Ce premier patch sur Blight de l'année 2012 propose des modifications très variées. Le travail réalisé est surtout la refonte partielle de certaines zones et de leur spawns (monstres et resources pour l'artisanat). Les habituels correctifs sont aussi de la partie.
Acul / Southeast Trandalar
- Added flavor to the land east and northeast of Acul with more resource types and some mobs.
- Glowing Essence Residue can now be found east of Acul within the Oak Forest.
- Redrew the oak and dark iron regions east and northeast of Acul. The oak forest gradually gets heavier the further northeast from Acul you travel.
- Redrew the Treant and Wisp spawns east and northeast of Acul. They are no longer linked and have a more gradual spawn rate.
- Iron no longer spawns east of Acul (Note: Dark Iron continues to spawn).
Additions- Jeremiah Trueheart on New Trismus now offers an introductory quest to explain the concept of trophies. In addition, he now offers four different trophy quests for adventurers levels 1 to 10.
- Cellardus' Quest's quests on Spirit Isle will now show up properly in his Quest Book.
- Julie Balish's has added a Millstone to her shop in Dalimond.
- Strawberry and Cranberry can now be found west of Sanctuary Bay.
- The community of Shelter Pass has acquired a Water Well.
Changes- Doubled the number of wisps that can spawn on Wisp Isle and also improved the respawn rate.
- Doubled the amount of residue that can spawn on Wisp Isle.
- Vile Maggots are no longer patrollers.
- Lowered the maximum number of Vile Maggots that can spawn in Dralnok's Doom, but improved the respawn time.
Rancid, Festering, Fetid, Putrid and Noxious Maggots are no longer social.
- Boulder Golems now count as rich nodes for mining/quarrying (Bronze, Iron, Marble, Mithril, Obsidian, Platinum and Travertine).
- Previously the shared timer for melee abilities were categorized into three types: Power, Emergency and Multi. We've now created a fourth timer category for called Utility. For Warrior, the following abilities have been modified to use this new timer category: Cripple (was Multi), Rend Armor (was Power), and Negate Attack (was Power).
- Balit will now give out a crystal called "Balit's Signet Stone" instead of a Ring to Dragons. This crystal is an Armor crystal and boosts the same resistances as the ring.
- Balit will now offer to exchange his Signet Ring for a Signet Stone to Dragons who have the ring.
- Quest "Imperial Army: Locate additional Battle Orders" now tracks the collection of individual battle order fragments though it does not tell you specifically which you need to collect. It also tells you better which Kwellen to fight to get the battle order fragments.
- Thornwood Treant spawns are no longer linked and have a quicker respawn.
- Improved the respawn rate of Stygian Scorpions within Dralnok's Doom.
- Travel Tokens are no longer attuned.
- Lowered the total amount of granite that can spawn near Drift Point, but increased the spawn rate of all nodes. Also unlinked the granite spawns southwest and southeast of Drift Point.
- Adjusted the quantity and respawn rate of Granite Golems near Drift Point. Granite Golems now also spawn at the southeast granite site.
- Enlarged a majority of the plots in Harro. A few of the plots are too bound by other plots, mountain-sides, or roads to be expanded. And a few others are set at angles (instead of oriented north-south) which prevents them from being expanded properly.
- Oak and Oak Treants now spawn between Papa and Carmo on Trams Isle. Glowing Wisps now spawn in greater abundance than before.
- Increased the size of plots in the communities of: Mahagra North, Frostwatch, Winter's Peak, Desert's Edge, Drift Point, Shelter Pass, Wolf's Paw, Aughundell West, Granite Hills, Old Oaks, Kion Shore, North Parsinia, Parsinia, Acul, Valley of Repose, Respose Mountain, and Katja's Shadow.
- Blood Doll is now consumed when used.
- Lowered the maximum spawn of maggots for Dung Piles within Dralnok's Doom.
- Removed Technomancers and Bioscholars from the Greater Blight Anchor's spawn list outside of Delgarath.
Fixes- Added a shader to correct visual transparency bugs on steelsilk plant model.
- The Primal Rage crystal will no longer be given out as part of ARoP22 - Ritual of Journey: Stars of Attunement
- Fixed plot in Istaria's Union where the plot marker was inside the plot itself and there was a bump on the corner of the plot.
- Corrected a problem where the Barn was using the wrong container type. It now properly uses the Barn container.
- Journeyman Healing Scrolls formula now requires 400 Scribing to scribe.
- Journeyman Resistance Scrolls formula now requires 420 Scribing to scribe.
- Leeching Blow X now has a 30 second recycle and no longer has a range. Looks like the numbers may have been placed into the wrong fields.
- The Wolf's Bane crystal no longer uses an AugmentationKicker trigger, but instead a GetAugmentation trigger that should properly apply the debuff to the target.
- Quest "Town Marshall: Tracks in the Snow" now refers to Palesnouts instead of Winter Gruok.
- Evisceration of Life I is no longer linked with critical strike.
- Technique "Craft: Armorcraft V" now requires a Bhal'kuk Warrior Big Toe instead of a Chieftain Molar.
- Corrected a busted chat link in quest "Lore Quest: Legend of the Great Hunt" AGAIN.
- Changed Darkstaff crystals to use the correct icon.
- Quest "Ranger: Envenomed Arrow III" now properly sends players to the Autumn Forest instead of the Aughundell Battlefield for Hunter Scorpions.
- Quest "Lairshaping Mastery (Part 4)" no longer mentions using nickel to create cobalt bars.
- Quest "Perfect Rose Quartz Shard" now deletes the Crystal Flask and Diamond Tipped Gem-Cutter at the appropriate time.
- Dragon Tech Kits now contain details about their effects when applied to scales.
- Grant Smyth has been moved to the base of the tower so that bipeds are able to converse with him. His dialog has also been updated to reflect this change.
- Quest item "Nielenoss' List of Ingredients" now properly calls for Baleful Necrofly Wings instead of Purple Necrofly Wings.
- Prototype Tool Claw used in the Breath of Acid quest is now attuned. (Internal: This is to prevent an exploit where players could place the claw in a storage structure, delete the quest, and get a second claw.)
- Removed the bonus resources of a higher from Papyrus and Tainted Essence.
- The Spirit of Dralnok will no longer spawn followers.
- Title quest "Earn Title: Creepy Crawler Crusher" can only be obtained by level 100 adventurer now.
Lesser Aradoth RevampThe goal of this change was to revamp the island to create a better flow for newer players that arrive from New Trismus. The player's experience on the island begins in Kion and progresses along a logical path down through Parsinia and Sslanis before ending at Lower Bridgeview and the link to the continent and Tier 2.
- Sand Beetles are now called Loricatus Beetles. (Note they are left as being Sand Beetles in their keyword and as the name used in the Monster Template for easier finding of them later.)
- The smallest sand beetles (levels 1 to 5) have been removed from Kion.
- Loricatus Beetles are now found in the following level ranges: "Normal" beetles are lvls 9-10 and are found around Kion. Large beetles are lvl 15-16 and Giant beetles are lvl 21-23. (Tremendous beetles were renamed, but they did not change in level at this time.)
- Wild Gruoks have had their AI modified to cause the following behavior: Gruok Sows will now have one or two grulets which they spawn in combat and will follow them. Grouks will now ask for and give aid to any other gruok around them. (Note that this does NOT apply to the Wild Grulets which spawn on New Trismus.) Note that the radius for asking/giving aid is set to very small at this time and will require testing.
- Wild Grouks on Lesser Aradoth have had their levels modified. The Gruoks will now spawn at levels 10-11, the Gruok Sows will spawn at 12-13, and Bessie will spawn at level 14.
- Forest Crawlers have been updated in the following ways: The "workers" have been removed. Soldiers no longer have quite as large an agro radius, but will still give aid to other spiders in the area. The breeders will spawn hatchlings, though in small quantities. The levels of all Forest Crawlers have been adjusted to fit better into the area they are found. The Huntress and Blightbite have also had their agro radius decreased.
- Greymane wolves now will spawn in just two types. Greymane Seekers are slightly lower levels and will both ask for and give aid. Greymane Wolves will give aid to any nearby wolf and are slightly higher in level. There is one named Alpha Wolf, Na Nuk, that will spawn multiple other wolves as he wanders his patrol region and is the highest level.
- Garnet Golems will now spawn in levels 14 to 16, with a single named golem slightly higher. Old Man Garnet will now spawn with the other Garnet Golems on Lesser Aradoth rather than on New Trismus.
- Cedar Treant Saplings now only exist on New Trismus and are found at lvls 5 to 7.
- Sandstone Golems have had their levels greatly increased. Sandstone Pebble Golems now spawn at levels 16 and 17, and Sandstone Golems spawn at levels 18 and 19. The named Sandstone Golem will be slightly higher in level.
- Bronze Golems are now slightly higher in level.
- Jungle Crawlers are now much higher in level. Jungle Crawler Hatchlings no longer spawn on their own, they are only spawned by the Jungle Crawler Breeders.
- Sand Ogres and Pygmies have been adjusted. (Internal Note: Sand Pygmies which spawn on New Trismus are know as Sand Pygmies in the database. Sand Pygmies that spawn on Lesser Aradoth are known as Sand Ogre Pygmies so that we can distinguish them easier.)
- Water Elementals have had their levels increased slightly.
- Skeleton and Mummy's have been renamed and given the name prefix of Risen or Unclean.
- Lt Khar is now level 10 instead of 12 to 14.
- The South Gate of Kion has come under sustained attack by the undead under Lt Khar.
- Forest Crawler Hatchling Leg Hair is now known as a Small Brown Wolf Tail, and drops from small brown wolves on New Trismus. Appropriate techniques have been updated to reflect this change.
- Small Brown Wolf Ears, Garnet Golem Gemstone, Sand Pygmy Gatherer Beatstick, Wild Gruok Tusks, Brownsnout Tusks, Golem Heart of Sandstone, Jungle Crawler Thorax, Large Loricatus Beetle Compound Eye, Malachite Golem Gemstone, Scion of Cedar, Sand Ogre Bludgeoner, Bronze Golem Mettle, Venomous Stalker Leg now have the correct coin and hoard value for their level.
- All T1 trophy quests have been updated to reflect the new levels of the mobs associated with them. This included the introduction of lvl 21 "tier one" quests for the high end monsters on the island.
- Raised the minimum level requirement for the quest Clear Loricatus Beetles From The Construction Zone (and changed the name) to fit the new level of beetles in the area.
- Shortened Gritus Maximus, the named Giant Loricatus Beetle, patrol region so that he'll spawn closer to the other Giant Loricatus Beetles.
- Treasure drops for all Animals, Insects, Elementals and Semi-Intelligents have been updated to reflect the new levels.
- The quest Dragon's Gift I: Prove Your Worth has been raised to require dragons be at least level 15 before it will be offered to them.
- The quest Drain Strike I: Gain The Power Of The Draining Strike will now accept any Bronze Golem and directions have been adjusted to reflect this change.
- Druid: Avenge the Fallen Druid has had level requirement raised to level 15.
- Banana Trees now spawn in Kion.
- Redrew the Cedar and Copper/Tin Ore spawns near Kion so that they aren't on the road or side of the mountain or inside the ore refinery.
- Lt Tarn no longer patrols half the island, but instead stays near the Ruined homestead in the forest.
- Forest Crawlers now stay closer to the western forest, including the huntress who has a much smaller area to patrol.
- Cleaned up the Sand Beetle and Sand Pygmy spawns along the northern coast.
- Redrew the spawns within the Blighted Outpost. Weaker Saris Zombies are now known as Rotted Guards and Rotted Priests and are much higher level. Urden is now also much higher level.
- Priscilla the Shoulder Parrot quest no longer sends players to Tomas Aqua in Cleric's Tower. Instead players are just sent into the city of Sslanis to the cleric trainer Trask.
- Viridian Azulyte no longer spawns in the LA Deadlands.
- Redrew and rebalanced all of the spawns (mob and resource) within the LA Deadlands.
- Blighted Dim Wisps can now be found within the LA Deadlands.
- Adjusted the spawn quantities of Sandstone north of Parsinia and in the Sandstone Quarry south of Parsinia.
- Redrew and rebalanced the Sandstone Golem spawn regions in the Sandstone Quarry.
- Bronze Golems no longer spawn in the Sandstone Quarry.
- Pebbles now spawns amongst the other Sandstone Pebblem Golems and has a much quicker respawn rate.
- Sandstone now spawns along the road leading inland south of Parsinia.
- Redrew the Deer and Wisp regions just south of Parsinia and rebalanced the spawns.
- Enraged Dim Wisps no longer spawn south of Parsinia.
- There is now a road that leads to the Tannery and Essence Circle south of Parsinia.
- Redrew and rebalanced the Bronze Golem spawns on Miner's Mound.
- Ingot the named Bronze Boulder Golem no longer patrols, but instead spawns near the top of Miner's Mound.
- Redrew the undead spawns along the western road between Parsinia and Sslanis.
- Beetles can be found along the beaches of western Lesser Aradoth.
- Lt Brak no longer patrols the jungle, but instead stays closer to his home-base. He also now has followers that spawn near him.
- Lt Torrek no longer patrols the entire western road, but instead stays closer to one of the towers on the road.
- Wild Gruok, Sand Beetles, and a few Greymanes now wander south of Parsinia.
- Region around the primary Copper & Tin Ore on Lesser Aradoth is now known as Miner's Mound.
- Added spawns of Forest Crawler Breeders near Kion Gates.
Known Issues- Quests involving the Sand Beetles will need to be checked for directions as well as ensuring they are still level appropriate.
- May need to add more spawns of Wild Gruok Sows to the region. Presently there is only one.
- Quests involving Wild Gruoks will need to be updated. Consider creating a single trophy drop for all Wild Gruoks.
- Consider where to place the Huntress within the spawn of other Forest Crawlers. Spawn regions may need to be redrawn for Forest Crawlers in general.
- Quests involving the Forest Crawlers need to be updated.
- Quests involving Greymane Wolves will need to have wording fixed to point players to the new types, though locations should be fine still.
- Spawns of Cedar Treant Saplings on New Trismus may need to be increased.
- Many of the quests on LA have not yet been updated to reflect the new levels, locations or names of monsters.
- Sslanis Jungle, Sslanis Basin, Crystal Lakes and Green Mountain spawns have not been updated.
- Undead on LA have not had their treasure adjusted to reflect the new levels.
- Journeyman and Expert scrolls still produce 1 unit per attempt.
Mithril CanyonsA revamp of the Mithril Canyons region was undertaken in an effort to improve the consistency of resource and monster spawns as well as to remove the linked nature of all of the previous spawns. The canyon has been divided into sections - SW, S, SE, NW, N, and NE. Spawns between sections are not linked with one another.
- Redrew all of the resource and spawn regions within the canyons. Resource and spawn regions are no longer linked to each other. This will improve the rate of spawn as well as the consistency. For example, mining in the SW will no longer force all of the nodes elsewhere. They will continue to respawn in the SW.
- Mithril Golems now spawn along the southern side of the Canyons while Mithril Boulder Golems now spawn along the norther side of the canyons.
- Mithril no longer spawns within the mines, they are instead solely occupied by platinum.
- To compensate for the loss of mithril within the mines, there are now some unguarded mithril spawns in the canyons.
- Mhedon now has a specific spawn point instead of spawning anywhere within the canyons.
- All golems now have more consistent respawn rates, will no longer instantly respawn, and are more balanced (less dense overall).
Scorpion IslandA total revamp of the snowy mountains on Scorpion Island was undertaken with this update. The goal was to create a more cohesive area with more consistent and planned spawns.
- Iron and Silver now have their own spawn areas on either end of the island.
- Gems no longer spawn on the mountains.
- Cerulean Azulyte now spawns only in the frozen lakes.
- A forest of Snowy Elm has grown on the center of the range.
- Snow Ogres are now known as Sal'guk Warriors, Snow Pygmies are now known as Sal'guk Gatherers. Related technique components, trophy items, and quests have been updated. They now occupy the Peak of Annadas.
- The Ish'kuk now occupy the other end of the range around the Peak of Tarannosh.
- Shikir no longer spawns on Scorpion Island.
- Frost Beetles now only spawn on the frozen lakes in the center of the range.
- Winter Wolves occupy the elm forest in the Snowy Oak Forest atop the mountains.
- Redrew gem spawns at the foot of the mountains near the gemcutting shack.
- Redrew the Elm, Kenaf and Earthenware spawns near the foot of the mountains to avoid the tops of hills and roads.
- Added some flavor spawns west of Darvus.
- Dorgath the Ish'kuk Chieftain no longer spawns on both the Dalimond Ridge and SCorpion Island. Instead, Tagorth the Chieftain now spawns on Scorpion Island.
Spiritous Swamp- An Essence Circle (buildable) has been added west of the Spiritous Swamp.
- Increased the quantity and respawn rate of Shining Wisps on the Green Delta and Spiritous Swamp.
- Increased the spawn rate and quantity of Shrunken Purple Weavers within the eastern Spiritous Swamp.
- Decreased the spawn quantity and rate of Ravenous Bloodsnouts and Turgid Purple Weavers within the eastern Spiritous Swamp.
- Feral Bloodsnouts are once again aggressive.
Valley of the Moon- A Stoneworking Shelter (buildable) has been added in the Valley of the Moon.
- Granite and Blighted Granite now spawn in the Valley of the Moon.
- Redrew and rebalanced the Granite Golem spawns in the Valley of the Moon.
- The undead have begun spreading east from the Deadlands into the Valley.
Valley of Repose- Redrew all of the resource and monster spawns within the Valley of Repose. They follow the roads and contours of the land better, don't overlap as much, and are better balanced.
- Obsidian no longer spawns on the sides of the Katja Volcano, but instead only within the caldera.
- Modified the spawns of Glowing Wisps in the Valley of Repose to spawn more rapidly and in greater quantities than before.
Wolf's Paw- Cedar Trees have grown near Wolf's Paw.
- Maple, Oak and Cedar Treants have been spotted in limited numbers between Wolf's Paw and Mithril's Anvil.
- Drew a road up the hill to the plots high above Wolf's Paw.
- Maple, Oak and Stoneware no longer spawn mixed together north of Wolf's Paw, but instead have their own spawns.
Yew Forest- Enraged Shining Wisps will now spawn sparsely within the Yew Forest.
- Enraged Yew Treants have been spotted in more regions of the Yew Forest.
- Arboreon is once again aggressive.
- Yew Treants no longer spawn near the Essence Circle on the southern side of the Yew Forest.
- Unlinked all of the Shining Wisp spawns in the Yew Forest. Fewer wisps spawn in regions shared with Yew Treants, but more in the area near the Essence Circle.
Le contenu des Delta 214 à 217 de Blight a été appliqué sur les serveurs réguliers. On y trouvera entre autres la refonte de l'école Bloodmage, le passage au Festival d'Automne, la région de la Yew Forest au nord d'Harro complètement redessinée ou la disparition des alliages pour les métaux.
Additions
- The Council of Elders has had a binding shrine constructed at the Gate of Embers.
- Battlemaster Orthondrin at the Observatory Outpost will now offer Dragons the opportunity to attune to the Helian's Tomb destination pad once they have completed the quest "Helian's Tomb: Eternal Rest".
- Helian's Trust formula which can be used by Dragons to give a special item to their friends. This item, when turned into Orthondrin at the Observatory Outpost, grants the bearer attunement to both Helian's Tomb destination pads.
- The Empire has constructed destination pads at Guild: Crucita, Mithril's Anvil, and the Eastern Outpost and portals at Drift Point.
- A new monk trainer has moved into Feladan by the name of Turai Levinn.
- "Go Bag 5 Feral Bloodsnout Tusks" and "Go Bag 5 Feral Bloodsnout Youngling Tusks" were added to Drannor.
- "Earn Title: Creepy Crawler Crusher" was added to Sergeant Dylan's quest book in Delgarath.
- The community of Jeanne has obtained a water well.
- The region south of Old Rachival is now known as the Shadow Vale and has weather.
- Blighted Silk can be found near the southern entrance to Old Rachival.
- Journeyman and Expert scroll formulas are now sold on Scholar Trainers.
- Added "Champion" related items to Anarie the Loyalty Vendor.
- Autumn has been added to New Brommel as part of the Fall Festival and has a quest for bipeds and dragons.
- Sergeant Akkator of the Imperial Army has arrived for duty at the Eastern Outpost and will offer to attune players to the outpost.
- Knut Graniteskull now sells Istarian Moon Cakes, a new item for the Fall Festival.
- Added Fall Maple Trees to the list of items available for players to build.
- Added a Tier 3 Barn as a buildable object for player plots. The barn holds food-related items for storage.
Bloodmage
The goal of these changes was to attempt to address a school that hasn't had much (if any) attention since launch. Bloodmage has some very interesting game-mechanics but was severely lacking in their usefulness and effectiveness. We hope these changes will make them more useful in groups and more entertaining to play.
- Blood Doll - Reworked dramatically to improve its usefulness to the caster.
*The recycle rate has been lowered from 600 to 300 seconds and the pre-delay raised to 5.0.
*Blood Doll is now received 4 levels earlier, while Blood Doll V is now received at level 100.
*When cast the ability damages the caster by 200, 400, 600, 800, and 1000 damage by Tier.
*Blood Dolls now last for up to 1 hour which should improve their usefulness in battle.
*In addition, Blood Dolls when used now heal by 300, 600, 900, 1200 and 1500 by Tier.
*Blood Doll is no longer stackable.
*Blood Dolls now show Spirit skill instead of (null).
- Exsanguinate - Reworked to make it as useful as other high-tier abilities such as Evisceration of Life.
*Recycle rate has been lowered to 10 minutes from 30 minutes.
*Now does 800 to 1200 damage.
- Group Instant Transfer
*Ability is no longer self-targeted, but must be targeted on a friendly player.
*Now shares a recycle timer with Instant Transfer.
*When used the ability damages the caster by 400 and 800, while healing group members by 600 and 1200.
- Instant Transfer
*Has a 60 second recycle instead of 5 minutes.
*Now shares a recycle timer with Group Instant Transfer.
*When cast damages the caster by 150 to 750 by Tier, while healing for 300 to 1500.
- Concentrate Blood
*Now received at levels 26, 46, and 66.
*Concentrate Blood IV is now received at level 86.
*The recycle rate is now 5 minutes.
*When cast damages the caster by 150 to 600 by Tier, while raising the Maximum Health of the caster by 300 to 1200.
- Blood Bolt
*Reworked the formulas to improve their usability and to be more consistent with the rest of the game.
*Beginner Blood Bolt now contains Blood Bolts I and II.
*Journeyman Blood Bolt now contains Blood Bolts I through IV and requires 600 spellcraft to scribe.
*Expert Blood Bolt now contains Blood Bolts I through V. Yes, that is not a typo! Blood Bolt V is now available for players. It also requires 1000 Spellcraft to scribe.
*Skill ranges to scribe the spells are 200, 400, 600, 800, and 1000.
*In addition, the resource requirements have changed to match the Tier (i.e. Blood Bolt I uses Sandstone and Dim Orbs, II uses Slate and Pale Orbs, etc).
*Blood Bolt spells now allow a number of techniques proper to their tier (I = 1 tech, II = 1 tech, III = 2 techs, IV = 2 techs, V = 3 techs).
*Blood Bolt spells now allow techniques of the proper tier.
- Boil Blood
*Reworked to have a 90 second recycle and a 3.0 pre-delay instead of a post-delay.
*When cast will now do 100 to 150 damage to the target.
*Boil Blood II is now received by the Bloodmage at level 100 and does 200-300 damage to the target along with an increased DoT.
- Constrict Blood
*Reworked to have a 90 second recycle and a 2.5 pre-delay instead of post-delay.
*The Constricted Blood debuff now lasts for 180 seconds.
*Constrict Blood now uses the Spirit skill instead of Blight skill.
- Blood Shield
*Received at levels 25 and 50, while new abilities, Blood Shield III is received at level 75 and IV at level 100.
*Blood Shield now recycles every 30 seconds and has a 2.5 pre-delay instead of a post-delay.
*When cast Blood Shield now damages the caster for 250, 500, 750 and 1000.
*Blood Shield now boosts armor and ethereal armor by 5000 instead of 1000 and absorbs 1 to 4 hits (by Tier).
Changes
Abilities and Spells
- Lesser Focus and Lessen Power spells now use the Blight skill instead of the Mind skill.
- Evisceration of Life and Exsanguinate no longer share a timer with Critical Strike.
Items- Brew Stirrer can now be used with the Alchemy skill.
- Tool: Inventor's Assistant now gives +48 to Tinkering instead of +24. This is to compensate for the loss of the secondary stat boosts from being unable to socket a Tinkerer's Cog.
- Lowered the resource requirements for Lairshaping materials: 20-40 is now 15-30, and 15-30 is now 10-20.
- Altered how formulas drop from Tiers 1 to 4 loot tables:
- Tier 1 now drops beginner formulas with skill requirements of 120 and below.
- Tier 2 now drops beginner formulas with skill requirements of 110 and above.
- Tier 3 now drops journeyman formulas with skill requirements of 520 and below.
- Tier 4 now drops journeyman formulas with skill requirements of 510 and above.
- Adjusted the price of Scroll formulas so that they are more reasonably priced.
- Weapon Dyes are now known as "Weapon and Tool Dyes" and can be applied to Tools.
- Armor Dyes are now known as "Armor and Scale Dyes" and can be applied to Dragon scales.
Monsters- Adjusted the respawn rate of minions spawned by a Greater and Lesser Blight Anchors.
- Elial and the Rift Guardians now have much more loot chances and can drop a wider range of rare items.
- Increased the quantity of Marble Golems on Saritova Island.
- Lowered the respawn times of the Skeleton Lieutenants on Lesser Aradoth with the exception of Vekh and Khar.
- Lowered the respawn time of Kessh, Biting Fly Feeder, Ingot,NaNuk, Bessie, Pebbles, and Bar'Akath on Lesser Aradoth.
- Lesser Ulmus Beetles are no longer aggressive, increased the quantity and improved the respawn rate of Lesser Ulmus Beetles near Sable Shores.
- Improved the respawn rate of Greater Ulmus Beetles along the Sable Coast.
- Improved the respawn rate of Ulmus Beetles on the Abandoned Island.
- Improved the respawn rate of Mylocs, Colossal Scorpions, Dung Piles and Carrion Crawlers in the Myloc Colony within Dralnok's Doom.
- Improved the respawn rate of Frostbite the Greater Nix Beetle near the Frozen Lakes.
- Frostbite will no longer spawn on Trandalar.
- Scorpions, Elm Treants and Oak Treants are no longer social.
- Elm and Maple Treants (except Enraged) are no longer aggressive.
- Small Brown Wolf Alphas and Gloomwolves are now social.
- Eyetooth and Bay the Werewolves are no longer leaders.
- Saris Mummy Champions in the LA Deadlands are now known as Risen Champions.
- Saris Mummy Healers in the LA Deadlands are now known as Unclean Healers.
- Adjusted the respawn rates and quantities of Shadow Spiders near the south gate of Old Rachival.
- Adjusted the respawn rates and quantities of Shadow Spiders in the Rachival OUtlands and Aughundell Forest.
- Adjusted the respawn rates and quantities of Icy Dire Wolves near the south gate of Old Rachival.
- Purple Necroflies are now known as Baleful Feeders and Spitters.
- Evolved Fyakki are no longer immune to Nature damage.
- Fallen Dragons and Warriors are now known as Plague-Dragons and Plague-Warriors and are level 118-120.
- Forest Gruok now wander in the forest northeast of Central Valley.
NPCs- Geoff the Pawnbroker Products:
*Chocolate Gruok Tails now give a small Heal-over-Time upon consumption.
*Caramelized Wolf Ears now give a small strength buff upon consumption.
*Skewered Maggot Chews now give a small power buff upon consumption.
- Wei the Spearman Trainer is now known as Wei Garant and has relocated from Tazoon to Dalimond.
- Adeshine has joined The Brotherhood and has relocated from Feladan to the Barracks in Delgarath.
Quests- Quest "Helian's Tomb: Eternal Rest" now gives a formula, Helian's Trust, at the end.
- Orthondrin will now greet players who have completed the "Helian's Tomb: Eternal Rest" quest and who don't have the "Helian's Trust" formula and offer it to them.
- Quest "Drain Bolt 8" (The Spirit Within) has been modified to now ask players to kill a thunder or lightning blight, not Valkor's Guard, to keep it in line with other quests in the series.
- Icy Dire Wolf Claws no longer drop as general loot. Instead, they drop as loot while on the quest "Tower of Magery: Collect Icy Dire Wolf Claws".
World- Expanded one plot in Mithril's Anvil nearest the Yew Forest.
- Abandoned Island, Islands of Fire and Ice, and Winter Vale portals/pads now cost coin to use.
- Redrew the Elm regions around Elmnic to no longer spawn on the roads or within the non-resource trees.
- Resized many plots in Elmnic, Darvus, Solitaire, and Mambow Point.
- Completely redrew the resource/spawn regions on Isle of Wisps. Essence Residue and Wisps now spawn in a more consistent manner starting from the Essence Circle northwest towards the curling tip of the island. Spawns of both residue and wisps now respect the road and world objects on the island (no longer spawning or walking through them).
- Salt can no longer be found on the Isle of Wisps.
- Slightly increased the quantity of Common Papyrus at the Crystal Lakes.
- Fall Harvest Decoration: Skull can be built once again. It now requires a small amount of raw sandstone to be built.
- Completely remade the terrain around General Reklar's portion of the Eastern Deadlands to accomodate the Barrier Vale.
- Made sure all plots in Morning Light are flat and that the dirt texture extends to the borders.
- Desert Shore is now labelled as "Geography" instead of "Settlement" on the map.
- Fixed up the area around the Forest Skulk Shaman in the Central Valley so he's no longer wandering in the middle of a field.
Darkstaff and the Barrier Vale
The Darkstaff quest series has been revamped with this update. The series consists of several quests and begins with Seldon at the Eastern Outpost. It is available to players level 100. To faciliate this quest series a new valley has been created and populated in the distant east of the Eastern Deadlands and is known as the Barrier Vale.
- Blighted Adamantium, Thornwood, Shadowstem, Diamond, Violet Azulyte, Travertine, and Bitterroot can be found within the Barrier Vale.
- Umyarr no longer has a plateau, but instead spawns amongst the Blighted Adamantium and has other Adamantium Golems nearby.
- Monsters including undead dryad, vexator, and fyakki can be found within the Barrier Vale.
- Some buildable structures can be found within the Vale for those interested in working the tier6 resources found there.
Envenomed Arrow
With this update Envenomed Arrow has undergone some significant changes. The idea behind this change was to introduce additional abilities in the line as well as to make some changes to its usefulness.
- The ability is now a level 30 ability and additional abilities in the line can be quested for and received at levels 60 and 90.
- It now has a 90 second recycle time improving its frequency of use.
- In addition to a Nature DoT, Envenomed Arrow now has a chance (15, 20, and 25% respectively) to hit the target with a poison (Benign, Moderate, or Deadly).
- Using the ability now requires 1 unit of a venom resource - Weak, Strong, or Deadly - which can be obtained by harvesting it from dead Spiders, Scorpions or Tarantulas using Intuition.Related Changes and additions:
- The quest "Jacinda's Envenomed Arrow" is now known as "Ranger: Envenomed Arrow" and is only offered by Rialtos in Kion.
- Calimir in Feladan now offers the quest "Ranger: Envenomed Arrow II".
- Jacinda the Eagle-Eyed has relocated from Feladan to the Imperial Outpost and now offers the quest "Ranger: Envenomed Arrow III".
Falathien
The Island of Falathien has undergone a partial revamp with this update. The goal of this revamp was to make the island more appealing to residents or potential residents by adding resources of various tiers and more variety to the island.
- Numerous resources from Tiers 1 to 4 now spawn across the island. Including Wood, Stone, Ore, Fish, Fungus, and Essence Residues.
- Sand Scarabs (levels 71 to 75) now wander the beaches of the island.
- Glass Nodules can also be found dotting the beaches of the island.
- Moved the Aiya sandpile from the beach to a location near the destination pad.
- Improved the center portion of the island to include more resources, some mobs, and a forest.
Fall Festival
The Summer Festival has come to an end and those NPCs providing quests and activities for it have retired for another year. In its place, however, the beginnings of the Fall Festivals are undergoing major changes.
- Some of the NPC's from previous Fall Festivals (both from around Dalimond and Aughundell) have been moved to their new location on New Brommel. More to come from these NPC's in a future update, but content from previous years' festivals is available now via these NPC's.
- The areas around Augundell and Dalimond that used to have seasonal content have had their decorations removed as part of the move of seasonal festivals the the "Resort" islands.
- New Brommel has been modified to remove many of the tutorial signs, markers, etc, to make way for future world building for the Fall Festival.
Fixes
- Corrected the water over the road just west of King's Cross.
- Bashale the Weaver Trainer now carries the Beginner Cloth Banner Flag formula.
- Carpenter Trainers no longer carry the Board Cleansing formulas.
- Vincent the Carpenter Trainer now carries the Expert Blighted Wood Board formula.
- Ayios the Weaver Trainer no longer carries the Journeyman Cloth Banner Flag formula, but does carry the Journeyman Blighted Fabric Spool and Expert Fishing Line formulas.
- Unstable Essence of Blight can no longer be obtained from Blighted Essence.
- Blighted Pale Essence can no longer be obtained from Blighted Dim Essence.
- Bonus amount of Blighted Shining and Blighted Radiant Essence is now 10 instead of 1 and the chance to get the bonus is greater.
- Fixed the Than'kuk specific treaure drops for Scouts and Chieftains.
- Trophy quest "Go Bag 5 Redbacked Tarantula Hatchling Thorax" now expects Hatchling Thoraxes instead of regular Tarantula Thoraxes.
- Spawn of Silk on Fabric Isle will now properly spawn Silk instead of Kenaf.
- Fire Ogre Big Toe now has the proper icon for a toe instead of a jawbone.
- Risen Bioscholars now get the 2-Handed Slash and Spirit skills.
- Destination pad of Guild: Ker'tis is now spelled properly (instead of Kir'tis).
- Kelakhan will no longer offer the "Breath of Fire" quest through his dialog, only through the quest bucket.
- Technique "Craft: Gemworking III" now properly lists Desert Wolf Fang instead of Alpha Tail.
- Burris and Jatell now have the "Imperial Army" label beneath their names.
- Imperial Outpost is now labeled on the Map as a Point of Interest
- You'll now get a road bonus when walking within the Imperial Outpost.
- Pile of Leaves will now allow the use of the Istarian Army Knife.
- Hay Stack and Pile of Leaves now require 1 and 1 units at min and max skill.
- Hay Stack and Pile of Leaves no longer give XP when applying resources.
- Technique "Spell: Accuracy V" now requires 2 Than'kuk Scout Ears instead of Bhal'kuk Chieftain Molars.
- Quest "Mage's Quest: Assisting the Spell Vendor" now properly refers to Wild Grulet Snouts instead of Hooves.
- Raised the terrain near Istara's Union where a lair was bleeding through.
- Steel and Adamantium Bar descriptions no longer speak of alloys.
- Lessen Focus and Power now do blight damage (though technically they do no damage).
- Increased the radius at which you can access the Dralnok's Doom teleport gate.
- Recharge Kit formulas are no longer sold by NPCs.
- Clarity is now usable on yourself as well as others.
- Jeysta Maaltas and Derus Steelhand now carry the Broad Sword formula
- Mirabell Danatos now carries the Short Sword formula
- Quest "Rane: The Than'kuk Threat (Part 1)" no longer gives you 10 pelts.
- Formula "Expert Tech Kit: Deadly" now properly requires a Bloodskulk Spearfisher Finger instead of a Bhal'kuk Chieftain Molar. It also now contains the tech component names for the Tier 4 tech kit instead of "T4 Tech Component".
- Leah Attanbar, Scholar in Dalimond, now carries the full range of Beginner Scroll formulas.
- Beginner and Journeyman Ambrosia formulas are no longer marked as obsolete, but contain a statement about being obsolete in their description and also no longer have a coin value.
- Beginner Ambrosia again gives 3 units when created.
- Quest "Orthondrin's Riddle" now properly refers to Brannagor and Project J in their actual locations.
- Smoothed out the roads in and north of Bristugo a bit.
- Delgarath Militia: Unsung Heroes now will accept either version of the Collect Provisions quest as a prerequisite before it can be started.
- Guaran the Blacksmith Trainer on New Trismus will now properly greet Blacksmiths who are below level 10 and offer training tools as well as directions.
- Key Molds now have a proper coin value.
- Redbacked Tarantula Thorax trophy quest will now continue through lvl 60.
- Master Flowstone formula now requires 15-30 instead of 10-20 resources.
- Giant Chicken Foot technique component now includes Fine Cedar Round Shield on its list.
- The big fix everyone has been waiting for, all monstres should again operate properly and wander their spawn regions as well as return properly when in battle.
- Fallen Plague-Dragons and Plague-Warriors now drop junk loot for Zombies instead of Ghosts.
- Grammatical fix in quest "Lesser Aradoth: Attunement to Parsinia"
- Adamantium Golems no longer get Umyarr's health/damage boost or XP increase.
- Leah Attanbar now sells the Beginner Travel Scroll formula.
- Quest "Help Out Thanthor the Fisher" should now more consistently count the Greater Water Elemental drops.
- Grey and Green Necroflies will no longer spawn within the Western Deadlands.
- Golden-bloom can now be gathered using either Ingenuity or Intuition.
Resource Changes
Major changes have been made to resources to improve their usability and reduce long-standing frustration by players. The biggest part of this change has been the reversal of the Alloy concept introduced in 2004.
- Metal Alloys are now a thing of the past. Metal Bars from Tier 3 to Tier 6 no longer require a second metal in order to create bars. So, Cobalt simply requires Cobalt Ore, Mithril requires Mithril Ore, etc.
- In order to faciliate this change Nickel Ore has been renamed to Dark Iron Ore. So, to produce Steel Bars you will now need Dark Iron Ore. Resource locations for Dark Iron (Nickel) remain the same.
- Blighted Metal Bars no longer require 4-8 or 3-7 blighted ore, but instead 2-4 blighted ore like non-blighted bars.
Bonus resources of a higher tier (or lower) are no longer received when gathering "core" resources such as ore, stone, gems, fabric, essence and azulyte.
- Novian resources no longer have a coin value and cannot be sold to a pawnbroker or consigner. However, they are no longer attuned and so they can be traded between players and stored in public (or private) plot structures.
- When gathering Radiant Azulyte you can now get bonus Unfocused Radiant Azulyte.
- Ruby no longer spawns on top of the ridge within the Thornwood, but instead to the north near the Eastern Outpost on the mountain slopes. There are nearly three times as much ruby as before since it covers a greater area, but also motherlode ruby nodes can now be found.
- Blighted Shining Essence Residue can now be found in the Staging Grounds.
- Increased the number of Thornwood trees that spawn north and east of Harro.
- Split the Radiant Wisp spawns near the Steelsilk so they aren't linked with the spawns in the Thornwood and spawn in greater quantities.
Rite of Passage
The goal of this change was to ensure that the Rite of Passage quest can be completed by players at around level 50.
- Elien the Mage is no longer needed for the quest. She has been replaced by Megian near the Brandon's Shelf portal.
- Talon the Possessed was moved to Trandalar and now stands looking over the ocean near Aroah's Leap.
- Kaa the Idealist has been moved out near Lem the Peaceful.
- Kaa the Shade, Lem the Cold, Esh the Mind Lasher and Seliena the Brilliant have all been moved to various locations within the Northern Deadlands.
Yew Forest
The Yew Forest has undergone a massive revamp with this update. The regions of all resources and mobs around the forest have been dramatically redrawn and improved. Trees no longer spawn on the roads and the size of the resources and mobs increases the further east you proceed from Mithril's Anvil. The center of the Yew Forest is now known as the Grandfather Grove and has had its ambiance dramatically improved. In addition, 11 new quests that tell the story of Attios the Fallen Elven General, the Bruttien Family who live in the Yew Forest, two named mobs, a socketable Tier 5 crystal (one version for Dragons and another for bipeds), and the capability for Alchemists to create Crystal Vials out of Azulyte have been added.
- The Grandfather Grove is now the only place you can find Arboreon now, among the other Massive Yew.
- Sumaac, the Forest Oastic, has its own spawn location also, though players will have to discover it for themselves.
- Other mobs, including Feral Bloodsnouts and Dire Wolves have moved into the western edges of the forest.
- The Forest now has a weather region as well as sound effects and in some locations appropriate music.
- The Bruttien family, Elves from Feladan, have built a homestead just east of Mithril's Anvil. There are five quests plus one repeatable lore quest available from the Bruttien family.
- Sign at Mithril's Anvil that said "To Great Wall" now says "To Hadan's Wall".
- Numerous resources including Dark Iron, Cows, Wheat, Onions, Potatos and Cedar Trees now spawn near Mithril's Anvil.
- Along the southern side of the forest is a blighted region known as Attios' Stand. Quests relating to this region begin with Burris the Scout at the Imperial Outpost (4 quests) and Taurorond in Feladan (1 quest). These quests require you to be at least level 85.
- Blighted resources (marble, emerald, shining essence residue, and obsidian) can be found near Attios' Stand.
- Blighted Yew now spawns near the Eastern Outpost.
- Stonespore Fungus can now be found within the forest.
- Forest Oastics are no longer social.
- Feral Bloodsnouts are no longer aggressive or social.
Known Issues
- Nickel Golems (and related quests) are still present and not renamed.
- Rune of Teleportation does not yet take players to the Gate of Embers chamber.
- Envenomed Spear has not yet been converted to use Venom like Envenomed Arrow, nor is the expanded line offered via quest.
- Some minor icon sizing issues with new content such as the Istarian moon-cake.
- Darkstaff Armor crystals have a Weapon icon instead of Armor icon.
Un nouveau petit patch a été publié sur Blight. Pas réellement de fil directeur dans ce patch, mais plus des ajouts et corrections pour répondre à quelques problèmes spécifiques.
Additions
- Sergeant Akkator of the Imperial Army at the Eastern Outpost. Akkator offers to attune players to the outpost.
- Knut Graniteskull now sells Istarian Moon Cakes, a new item for the Fall Festival.
- Added Fall Maple Trees to the list of items available for players to build.
- Added a T3 Barn as a buildable object for player plots.
- Darkstaff now as a Persistent dialog step so that he will give out quests to those who greet him.
Changes- Fixed up the area around the Forest Skulk Shaman in the Central Valley so he's no longer wandering in the middle of a field.
- Forest Gruok now wander in the forest northeast of Central Valley.
- Desert Shore is now labelled as "Geography" instead of "Settlement" on the map.
- Changed the second quest in the Darkstaff series so it is clearer for players.
Fixes- Grey and Green Necroflies will no longer spawn within the Western Deadlands.
- Changed the word "helm" to "weapon" in the description for Woodstone of Alyssa
- Caepio's Fear (the wolf) now has the proper keyword for the quest "Caepio's Troubles III".
- Golden-bloom can now be gathered using either Ingenuity or Intuition.
- Greater Necromancers in Attios' Stand now have properly tiered loot.
- Fixed a busted chat link in quest "Lore Quest: Legend of the Great Hunt"
- Fixed a couple of problems in The Tale of Darkstaff the Ancient Part 2 quest.
Un nouveau patch a été appliqué sur Blight. La principale nouveauté est l'apparition des formules Journeyman et Expert des parchemins chez les trainers Scholar. La refonte de l'école des Scholars va enfin être utile à plus haut niveau.
Additions
- Shadowstem, Blighted Diamond and Bitterroot now spawn with in the Barrier Vale.
- Journeyman and Expert scroll formulas are now sold on Scholar Trainers.
- Added a new quest series that starts with Seldon at the Eastern Outpost.
- Added "Champion" related items to Anarie the Loyalty Vendor.
- Shining Wisps can now be found within the Yew Forest.
- Autumn has been added to New Brommel as part of the Fall Festival and has a quest for bipeds and dragons.
Changes
- Icy Dire Wolf Claws no longer drop as general loot. Instead, they drop as loot while on the quest "Tower of Magery: Collect Icy Dire Wolf Claws".
- Made sure all plots in Morning Light are flat and that the dirt texture extends to the borders.
- Seldon, Beldon and Thurid have been moved out of the Forbidden Zone to Eastern Outpost.
- Repriced the Beginner, Travel and Healing scroll formulas.
- Weapon Dyes are now known as "Weapon and Tool Dyes" and can be applied to Tools.
- Armor Dyes are now known as "Armor and Scale Dyes" and can be applied to Dragon scales.
Fixes
- Adamantium Golems no longer get Umyarr's health/damage boost or XP increase.
- Corrected a busted chat link in quest "Caepio's Troubles II".
- The hide of Caepio's Fear is now properly added to loot when you kill the dire wolf in quest "Caepio's Troubles III".
- Corrected a busted chat link in quest "Imperial Army: Disturbances I" and also the visibility of step three.
- Quest "Ranger: Envenomed Arrow III" now properly points at Jacinda instead of Calimir.
- Quest "Taurorond: Remembering the Fallen" now properly drops Elven Rank Badges when killing Elven Undead at Attios' Stand.
- Leah Attanbar now sells the Beginner Travel Scroll formula.
- Help Out Thanthor the Fisher should now more consistently count the Greater Water Elemental drops.
Pas mal de correctifs et quelques ajouts pour ce nouveau patch.
On remarquera notamment:
-Un ajustement au niveau des tables de loot, coté formules.
-Quelques éléments liés au Rite of Passage
-Des modifications du coté de Falathien
-11 nouvelles quêtes du coté de la Yew forest qui se voit
Vous trouverez ci-dessous le détail complet des patchs notes.
Vous souhaitant un très bon jeu en terre d'Istaria
11 new quests that tell the story of Attios the Fallen Elven General, the Bruttien Family who live in the Yew Forest, two named mobs, a socketable Tier 5 crystal (one version for Dragons and another for bipeds), and the capability for Alchemists to create Crystal Vials out of Azulyte.