).
- Area Syphon now recycles every 180 seconds (down from 300).
- Trophies for T1 and T2 now have consistent experience, coin award, coin value, and hoard value.
- Trophy items of all tiers now have consistent hoard and coin values.
- Trophy quest "Go Bag 5 Brownback Wolf Claws" is now properly set to be a lvl 31 trophy quest with the appropriate reward.
- Trienna in Dalimond now will offer the Brownback Wolf Claws trophy quest.


Crafting

- Iron Confectioner Emblem will now convert properly (it no longer wants to target enemies to give them the title ability).
- Caramel Apple will now consume itself when eaten.
- Iron Confectioner Emblem has been modified in case players still had the emblem instead of the ability so that they can now use the emblem to get the ability.
- Desert Wolf Alpha Tail and Desert Wolf Fang components refers to Jade Snarler.


Monsters

- Sand Crabs on the Island of Talinis no longer drop Relics when you aren't on the Relics quest.
- Nah'guk Gatherer/Tamers no longer use Dispirit Foe, but instead get a slower-recharging ability called Demoralize.
- Minor Anchor in New Trismus now has a weaker aura (that gives Blight Residue) and has less health.'
- Jade Snarlers are now known as Jade Snarler (they aren't individually plural).
- Myloc Hierophant/Shaloth's Spiritual Theft will now damage the Hierophant by 10x as much to heal the target and has a greater post-delay.
- Myloc Harbinger's Spiritual Heal is now a self-only heal.
- Myloc Hierophant's Spiritual Transfer now heals for just much less and has a greater post-delay.
- Myloc Birthing Sacs have had their health greatly reduced.
- Kwellen’s Fury Feedback debuff is no longer a stun, but now is just a DoT.
- Muck Miasma debuff is now known as Numbed
- Henchman Captain school is now spelled properly (was Captian).
- Red Maggots in the Sslanis Basin are now known as Blood Maggots.
- All Anchors now have an greater aggro radius and ignore rating.


Quests

- Quest "Relics of a Dead People" now has a better chance of looting Relics while on the quest.
- Quest "Scout's Quest 1: Prove Your Fighting Skills!" now properly tracks usage of the Power Shot ability.
- Fixed quest "Niesa's Draught (Part 5)" so that initial step will show up, feedback when the first Foul Spectre spawns will appear, and the second Foul Spectre will spawn.
- "Town Marshall Quest: Go Bag 5 Desert Wolf Skulls" refers to Jade Snarler. Trophy is now called Jade Snarler Skull.
- Fixed quest "(Hourly) City Under Siege" so it now provides a reward.
- Quest "Imperial Army: Investigate the Source of the Raids" has been added to Commander Jatell so that the quest text matches who the quest starts with.


World

- Guild Registrar Akhet now has more health and is wearing shoes.
- Mage Trainers will now properly give out Flame Bolt I when you join the Mage school for the first time.
- Cleric Trainers will now properly give out Revitalize I when you join the Cleric school for the first time.
- A new shrine has been added outside the city of New Trismus near the portals to replace the one which the Withered Aegis burned.
- Trophy Hunters will now pay a higher percentage in exchange for Trophies sold to them.
- Drannor the Trophy Hunter in Aughundell will purchase tier 6 trophies.
- Sounds added to Dragon emotes (some new emotes were added). Biped updates will follow. Thank you Firebrand/Zexoin for any used emotes and reminding us that sound is fun.
- Fixed Scout Burris's dialog and uploaded his trophy quests to the quest book so that they'll be handed out through there rather than his dialog (this was causing a crash).
- Tailor, Druid and Spirtist Trainers have been fixed to once again have dialog.
- Pawnbrokers now charge the same for all types of Hiring Permits.

 

Live Patch du 10/02/2015

Ce volumineux patch sur les serveur régulier couvre les Delta 263 à 267 de Blight. Les points les plus importants sont la refonte de l'île pour débutants, New Trismus, qui s'enrichit d'une histoire supplémentaire et celles des armes épiques ainsi que leur méthode de récupération.

City Under Siege

Summary

- New Trismus has been burned and is under siege!
- Epic Loot and Items have been given an overhaul!
- Weapon appearances have been greatly improved
- More quests for the Island of Fire

 

New Trismus - City Under Siege!

The once idyllic town of New Trismus has come under attack by forces of the Withered Aegis, led by the foul Uddorakh. Much of the town now lies in ruins, but the residents have not given up hope and continue to fight their attackers! New quests, lots of dangerous monsters, and an all-new storyline are available with this fantastic update.

- Many structures in New Trismus have been replaced with burned out versions of the structure. Machines have been removed from the town of New Trismus itself, though field machines on the island were left in place.
- Basic trainers (Warrior, Mage, Cleric and Scout) on New Trismus no longer offer quests to players under level 4. They now send them back to Spirit Island.
- Many monsters remain on the island, but have had their spawns moved or updated to reflect the changes. In addition, levels of many wolves, grulets, beetles, etc have been adjusted to fit the storyline quests.
- The Trials of the Gifted quest has been relocated to Kion along with all of the Assessors. The title reward's buff has been updated to reflect the new level range of the quest.
- Steward Pratt and Rancher Elden have new quests which can be repeated every hour for characters who are between levels 6 and 12 to provide an experience boost.
- Braekhis has quests which focus on the Ruined Homestead region for anyone level 8 and above.
- Quest experience and rewards for the tutorial quests on Spirit Island have been adjusted to fit better with the New Trismus changes.
- A fourth Spirit Isle quest has been added to teach players a bit more about the game and to assist them with reaching level 4.
- Players may no longer have more than one quest from Steward Pratt active at a time. This was causing conflicts with his various quests. Included are the Town Marshall quests that he gives out.
- The final quest for dragons coming from Skalkaar sends them to greet Steward Pratt instead of Milicent.

 

Epic Loot

An overhaul of the epic loot system has been completed. This system consists of a more fair and straight-forward way of obtaining and creating Epic items involving tokens, daily quests, and loot for all those involved in the kill. It also attempts to encourage players to battle not just the "big 4", but also the other lesser bosses such as Fafnir, Daknor, etc.

- Bosses are now classified as Greater or Lesser
*Greater include Valkor, Reklar, Shaloth and Son of Gigaroth as well as any Greater Anchors (except for the Delgarath Anchor) that spawn
*Lesser include Fafnir, Daknor, Gruk and Surtheim as well as any Lesser Anchors that spawn
- Epic Items must be constructed using a mixture of Crafted Components and one Looted Component (which is specific to each Bosses items - Blood to Valkor, Demon to SoG, Plague to Reklar and Myloc to Shaloth).
- Crafted Components are created using a mixture of Looted Resources (Ithilium Bars, Velanthis Strips, Taravist Crystals, Annisil Cords, and Dense Leather Bands) and Purchased Resources (Epic Weapon, Armor, Scale, Spell and Exotic Cores)
- Purchased Resources and Formulas are purchased from Vargas the Bold at the Eastern Outpost using Epic Tokens
- Daily Quests are available from Vargas the Bold for completion - You can do one for a Greater Boss and one for a Lesser Boss each day. Daily Quests give a significant number of Epic Tokens.
- Epic Tokens (as well as Looted Resources and Components) are acquired from killing Epic Bosses and are given to every person involved in the fight evenly.
- Existing Components (such as those to create Valkor or Demon items) and Epic Item Formulas have been removed and compensation in the form of Epic Cores and Epic Tokens has been awarded. This is meant to compensate players for the loss of these previously valuable items and give you a "leg up" on the new system.
- Master Armor Repair and Master Weapon Repair formulas (for Valkor and Reklar): Each formula will be valued at 24 Epic Tokens.
- Reklar and Valkor Item Components: Each component will be valued at 1 Epic Core (Weapon, Armor, or Scale respective to the type of item) each.
- Looted Resources are acquired from Epic Chests (Small, Medium and Large) that are dropped by the bosses. These are handled the old-fashioned way and will need to be rolled for, though there is a small chance that each person involved in the fight will get a chest.
- New formulas for Epic Items as well as the component refining resources are available from Vargas the Bold as well. The resources (Epic Alchemy Core, Epic Armor Core, etc) cost 24 tokens each, the formulas for refining cost 72 tokens each, and the epic item formulas cost 288 tokens each.
- Adjusted the treasure tables and drop rates of loot from Greater and Lesser Anchors (excluding the Greater outside of Delgarath).

 

Epic Items

To coincide with the update of the Epic Loot system, numerous changes have been made to the Epic Items already in existence.

- Reklar's Tower Shield now reduces incoming damage by 25% (up from 5%) and no longer just against undead, but against any monster.
- Reklar's Tail Scale now reduces incoming damage by 25% (up from 5%) and raises Primal by +100 (up from +50). Also removed an odd trigger that was causing incoming damage to be increased by 5% at the same time.
- Reklar's Chaos Chakram no longer applies outgoing damage only to undead and now boosts it by 10% (up from 5%). Raised the chance of life being drained to 25% (up from 5%).
- Reklar's Cursed Cudgel of Power is now known as Reklar's Cudgel of Power and no longer has a curse.
- Valkor's Blood Talon now has a 10% chance (up from 5%) to give Ethereal Leech and now gives the Tier 6 equivalent version.
- Valkor's Bloodsword now has a 10% chance (up from 5%) to give Syphon.
- Bloodthorn Bow now has a 10% chance (up from 5%) to give Ethereal Paroxysm and now gives the Tier 6 equivalent version.
- Bloodthorn Staff now has a 5% chance of hitting the target with Vampiric Bats (24 second duration DoT that will drain life from the target and heal the caster). Also modifies Power and Focus by +50 (up from +30). The staff no longer gives the old buff.
- Epic weapons Demonogii and Demon Fist Maul have new appearances!
- Demonbane Spike has been set to use a weapon model & texture that seem to have been made for it long ago, but were never used. It will use this until the new model is ready.
- Demonbane Spike now has a 5% chance of dispelling enemy buffs, rather than the wielder's.
- Vampiric Bats from the Bloodthorn Staff now properly hit the target, not yourself. In addition, it now has a 5 meter AoE radius around the target.
- Delay on Valkor's Blood Talon and the Demon Claw is now 27 (down from 29).
- Demon Blood debuff is now known as Laceration.
- Demon Blood Battle Axe is now known as Demon's Blood Battle-Axe and also has a 5 meter AoE range.

 

The Island of Fire

As with the Island of Ice, the Island of Fire has been given an upgrade and now includes old monsters with new names as well as quests that start with Giltekh at the Expedition Outpost.

- Giant Fire Beetle are now known as Kheprit Beetles
- Giant Flame Beetle are now known as Pyrios Beetles
- Lava Oastic are now known as Volcanic Pustules
- Updated techniques, quests, and items that referred to Giant Flame Beetles, Giant Fire Beetles and Lava Oastics to refer to their new names.
- Quests to the Island of Fire are obtained from Giltekh and Dekhail at the Expedition Camp on the Island of Ice.

 

The Rift

The Rift, adventure location for Dragons wishing to Ascend to Ancienthood has been given a facelift.

- Rift Vexator are now known as Void Fiends
- Rift Golems are now known as Forsaken Elementals
- Rift Wraith are now known as Enraged Specters
- Rift Blights are now known as Faded Ghouls
- Rift Kwellen are now known as Ancient Manifestations
- Adjusted the spawn rates of monsters within the Rift
- Looted items from the Rift (Omen, Relic, Symbol and Vestige) are now tradeable.
- Updated the loot tables and drop-rates from monsters within the Rift
- V’Tieru the Gatekeeper now sells special Dragon-only (Tier 5) tech kits in exchange for Rift Tokens. These techs are based upon the old United event techs but function as tech kits instead of regular techs.

 

Other Additions, Changes, and Fixes

Adventure

- Quake Attack is now a spell-like attack rather than a weapon-focused attack. This means it will benefit from your Nature skill.
- Weapons have had resolution of textures improved to make the textures visible.
- Several tweaks and some minor bug fixes have been applied to certain weapon textures in the process of increasing resolution.
- Weapons and weapon parts made of wood are no longer shiny to reflect the fact wood is usually not shiny.
- Life Strike no longer uses the Life skill, but instead gets a 25% boost in damage.
- Crystal of Grizelian's Blessing will no longer attune equipment it is socketed into
- Spiritual Matters tech kit now boosts Spirit, not Spirit Resistance
- Gifts from Gift Scrolls will now save on logout like the spell versions
- Blessing of Istara now recycles every 5 seconds (down from 90), the buff lasts for 1 hour, occupies a Gift slot and conflicts with other Armor and Health buffs.
- The following monsters no longer have an immunity to Banish Armor: Avatar of Pain, Fallen Darkstaff, Daknor the Berserk, Fafnir the Defiler, Gruk the Frigid, Shaloth, Reklar Plaguebearer, and Valkor the Impaler
- Improved the lower end of Drulkar's Wrath's damage to 350 (from 250).
- Primal Roar now boosts the Power attribute by a flat amount rather than a scaled (50, 100, 150, 200, and 250 by Tier), boosts outgoing damage for attacks using the Primal skill by 5%, no longer conflicts with any other to-hit buffs, takes up a Gift slot and is saved on logout.
- Galewind now has a 3.5 Post-Delay (down from 5.5), has a 5m AoE radius, and costs a small amount of hoard.
- Monks now receive Improved Dodge (+10) at level 1, Superior Dodge (+20) at level 30, Exceptional Dodge (+30) at level 60, and Prescient Dodge (+40) at level 90
- Paladin's Blessing of Life is now an active ability with a 5 second recycle. Its buff, Life's Blessing, lasts for 2 hours, heals 5% each tick, cannot be dispelled, and occupies a gift slot. It no longer conflicts with any other.
- Defy Cold is now known as Defy Cold I
- Defy Flame is now known as Defy Flame I
- Defy Spirit is now known as Defy Spirit I
- Mage's Edge is now known as Mage's Mark, has an updated description, gives +25 To-Hit for spells (up from 10), and also boosts Magic Defense by +10
- Primal Attack 1 is now known as Primal Attack I
- Weapon Technique Kits can now be applied to hand wraps where appropriate.
- Determination's buff, Determined, now takes up a gift slot
- Ceremonial Tower Shield and Ceremonial Chest Scale are quest rewards and thus should be attuned.
- Shimmer Field now has a 30 minute duration (down from 2 hours).
- Safety now occupies a gift slot.
- Fire Sheath no longer has a 1 hour duration, but instead fades after 20 hits. It is now affected by all types of attacks and has received a significant damage upgrade.
- Guardian's Force now has a 30 minute duration (down from 2 hours).
- Ice Armor now occupies a gift slot.
- Pulsing Spectrum no longer has a 2 hour duration, but instead fades after 20 hits. It is now affected by all types of attacks and has received a significant damage upgrade.
- Menacing Presence now has a 100% chance to draw attacks from the target to the caster
- Dwarven Relics now have a more consistent chance to drop and may even drop more than one at times.
- Breath of Fire (1 to 3) all have had a damage increase (2 and 3 significantly).
- Menacing Presence now has a 75% chance to intercept targets (down from 100%).
- Frightened (Snarl's buff) now has a lower effect on the target's to-hit chances (45-65 instead of 45-85%).
- Increased Bite's damage slightly.
- Reduced the recycle rate of Ravage to 60 seconds (from 90).
- Gold Rage now costs less hoard (100, 150, 250, 450, 850, 1650, and 3250).
- Gold Rage 7 now has a 60 second recycle, but is guaranteed to hit.


Crafting

- Fixed the experience given for formulas Beginner Recharge Cell and Beginner Metal Gears.
- Fixed skill requirements in the Beginner Glass Nodule Fabricator.
- Helian and Lunus Tavern structures can now be activated to have a Tavernkeeper.
- Completed audit of construction and lairshaping experience for applying resources and made adjustments to correct various bugs.
- Clay Scoop now limits Foraging instead of Preparing and has the skill_use_foraging (instead of skill_use_preparing) keyword.
- Fixed plot in Last Stand so it has the proper terrain type beneath it.
- Primal Flash technique is now clear about what other techs it conflicts with (Augment Kickers).
- All tiers of Fishing techniques are consistently available via quests from Bammas and are no longer split between for sale on quartermasters or available for sale.
- Defense: Parry technique now modifies item names as “Parrying <item>”
- Defense: Block technique now modifies item names as “Blocking <item>”
- Defense: Armor technique now modifies item names as “Armored <item>”
- Tiers 4 and 5 techniques now share the name modifications like their lower-tiered cousins.
- Corrected the skill requirements to scribe the Master Damage Crystals formula.
- Corrected the skill requirements to scribe the Master Excoriation formula.
- Memorial Structure: Dryad Memorial Tree now requires the proper tool for all masonry work.
- Medium Houses will no longer allow a Weaving Awl in the application of Pale Essence resources.
- Beginner formulas sold on vendors are again tradeable.
- Fixed the optimal skill requirement for Glass Vials in all tier of Antidote formula.
- Fixed Construction Sphere and Source requirements on Medium Guild Houses to now be correct.
- Fixed Construction requirements on Small Guild Houses so they are now correct.
- Stackable items can now be deconstructed
- Dead monsters that can be gathered from will now properly respect resource quantities (meaning they should properly operate as Standard, Rich and Motherlode nodes)
- Max overburden speed reduction is now 75%


Game Client

- An emote button has been added to the chat window
- Numerous crash fixes and performance upgrades
- Double-clicking on a node will now automatically attempt to equip the proper tool and start gathering
- Target window now displays a description of the entity selected
- Icons, products and requirements are now displayed in the Scribe window
- Icons are now displayed in the Item information window
- Pets can no longer be invited to trade, chat or become friends
- Selected resources now have a directional arrow displayed in the Target window
- Auto-deconstruct flag is now reset on each batch so that items aren't destroyed by mistake
- Hotkey bars 11 to 20 can now be bound to the keyboard
- Strafe no longer stops auto-run
- Level up effects for many schools should now display properly
- Map window now shows shrines and search is working
- Target window now includes Icons
- Widened the destination column of the Teleport window so that text is not truncated
- Price column for Vendors is now sortable
- Options window now contains a UI Reset command
- Fishing now has sounds associated with it!
- Many map updates
- /report command fixed and sends to customer support chat log. Contact customer support to have chat logs reviewed.
- Loading screen will no longer wait for resources (things you gather) to load before dropping
- NPC chat window should no longer cover the NPC
- NPC chat window can now be closed by the "Close last open window" keybinding
- Adjust fog calculation so there's less fog when at close view distance and fog gently increases as view distance is increased (from 20m to 75m)
- Adjust object loading so that objects load at edge of fog - reduces popping of objects
- Adjust max view distance to 500m (used to be 1km) - smooths loading and 500km appears to look good
- Disable terrain LOD (new default), as it is minimal savings compared to modern hardware and doesn't look very good
- Remove cloth sim option from options window - cloth sim leads to crashes
- Two % characters in chat window will no longer result in messed-up text
- Fixed Dragon Shadows (Thank you Racktor!)
- Disable auto-rotate on resource gather
- Adjust hotkey format to make it easier to copy prefs between characters / between shards
- Hotkey editor has Close Last Window, Follow, Loot, Select Last Target, Select Nearest Resource added to Action list.


Launcher

- Detect problems with network / firewall and provide specific network error message
- Only utilize ClientPrefs_Launch.def for launching, instead of mix between prefs and command line
- Add new character background for when no characters exist


Monsters

- Adjusted the Giant Chicken spawns on Lesser Aradoth
- Corrupted, Defiled and Ruined Shades no longer receive the Stunner ability.
- Storm's Shadow once again fights as a werewolf, not an undead dragon.
- Lowered the Risen Bioscholar's social and aggro range.
- Gold Rage X is now known as Brilliant Rage (it is only used by Selenia the Brilliant)
- Blight Hounds now have far less health.
- Blight Hounds and Frosthounds now have 1/3 less strength than before.
- Inspire Cowardice (used by Abominations of Fear) no longer gives “Dumbfound” as a debuff, but instead gives a debuff called Terrified (a mez instead of a stun).
- Stagnation (used by Abominations of Agony) is now known as Inspire Pain. It no longer gives “Dumbfound” as a debuff, but instead gives a debuff called Agony (a DoT and slow). It also now recycles every 60s (down from 90s).
- Dumbfound (debuff, used by Abominations of Terror) is now known as Dumbfounded, is a flat 6 second stun (varied from 4 to 10 before), and now also reduces Dexterity and Focus. The ability now recycles every 60s (down from 90s).
- Abomination of Anguish ability, Diminishing Return, recycles every 60 seconds (down from 90), does more damage, but is no longer an AoE Debuff is now known as “Diminished”, lasts 30 seconds and reduces armor instead of health.
- Abomination of Horror ability, Decrepit, recycles every 60 seconds (down from 90), does more damage, but is no longer an AoE. Debuff is now known as “Decrepit”, lasts 30 seconds, caps flyspeed as well as speed, and is classified as a root.
- Abomination of Misery ability, Misery’s Company, now recycles every 60 seconds (down from 90). Its debuff is now known as “Anguished”, lasts 30 seconds, and no longer conflicts with other armor debuffs.
- Abomination of Pain ability, Gaping Wounds, now recycles every 60 seconds (down from 90). Its debuff is now known as “Lacerated”, lasts 30 seconds, and ticks every 5 seconds (down from 6).
- Carrion Crawler
*Paralyzed now has a duration of 5 seconds (down from 15)
*Carrion Crawlers now get additional versions of Tentacle Strike at lower levels
*Stinking Cloud debuff is now known as Noxious and now lasts 30 seconds (down from 120).
*Stinking Cloud is now an AoE attack, has higher initial damage, and it uses the Life Skill.
*Carrion Crawlers now get the Life skill and also get Stinking Cloud I at a lower level.
- Rotted Priests now have the proper keyword so they will count for quests.
- Forest Crawlers will now evade less often
- Updated spawn rates of Risen Raiders near the Kion South Gate
- Anchors of all types now have a long-ranged attack
- Split the Redbacked Spider Worker and Soldier spawns further in hopes of it's return to Order shard.
- A small infestation of Redbacked Spiders has been discovered outside the Aubador settlement just north of the road in the Long Walk (This is a temporary change until the T3 revamp is completed).
- Modified the spawn for Dramentus slightly so that he will be easier to find (This is a temporary change until the T3 revamp is completed).
- Modified Tiny Grass Beetle spawns on Spirit Isle so they are no longer linked.


Quests

- Town Marshall quest "The Warmth of Winter" now points to the correct wolves rather than the Snowback Wolves.
- Removed the step from the quest "Essence Harvesting Mastery IV: Collect 100 Tainted Pale Essence" that requires you to obtain the tainted essence in a particular manner so that this quest now is just like the other "tainted essence" quests.
- Fixed quest "The Angler" so that it does track gathering Mackerel and it has a separate step for returning to Ted (instead of him speaking magically to you from afar)
- Changed the trigger point for the quest "Iron Guard: Disturbing Rumors" so that it also has a tighter radius and updated the dialog a bit to make it clearer.
- As a temporary change/fix for characters doing their RoP quest, the Redbacked Spider Worker Eye has been renamed Redbacked Spider Eye and will drop from all spiders for those who are on the quest. The quantities of redbacked spiders other than breeders have also been adjusted in hopes that the delta process will "kick start" this spawn again, especially on Order shard.
- Fixed the secondary XP award for quest "Go Bag 5 Redbacked Tarantula Thoraxes"
- Corrected the coin and hoard value of the Redbacked Tarantula Thorax trophy
- Changed constraints on the Iron Confectioner quest and emblem again so that hopefully both will work this time.
- Fixed quest text so that quotes properly appear in dialog
- Fixed dialog for quest Essence Harvest Master IV so that the directions are now clearer that you do not have to gather the items yourself.
- Quest "Ruxus Ruckus" is now repeatable daily.
- Quest "Abigail's Outstanding Order" is no longer also known as "Repeatable" since it was never repeatable.
- Quest "Fish Fillets for Market Day" is now repeatable daily.
- Quest "Narvis Tan: Behind on my Quota" is now repeatable daily.
- Quest "Narvis Tan: Delivery to Bristugo" is now repeatable daily.
- Updated quest "Mage: Test Experimental Spell" to contain more specific steps, to give better xp and coin, and to only be given from Rennis the Mage in Kion
- Dragon's Gift III will now count any of the Greater Nix Beetles, not just Frostbite, in order to prevent players from being stuck on this quest when Frostbite is not available.
- Fixed the usage requirements on some of the "Inspire" abilities.
- Vault Upgrade quests can now be completed at any vaultkeeper in the world.
- The quest "Lunus Path 3: Acquire an Imbued Silver Claw" has been revamped. It now has three sub-quests which are given as part of the main quest. This should reduce the need to restart the quest if you die or get stuck and should also reduce the need to contact a GM for support.
- "Town Marshall: Color Blind" quest now correctly returns you to Marshall Fohadon, to complete, instead of Dezwar Gabbledock.
- The Rite of Passage's Bluish Stone has had its description updated to reflect that Kaa & Lem are no longer in the Western and Eastern Deadlands.
- The Ceremonial Tower Shield and Ceremonial Scale now both come from the quest "Imperial Army: Protect Harro From A New Menace" quest. The "Imperial Army: Stop the Kwellen Raids" quest now properly sends you back to Burris at the end of the quest rather than completing after Daknor has been killed. This will also place players at the right location to get the next quest in the series.


Titles

- Title: Beetle Crusher no longer stat the spiritskill_up keyword
- Title: Beetle Crusher, Squisher, Swatter and Exterminator now work against any beetles
- Title: Beetle Swatter now gives a bonus +5 dps
- Title: Beetle Squisher now gives a bonus +10 dps
- Title: Beetle Crusher now gives a bonus +15 dps
- Title: Exterminator now gives a bonus +2 dps.
- Title: Muck Fly Swatter is now known as Title: Fly Swatter and applies to all flies and adds +2 dps.
- Biting Flies, Muck Flies, and Soldier Flies now count as flies.
- Title: Crystal-Smasher now works against any Azular and gives a bonus of +2 dps.
- Title: The Shatterer now works against any Azular and gives a bonus of +2 dps.
- Nemesis of the Mylocs title is now available again from the final quest in the Myloc series. Anyone who has completed that quest previously can purchase the title from the Town Marshalls should they so desire.
- The title "Master Lairshaper" requires you to have level 100 in both Lairshaping and Crystalshaping. This title is available from Daggle Ironshaper.
- Title "Defender of the Iron Guard" now gives a bonus to all former members of the Iron Guard (Disgraced and Fallen as well as Corrupt)
- The quest Earn Title: Expert Crystalshaper should now properly be offered to character's that qualify.


World

- The citizens of Gnomekindle Town have returned to celebrate another year. Seek them out on New Korelia and they will have quests for you.
- Flattened some plots in Harton Valley
- Durgan Stonecleaver now sells Knut's Fire-Whiskey
- Destination to Settlement: Jeanne is now known as Shepherd's Mountain: Jeanne
- Ethereal Armor technique is now available from the Techatron
- Reviewed stackable status of many items so that inscriptions, techniques, etc. properly apply. Vendors can now have stacks of items that become non-stackable once in inventory.
- Arena Recruiters now have actual names
- Quartermaster Tallowgar at the Imperial Outpost will now offer to Dragons the ability to exchange a Ceremonial Shield for a Ceremonial Scale.
- Morathaven now has a very deep water well added to it so that it and surrounding communities can get water. Also the well in the community of Rihki has been moved slightly.
- Lunus Lair Tavern and Helian Lair Tavern no longer erroneously use incorrect construction model. They now point to the correct model when under construction. This also corrects the issue with strange attach points once it is committed to construction in lair.
- Two previously unreleased lair murals are now available: Obsidian Mirror (variants: normal, lunus, helian) and Drulkar's Icon.
- Fixed the missing water around the island of New Trismus
- New characters will automatically be joined to the Warrior (or Dragon Adventurer) school
- Feedback message more clear for browse timeout (says trade expired x seconds)
- Removed name and description of items from network messages / use client lookups

 

Known Issues

- Revion's Quest: An Ancient Curse stops after quest 3 and the storyline doesn't finish. It will be completed in a future update.

 

Patch sur Blight du 05 et 06/02/2015 (Delta 266 et 267)

Deux mises à jours ont été appliquées sur le serveur de test. Elles comportent des ajustements et des correctifs variés en préparation du prochain gros patch pour les serveurs réguliers:

Delta 267:
- Fixed spawn of Tiny Grass Beetles on New Trismus to use the proper beetles. (This time for real.)
- Gold Rage has undergone the following changes: hoard cost is now 100, 150, 250, 450, 850, 1650 and 3250. Gold Rage 7 is now on a 60 second recycle but is guaranteed to hit.
- Increased base damage values for Breath of Fire. BoF 1 now does 30-45 damage, BoF 2 does 45-62, and BoF 3 does 80-120.
- Menacing Presence now has a 75% chance to intercept.
- Frightened, the augmentation that Snarl gives, has a lower to-hit modification of 45/50/55/60/65% by tier.
- Damage for Bite ability has been raised slightly.
- Recycle timer on ability Ravage (all tiers) has been lowered to 60 seconds.
- Shimmer Field no longer occupies a gift slot, but has a reduced duration of 30 minutes (down from 2 hours).
- Guardian's Force no longer occupies a gift slot, but has a reduced duration of 30 minutes (down from 1 hour).

Delta 266:
- Fixed Construction Sphere and Source requirements on Medium Guild Houses to now be correct.
- Fixed Construction requirements on Small Guild Houses so they are now correct.
- Shimmer Field now occupies a gift slot, lasts 2 hours and doesn't fade while offline.
- Safety now occupies a gift slot.
- Fire Sheath no longer has a 1 hour duration, but instead fades after 20 hits. It is now affected by all types of attacks and has received a significant damage upgrade.
- Guardian's Force now occupies a gift slot, lasts 2 hours and doesn't fade while offline.
- Ice Armor now occupies a gift slot.
- Pulsing Spectrum no longer has a 2 hour duration, but instead fades after 20 hits. It is now affected by all types of attacks and has received a significant damage upgrade.
- Title "Defender of the Iron Guard" now gives a bonus to all former members of the Iron Guard (Disgraced and Fallen as well as Corrupt)
- Gold Rage 7 now has increased hoard cost and shares a timer with other Critical melee abilities.
- Jeremiah Trueheart's Request quest is no longer repeatable 5 times. It's no longer repeatable at all this time.
- Fixed feedback in "Spider Slayer's Wanted".
- Fixed Trainer quests 7 so that they aren't offered until quest 6 is complete.
- Fixed "Cleric's Quest 1" so that the step with the "Smash" requirement is visible and the quest can be advanced.
- Fixed the quest "Kill Red Tusks" so it no longer automatically completes.
- Fixed Trainer quests 6 to have the proper constraints rather than pointing to the obsolete quests.
- Menacing Presence now has a 100% chance to draw attacks from the target to the caster
- Fixed the quest "The Ruined Homestead 2" so that it no longer can be repeated and it now works properly.
- Fixed quest "Valor and Vigilance: The Mystery Continues" so that the step for Bortol is visible.
- Modified the quest "Valor and Vigilance The Final Confrontation" to have a connector after speaking to Captain Bortol back to Sergeant - Barak so that players don't get lost with the quest's overall progression.
- Added more spawns of Flesh Masters and Flesh Shepherds. Moved Uddorakh's spawn into the more northerly stone ring so that finding him will make more sense given the quest's directions.
- Modified quest "The Withered Bane" so that there are no longer multiple choices, thus simplifying the quest.
- Title: Beetle Crusher no longer stat the spiritskill_up keyword
- Title: Beetle Crusher, Squisher, Swatter and Exterminator now work against any beetles
- Title: Beetle Swatter now gives a bonus +5 dps
- Title: Beetle Squisher now gives a bonus +10 dps
- Title: Beetle Crusher now gives a bonus +15 dps
- Title: Exterminator now gives a bonus +2 dps.
- TItle: Muck Fly Swatter is now known as Title: Fly Swatter and applies to all flies and adds +2 dps.
- Biting Flies, Muck Flies, and Soldier Flies now count as flies.
- Title: Crystal-Smasher now works against any Azular and gives a bonus of +2 dps.
- Title: The Shatterer now works against any Azular and gives a bonus of +2 dps.
- Dwarven Relics now have a more consistent chance to drop and may even drop more than one at times.
- Fixed step dependencies in quest "The Lone Wolf" so that the quest now can be run properly.

 

Patch sur Blight du 30/01/2015 (Delta 265)

Un nouveau patch a été appliqué sur le serveur de tests. Aucun fil conducteur particulier pour celui ci, il y a juste un ensemble d'ajustements et de correctifs divers:

- Two previously unreleased lair murals are now available: Obsidian Mirror (variants: normal, lunus, helian) and Drulkar's Icon.
- Players may no longer have more than one quest from Steward Pratt active at a time. This was causing conflicts with his various quests. Included are the Town Marshall quests that he gives out.
- The final quest for dragons coming from Skalkaar sends them to greet Steward Pratt instead of Milicent.
- Fixed the missing water around the island of New Trismus
- "Revion's Quest: An Ancient Curse" will now progress properly when speaking to Resliak. The quest links have been updated, as well as a grammar error has been cleaned up.
- "Revion's Quest: An Ancient Curse 2" now has the proper final quest progress so that it will completed and clean itself up.
- "The Ruined Homestead" quest links fixed.
- Fixed the optimal skill requirement for Glass Vials in all tier of Antidote formula.
- Updated the loot tables and drop-rates from monsters within the Rift
- "Town Marshall: Color Blind" quest now correctly returns you to Marshall Fohadon, to complete, instead of Dezwar Gabbledock.
- Trophy Hunter quests on New Trismus now require that you completed Jeremiah Trueheart's Request first.
- Fixed spelling errors in some of Cellardus's quests.
- Modified Tiny Grass Beetle spawns on Spirit Isle so they are no longer linked.
- Updated the descriptions of Primal Retribution, Drulkar's Retribution and Vital Resistance
- Determination's buff, Determined, now takes up a gift slot
- "The Ruined Homestead 2" quest now starts with just Braekhis so that players may start it.
- Quest experience and rewards for the tutorial quests on Spirit Island have been adjusted to fit better with the New Trismus changes.
- A fourth Spirit Isle quest has been added to teach players a bit more about the game.
- Armor and Scale Tech Kit: Defender of New Trismus has been modified to increase Ethereal Armor instead of Armor so that it may be applied to a wider range of equipment.
- Ceremonial Tower Shield and Ceremonial Chest Scale are quest rewards and thus should be attuned.
- Set up the Minor Anchor so that it properly spawns on New Trismus now.
- The Rite of Passage's Bluish Stone has had its description updated to reflect that Kaa & Lem are no longer in the Western and Eastern Deadlands.
- The Ceremonial Tower Shield and Ceremonial Scale now both come from the quest "Imperial Army: Protect Harro From A New Menace" quest. The "Imperial Army: Stop the Kwellen Raids" quest now properly sends you back to Burris at the end of the quest rather than completing after Daknor has been killed. This will also place players at the right location to get the next quest in the series.
- Quests to change the old Ceremonial Tower Shield and old Ceremonial Scale have been removed. A script will be run to do the exchange instead for all characters.
- Moved the Assistant of Wit into Kion with the others for the Trials of the Gifted quest.
- Fixed typo in the Defender of New Trismus augmentation.